One Foot In The Game [Legs Assets & Design Decisions]

dxm55

Banned
I think unless something derails the game entirely we'll eventually get both Space Legs and Atmo Landings, both of these have been talked about forever as being part of the final vision.

Looking forward to it, because my favorite scenario is crash landing survival. (Kinda needs both...) :)

The reason why so many of us want atmo planets more than space legs is because many of us came off EF2 and FFE.
Getting into/onto atmo planets was already an Elite thing from way back.

Space legs? Not so. Yes Braben or FD did mention it as part of future plans. But really, I can't say this enough.... Complete the original Elite experience first, before moving off to new ones.
 
I'd love to see them come with or after some expanded planetary landings - at the very least Gas planets (the current space clouds and turbulence from neutron stars means 65% of the gas-planet work is done... add some more cloud life, mine-able gas pockets and a cloud-city-esc landing platform and ya done).

(Also IIRC the 'leak' missed many of the now announced JP features, so I'm still not sold on them).

The leak named the exact dinosaurs in the JWE update, and predicted an IP tie-in correctly for the PC update (something FDev haven't done previously). It could be file-diving or some other scurrilousness, but it's definitely been right on some 'impossible to guess' tier stuff. It's 4 for 4 on its predictions to date. Wouldn't discount it ;)
 

Deleted member 110222

D
The leak named the exact dinosaurs in the JWE update, and predicted an IP tie-in correctly for the PC update (something FDev haven't done previously). It could be file-diving or some other scurrilousness, but it's definitely been right on some 'impossible to guess' tier stuff. It's 4 for 4 on its predictions to date. Wouldn't discount it ;)
Yep'. People are only denying the ED claims and predictions now, because it doesn't match "their vision" for they want to see.

Frankly the writing is on the wall.

Whatever @SenseiMatty throws out with his useless polls, the evidence for Space Legs is a lot stronger than atmos, as we have a source that has made several now-proven predictions about FD products.

I sincerely believe there's a mole in FD right now, and whoever he is, when I get my ID in a few weeks, get in touch so I can buy you a drink. Your secret is very safe with me, because you, whoever you are, are awesome. You are the hero we need, and I know you are reading this. Keep it up. o7
 
Yep'. People are only denying the ED claims and predictions now, because it doesn't match "their vision" for they want to see.

Frankly the writing is on the wall.

Whatever @SenseiMatty throws out with his useless polls, the evidence for Space Legs is a lot stronger than atmos, as we have a source that has made several now-proven predictions about FD products.

I sincerely believe there's a mole in FD right now, and whoever he is, when I get my ID in a few weeks, get in touch so I can buy you a drink. Your secret is very safe with me, because you, whoever you are, are awesome. You are the hero we need, and I know you are reading this. Keep it up. o7

🤦‍♂️
 
I dont understand why people would want atmospheric planets before space legs, imagine if you flew down to a planet teaming with life, and your stuck in your ship. what would be the point. it might look nice but what else, however if you can land on said planet, get out and interact with the life on the planet. i personally would prefer that.
 

dxm55

Banned
I dont understand why people would want atmospheric planets before space legs, imagine if you flew down to a planet teaming with life, and your stuck in your ship. what would be the point. it might look nice but what else, however if you can land on said planet, get out and interact with the life on the planet. i personally would prefer that.

Because you still have your SRV
 
I dont understand why people would want atmospheric planets before space legs, imagine if you flew down to a planet teaming with life, and your stuck in your ship. what would be the point. it might look nice but what else, however if you can land on said planet, get out and interact with the life on the planet. i personally would prefer that.
Not all planets will have life (those will most probably be the last ones to be developed). Most planets in the galaxy have an aggressive environment so we will still be limited in our SRV.
If you ask me I would like to have both. If I had to chose only one I would go for atmospheric planets.
 
I want spacelegs so that when my canopy is shot out, I can do this through the gap:

132949


And it would also make a raider SRV pack more vital.
 
To be honest, as much as I would love atmospheric landings and think that I would want them before spacelegs, in terms of having a variety of environments to play around in, I think it's six of one, half a dozen of the other.

Spacelegs brings with it the possibility of not only walking around our ships - where the Anaconda or Beluga alone would be larger than quite a few other game maps - but also brings with it the possibility of walking around starports, outposts, surface ports, large cities like the one on Mercury, megaships, installations, generation ships, Thargoid vessels and bases etc... All of which could be just as varied as flying around on atmospheric worlds.

Like going to the micro scale rather than macro.

So either way, I don't think we'll be short-changed for content, which means I'm more than happy to take legs over atmospheres if that's what they're doing.
 
To be honest, as much as I would love atmospheric landings and think that I would want them before spacelegs, in terms of having a variety of environments to play around in, I think it's six of one, half a dozen of the other.

Spacelegs brings with it the possibility of not only walking around our ships - where the Anaconda or Beluga alone would be larger than quite a few other game maps - but also brings with it the possibility of walking around starports, outposts, surface ports, large cities like the one on Mercury, megaships, installations, generation ships, Thargoid vessels and bases etc... All of which could be just as varied as flying around on atmospheric worlds.

Like going to the micro scale rather than macro.

So either way, I don't think we'll be short-changed for content, which means I'm more than happy to take legs over atmospheres if that's what they're doing.

There's a lot of talk of 'walking around' - naturally, because it's about legs - but nothing about what you actually do when you've walked to wherever you're going.
FPS gameplay seems to be the only concept people have, and it's going to disappoint people because if it happens at all it's going to be an incredibly simple implementation because there simply isn't time for FDev to create a fully featured version of it. Then there's the fact that FDev have no experience (I believe) of FPSs and certainly not in a multiplayer environment. Think PvP is unbalanced now? FPS PvP will be a complete catastrophe.

X4 has walking around on stations but it serves no actual purpose - it just adds time to do the things we can do in ED from the station menu. The EVA is better, but it still comes down to nothing deeper than 'flying' down a corridor to scan something - and I'd REALLY like FDev to add some gameplay that isn't just scanning or shooting things for mats.
 
There's a lot of talk of 'walking around' - naturally, because it's about legs - but nothing about what you actually do when you've walked to wherever you're going.
FPS gameplay seems to be the only concept people have, and it's going to disappoint people because if it happens at all it's going to be an incredibly simple implementation because there simply isn't time for FDev to create a fully featured version of it. Then there's the fact that FDev have no experience (I believe) of FPSs and certainly not in a multiplayer environment. Think PvP is unbalanced now? FPS PvP will be a complete catastrophe.

X4 has walking around on stations but it serves no actual purpose - it just adds time to do the things we can do in ED from the station menu. The EVA is better, but it still comes down to nothing deeper than 'flying' down a corridor to scan something - and I'd REALLY like FDev to add some gameplay that isn't just scanning or shooting things for mats.

Not true :)

Have some copypasta ;)

Here are some dream tier examples of Leg additions that sit within FDev's broad outlines to date (and potentially within their displayed skillset). I'm not arguing that any particular one is coming, let alone all of them, but they represent the potential that excites many people about a Legs expansion (& how it could dovetail with both Helm & other additions)...



  • Scavenging hulks with possible xenos inside (while your ship hangs by the entrance, lighting your way out...)
  • Floating into the rafters of a trade exchange in the low-G belly of an anarchy base. Then taking out the selling party, as contracted...
  • Repairing the dangerously-discharging engine breach on your explorer ship, illuminated by the stellar lightning storm that has already struck it once...
  • Melding a hull breach from the inside in your marauding mech suit, while Helm screams that a drone is boring into his canopy and you should really come get it the flip off...
  • Plummeting through a cloudscape and hitting your hand retros just late enough to steer onto the space whale's back... Now to hack that possession tag before the blasted fauna fuzz show up..
I went into total dream mode on the penultimate one once. See here



On adding to the current game loops:



Adding To The Classic Delivery Loop:

Given it's an 'optional' DLC, my suspicion is they'll (have to) retain the current game loops, but many Legs activities will likely be additive on top IE:

  • Data Delivery: Get paid extra to hand-ferry the data to the recipient (with ambush risks / poss NPC hire for protection)
  • Cargo Delivery: Get paid extra to guard the cargo as it's transferred from the unloading dock to its destination.
There could of course be stand-alone 'Legs only' missions, but 'ship only' ones could certainly remain.



Other 'Optional' Mission Extensions:

  • Examine the husk of a defeated pirate enemy for stolen data
  • Collect samples from the perilous lightning storm you've discovered
  • EVA with the tourist to the viewing point at the top of the mountain
Etc etc ;)

There are more leftfield ideas that FDev have floated, like conversation trees & synthesised voices, or whatever, for a fuller NPC experience. But the short story is that FDev have posited more than just vanilla FPS gameplay. (The fact that some people just talk about 'mergent walking and use 'FPS' as a shorthand doesn't mean that's all the DLC is nailed on to be).

Keep your expectations limited by all means ;). But this reductionism of "It'll be rubbish because it'll be menu walking and generic FPS" ignores the mini-spread of gameplay ideas they have actually broached.
 
Not true :)

Have some copypasta ;)

There are more leftfield ideas that FDev have floated, like conversation trees & synthesised voices, or whatever, for a fuller NPC experience. But the short story is that FDev have posited more than just vanilla FPS gameplay. (The fact that some people just talk about 'mergent walking and use 'FPS' as a shorthand doesn't mean that's all the DLC is nailed on to be).

Keep your expectations limited by all means ;). But this reductionism of "It'll be rubbish because it'll be menu walking and generic FPS" ignores the mini-spread of gameplay ideas they have actually broached.

From the suggestions you quoted:

Scavenging hulks...
As I said, X4 has EVA and it's much better than the station/ship-walking, but this is still ultimately shoot/scan, but with a different HUD.

Floating into the rafters...
FPS ;)

Repairing inside and repairing outside...
Fun once, maybe. But replacing the AFMU with a minigame isn't something that's going to encourage me to spend money on a DLC.

Space whales...
So we need atmospheric landings, plus 'dinosaurs' in the game before spacelegs has decent gameplay.

Adding extra payment to missions for walking...
If you have to bribe people to use a feature then it's not a good feature


Spacelegs for the sake of spacelegs just doesn't appeal to me.
 
There's a lot of talk of 'walking around' - naturally, because it's about legs - but nothing about what you actually do when you've walked to wherever you're going.
FPS gameplay seems to be the only concept people have, and it's going to disappoint people because if it happens at all it's going to be an incredibly simple implementation because there simply isn't time for FDev to create a fully featured version of it. Then there's the fact that FDev have no experience (I believe) of FPSs and certainly not in a multiplayer environment. Think PvP is unbalanced now? FPS PvP will be a complete catastrophe.

X4 has walking around on stations but it serves no actual purpose - it just adds time to do the things we can do in ED from the station menu. The EVA is better, but it still comes down to nothing deeper than 'flying' down a corridor to scan something - and I'd REALLY like FDev to add some gameplay that isn't just scanning or shooting things for mats.
Yes, adding walking around without anything like missions would be pointless - but I am against the implementation of FPS combat. It would kind of take away the "realism" of the game. And forcing players out of their ships isn't a good idea either. It would be nice if they did something like say, going out for a walk in the station and meeting a person who needs a certain thing, perhaps from another person in another station - that's how I predict it will be when space legs get released. But I say no-no to first person combat - lets not Call of Dutitate Elite Dangerous - wow, I just made a new verb. :)
 
"A ship alarm sounds behind you in the ship"
<Press 1 to turn around and look>
1
"Biowaste alarm - leak beneath ship ... you need to get out and fix this, Commander"
<Press 2 to leave ship>
2
"Biowaste is pouring from a hole around a pipe under your ship"
<Press 3 to reach and up and plug it with magicfixitglue>
3
"Eww ...Your fix is only partially successful, biowaste has leaked down your arm !"
<Press 4 to visit clothes outfitting in FrontierStore>
 
There's a lot of talk of 'walking around' - naturally, because it's about legs - but nothing about what you actually do when you've walked to wherever you're going.
FPS gameplay seems to be the only concept people have, and it's going to disappoint people because if it happens at all it's going to be an incredibly simple implementation because there simply isn't time for FDev to create a fully featured version of it. Then there's the fact that FDev have no experience (I believe) of FPSs and certainly not in a multiplayer environment. Think PvP is unbalanced now? FPS PvP will be a complete catastrophe.

X4 has walking around on stations but it serves no actual purpose - it just adds time to do the things we can do in ED from the station menu. The EVA is better, but it still comes down to nothing deeper than 'flying' down a corridor to scan something - and I'd REALLY like FDev to add some gameplay that isn't just scanning or shooting things for mats.

This is like the FSS discussion all over again, where people who don't like something just flat-out keep ignoring what piles of people have been saying for years just to to avoid having to acknowledge other perspectives. :/ Oh well, lets do this again:

1) FPS gameplay is not the only content people have proposed. EVA, repairing your ship, exploring derelict wrecks etc. Not only am I 100% convinced you have seen these arguments here many times, you even explicitly reference X4, a game you know has some of that. You just conveniently forget to mention that bit. You don't have to like it yourself, but can you please not pretend these ideas are never heard of?

2) Beyond that people like the concept of space legs in general. Asking 'but what would you do' is every bit as asinine as asking 'yeah, but what would you do beyond flying your spaceship with atmo planets?'. Some people like the concept of flying a spaceship on atmo planets in and of itself. Other people like the concept of walking around their spaceship, meeting other avatars in space bars etc in and of itself. You don't have to agree or like it yourself, but can you at least acknowledge these preferences are every bit as valid as whatever preference you have?
 
This is like the FSS discussion all over again, where people who don't like something just flat-out keep ignoring what piles of people have been saying for years just to to avoid having to acknowledge other perspectives. :/ Oh well, lets do this again:

1) FPS gameplay is not the only content people have proposed. EVA, repairing your ship, exploring derelict wrecks etc. Not only am I 100% convinced you have seen these arguments here many times, you even explicitly reference X4, a game you know has some of that. You just conveniently forget to mention that bit. You don't have to like it yourself, but can you please not pretend these ideas are never heard of?

2) Beyond that people like the concept of space legs in general. Asking 'but what would you do' is every bit as asinine as asking 'yeah, but what would you do beyond flying your spaceship with atmo planets?'. Some people like the concept of flying a spaceship on atmo planets in and of itself. Other people like the concept of walking around their spaceship, meeting other avatars in space bars etc in and of itself. You don't have to agree or like it yourself, but can you at least acknowledge these preferences are every bit as valid as whatever preference you have?

Ahhh Skippy, I've missed you around the FSS threads, with your random non-sequiter responses to comments that people haven't actually made.

I'm just waiting for someone to convince me that spacelegs is something I'm going to want, and neither FPS, nor EVA and certainly not 'space bars' is going to make me spend money on a DLC.
 
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