You still don't get it - the technical issues involved with trying to support those options were either intractable or at least impractical. You seem to think it was purely a business decision but as I understand it there was much more to it than that in both the Mac/32-bit cases. Ultimately, the business impact to FD is that they would notionally be compelled to (but not necessarily legally obligated to) offer some form of real world compensation to those that for what ever reason lost support for the environments they have access to.
Ultimately, that particular side discussion is moot and irrelevant to the matter at hand - there are no technical nor practical reasons to justify the proposal being addressed by this thread.
Options removed due to technical issues > some players filtered
Powerplay excluded from being in all modes > some players filtered
The outcome is the same, some players through choice exclude themselves. Its up to FD to balance if the excluded outweigh the players the changes include.
False - the Open only/Open bias proposals is adding an arguably unreasonable and unjustifiable restriction to EXISTING gameplay.
It is reasonable and justifiable, over the last 30 pages I've laid it out, and on paper it would be night and day compared to what Powerplay is now. Yes it is contentious, but its the only choice FD have given us, and they've done variations of that same choice four times over.
The bottom line is Powerplay is dull played in Solo, breaks part of PP in PG and given the options FD have Open seems to solve more than it breaks.
Alternatively a good way to start would be to change PP CZs to the new style, which would solve AFK turretboats. But they remain the same old rebadged CZs. But that does not make Powerplay any better to play overall. Unless FD change the fortifying / prep loop its still unopposed A to B hauling. But that would take much more investment, which FD won't do, so we are stuck with what we have.
The state Powerplay is in speaks volumes- unless FD make NPCs much tougher and responsive (and different) in Solo with more things to do then players will have to take that role in being effective opponents to create dynamism, hence why Open is an attractive, imperfect, alternative. In addition FD see that people in open take more risks, so they want to reward them for taking that risk (hence weighting). Someone hoarding merits could change the outcome of a prep / expansion battle, but in a typical ship are immune to any PP NPC, surely that needs recognition?