Why does dropped cargo come to a complete stop after being slammed by my 450kph ship?

Also, ships would fly at maximum boost speed when in FA-OFF.
Also, your pilot would die from G-force in certain maneuvers. FAS pilots would be dead. XD
(FAS boosts, turns around and boosts again, and passes by you with no other action, just drifting away - yup, pilot died there. Brain hemorrhage.)
 
Because if you were able to bat it off at your ships maximum speed, you'd never catch up with it. If this is an immersion thing for you, pick your evil. There should be no sound in space...

I thought the ship's speakers were simulating that sound for your benefit and comfort? ;)

It's a reasonable explanation, is it not...
 
I thought the ship's speakers were simulating that sound for your benefit and comfort? ;)

It's a reasonable explanation, is it not...
Since you can adjust your Ford Focus ST sound system to reproduce the engine sound of a Ford GT in the cabin when you press the gas, I'm not suprised this level of immersion has been achieved in 3303. :)
 
Because of the game's not-so-real "PHYSICS".

Just ignore it, it is more about aeroplane 'in space' than real space.

Think Phlogiston.
 
It's a gameplay necessity. Everything would be so much more frustrating if things would just drift away eternally. Like blow up an asteroid. All the bits and pieces would spread out all over the place and you could maybe collect one, two fragments before the rest disappears past the radar edge. Best example are thruster disabled ships in combat zones that actually do drift away. Chasing them down is a pain. And then you have to get back into the CZ again.
 
Because of the game's not-so-real "PHYSICS".

Just ignore it, it is more about aeroplane 'in space' than real space.

Think Phlogiston.
I think that's a harsh criticism. I think they've done a literally perfect job of implementing realism and/or handwavium to ensure that the game is more fun than realistic, while still erring on the side of realistic.
 
Because of the game's not-so-real "PHYSICS".

Just ignore it, it is more about aeroplane 'in space' than real space.

Think Phlogiston.
To be fair about the flight model, if you watch your thrusters, the flight model is enforced by your ship's control systems. When your landing planet side and hovering over the surface, your down firing thrusters are going all the time to keep you still. Try both turn and flight assist off if you prefer a pure momentum model..

Making a game like Elite is a balance between playability and realism. I think they got it about right most of the time.
 
I think that's a harsh criticism. I think they've done a literally perfect job of implementing realism and/or handwavium to ensure that the game is more fun than realistic, while still erring on the side of realistic.

I agree. I'm not that interested in arcade physics but I don't really want to have to slog through a real space simulation either. ED usually strikes an excellent balance for the sake of fun imo, with some oddities.
 
It's a gameplay necessity. Everything would be so much more frustrating if things would just drift away eternally. Like blow up an asteroid. All the bits and pieces would spread out all over the place and you could maybe collect one, two fragments before the rest disappears past the radar edge. Best example are thruster disabled ships in combat zones that actually do drift away. Chasing them down is a pain. And then you have to get back into the CZ again.

I can see how asteroids could stay put after blasting by electromagnetic forces (or gravity, call it what you want) but cargo should fly much farther than it does now. Making you chase it a bit if not careful. At least 6-7 km. Final slowing down can be explained away by masslock or something.

Everything else in-game is nicely balanced between real and fakeish (is that a word?), but this "cargo in molasses" thing is just one of my rare peeves.
 
I understand the need to add handwavium ... to keep some balance between reality and playability - or better, our learned limitations.
If the game would be more realistic, it would be harder for many people to get grasp on.

And as I am in the process of learning FA/off, I removed some of the 'aircraft in space' feeling ...

However they could do it without max speed. Different acceleration is enough.
And from the physics point of view I "hate" the blue zone maneuverability - it had been added artifically only to get 'air flight' feel. In space. I wouldn't say a thing if it would be a factor on (not-yet-available) atmospheric planets.
 
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