We can't hear you - we're in space rememberMumbles something incoherent and walks away.
We can't hear you - we're in space remember![]()
Because if you were able to bat it off at your ships maximum speed, you'd never catch up with it. If this is an immersion thing for you, pick your evil. There should be no sound in space...
Legs, schmegs, my ship doesn't have any pedals.We can't walk either - we have no legs remember.![]()
Since you can adjust your Ford Focus ST sound system to reproduce the engine sound of a Ford GT in the cabin when you press the gas, I'm not suprised this level of immersion has been achieved in 3303.I thought the ship's speakers were simulating that sound for your benefit and comfort?
It's a reasonable explanation, is it not...
I think that's a harsh criticism. I think they've done a literally perfect job of implementing realism and/or handwavium to ensure that the game is more fun than realistic, while still erring on the side of realistic.Because of the game's not-so-real "PHYSICS".
Just ignore it, it is more about aeroplane 'in space' than real space.
Think Phlogiston.
The lore for sound in space is in my Sig
Why you have sound in space - http://forums.frontier.co.uk/showthread.php?t=30754
To be fair about the flight model, if you watch your thrusters, the flight model is enforced by your ship's control systems. When your landing planet side and hovering over the surface, your down firing thrusters are going all the time to keep you still. Try both turn and flight assist off if you prefer a pure momentum model..Because of the game's not-so-real "PHYSICS".
Just ignore it, it is more about aeroplane 'in space' than real space.
Think Phlogiston.
I think that's a harsh criticism. I think they've done a literally perfect job of implementing realism and/or handwavium to ensure that the game is more fun than realistic, while still erring on the side of realistic.
It's a gameplay necessity. Everything would be so much more frustrating if things would just drift away eternally. Like blow up an asteroid. All the bits and pieces would spread out all over the place and you could maybe collect one, two fragments before the rest disappears past the radar edge. Best example are thruster disabled ships in combat zones that actually do drift away. Chasing them down is a pain. And then you have to get back into the CZ again.