Todays GALNET Article, mistake from FDEV?

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Deleted member 38366

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I wonder what's with this "CMDR Bjorn Lennox". It's extremely rare to read GALnet articles using CMDR names and this is obviously an FDev story.

Has anyone contacted and questioned this CMDR?

But for the time being, we're stuck with the "the Galaxy is quite big" problem and zero usable hints.
The supposed destination could be 1000LY away or it could be 60000LY away just as well.
 
So maybe these voices, or "interstellar caretakers" aren't from some alien lifeform, but the Club? What was the name of their drug? Maybe there's a bunch of unknowing sleeper agents out there.

I once crashed my Asp on a high G planet. That's not like me at all! Maybe I'm a victim too!?
 
I wonder what's with this "CMDR Bjorn Lennox". It's extremely rare to read GALnet articles using CMDR names and this is obviously an FDev story.
There's been a few before, and it reads like a Frontier procedural name (2 parts, both plausible 21st century first and last names) so I'm guessing there are technically some NPC Pilots Fed members, we just never see them in person.

Anyway, no CMDR Bjorn Lennox on PC (yet), or Gan Romero for that matter (it was worth a try...)
 
So maybe these voices, or "interstellar caretakers" aren't from some alien lifeform, but the Club? What was the name of their drug? Maybe there's a bunch of unknowing sleeper agents out there.

I once crashed my Asp on a high G planet. That's not like me at all! Maybe I'm a victim too!?

This isn't the first time we had a story about a myserious DBX and someone hearing voices...

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But for the time being, we're stuck with the "the Galaxy is quite big" problem and zero usable hints.
The supposed destination could be 1000LY away or it could be 60000LY away just as well.
And we're also stuck with "Could be flavour, could be actually something to find"... with parallels to the "Is it a bug? Is it expected behaviour?" or "Do we follow normal gameplay mechanics, or try arbitrary things which almost never yield anything in normal gameplay?' that's plagued other galnet/ingame activities.

Take Jacques for example... he got found by some random commander finding him. Later... local Galnet articles around the galaxy were found with "hints" to his location, which was how we were "meant" to find them

Or the old S6:7... nobody ever found what that was connected to at the time... , then a bunch of static USS with "Unauthorised Comms Beacons" pointing to them were found... one of which in Nommai had similarly designated ships carrying Thargoid Sensors/Probes. Given how separated by time these two things were, they're undoubtedly unrelated... but the USS was recycled for this stuff, and it was probably intended for someone to actually find a USS somehow, with similar activity inside it, but there was so little to actually discover that, nobody ever did.
 
And we're also stuck with "Could be flavour, could be actually something to find"... with parallels to the "Is it a bug? Is it expected behaviour?" or "Do we follow normal gameplay mechanics, or try arbitrary things which almost never yield anything in normal gameplay?' that's plagued other galnet/ingame activities.

Take Jacques for example... he got found by some random commander finding him. Later... local Galnet articles around the galaxy were found with "hints" to his location, which was how we were "meant" to find them

Or the old S6:7... nobody ever found what that was connected to at the time... , then a bunch of static USS with "Unauthorised Comms Beacons" pointing to them were found... one of which in Nommai had similarly designated ships carrying Thargoid Sensors/Probes. Given how separated by time these two things were, they're undoubtedly unrelated... but the USS was recycled for this stuff, and it was probably intended for someone to actually find a USS somehow, with similar activity inside it, but there was so little to actually discover that, nobody ever did.

Really FD need to sit down and actually use what in game tools they have given us intelligently- we have a codex that allows hint dropping....so why not have Galnet have the story and have that hint appear in the codex? After all, Galnet is the rumour generator and the originator of the clue. At least then its clear cut what is in the game, and what is lore / fluff.

EDIT: you could even make it more blatant by saying "Faction / power X has uploaded a codex entry and called for pilots to investigate".
 
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Really FD need to sit down and actually use what in game tools they have given us intelligently- we have a codex that allows hint dropping....so why not have Galnet have the story and have that hint appear in the codex? After all, Galnet is the rumour generator and the originator of the clue. At least then its clear cut what is in the game, and what is lore / fluff.
Yup... FD have always been terrible at this sort of thing.

My fallback example is always how we originally found Barnacles.... flying in close orbit to a planet surface gives us the "blue circles" which indicate "there's something of interest there".... so of course the way to find Barnacles (was) is to totally ignore those blue circles and just MK1 eyeball the surface. Sensible game mechanics are supposed to teach you the way to do things so you can employ those skills for more "advanced" versions of the same activity... not teach you something which is the exact opposite of what you need to do.
 
Yup... FD have always been terrible at this sort of thing.

My fallback example is always how we originally found Barnacles.... flying in close orbit to a planet surface gives us the "blue circles" which indicate "there's something of interest there".... so of course the way to find Barnacles (was) is to totally ignore those blue circles and just MK1 eyeball the surface. Sensible game mechanics are supposed to teach you the way to do things so you can employ those skills for more "advanced" versions of the same activity... not teach you something which is the exact opposite of what you need to do.

But it boggles my mind that FD go to great lengths to make a feature that logs stuff to find (and is half decent), and then ignore it- or worse not think to link it to the biggest rumour generator in the game, Galnet. I mean, why not use this kind of thing for Interstellar Initiatives? Make the player work a bit? Instead we have lop sided combat CGs.

Seriously FD, this is me inside sometimes thinking about ED.

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