Complications of breeding

So planet zoo is going to contain realistic breeding processes. This may be difficult to pull of for many different species and it will be interesting to see how birds and reptiles breed.. What is the process of egg laying/ incubation?
Will fertility and temp play a role in the final outcome?
Can eggs die when unattended for too long?
Will inexperienced parents have a lower chance of success?
How many babies can we expect in one batch?
Artificial incubating?
Will babies need to be hand fed or fostered if parents die?
All these features seem extremely difficult to include in the game and I don't expect them to be there. But it would be great if they were.
 
Lower success for first time parents would be a great idea to incorporate, at least for certain species, and should be relatively easy to code. On a similar note different chances of success depending on the dam age should be easy to code and realistic. E.g. if a dam is bred too young her skeleton may be too small and immature to give birth, conversely as dams get older, especially a first pregnancy at advanced age, is higher risk. Of course then Frontier would also have to be prepared to have animal and fetal deaths. I would hope that with their emphasis on "realism" animal death is already a reality, but they have already made two strange concessions to keeping this game "family friendly." Guests cannot die even if animals escape, or if they are stupid enough to climb into an animal exhibit (like unfortunately they are stupid enough to do in real life). Also despite their commitment to realism in animal modeling they have made the bizarre choice to remove all animal genitalia, because to over-the-top parent organizations reality is offensive. From these clues I am also going to guess that despite the realistic genetics system we will not see any mating behavior in the game.

I don't think we will see any artificial incubation, or other such interventions in the base game, but I could foresee a veterinary DLC in the future that could add a lot of great gameplay options. Gamers could build their own hospital, quarantine facilities, hire staff, care for sick animals, and engage in advanced breeding options (such as AI), and establish special breeding programs for endangered species. A few species specific diseases and the ability to take animals off exhibit could be introduced. There are also many routine interventions zoos perform to benefit research and keep their animals healthy and allow them to live longer, such as annual PE, weighing, hoof trims, daily arthritis medications, etc. Zookeepers train many species in specific behaviors to allow veterinary exams. I would love to see specific keepers working with specific animals, and both the keepers and animals learning new behaviors and skills that benefit animal welfare over time.
 
Lower success for first time parents would be a great idea to incorporate, at least for certain species, and should be relatively easy to code. On a similar note different chances of success depending on the dam age should be easy to code and realistic. E.g. if a dam is bred too young her skeleton may be too small and immature to give birth, conversely as dams get older, especially a first pregnancy at advanced age, is higher risk. Of course then Frontier would also have to be prepared to have animal and fetal deaths. I would hope that with their emphasis on "realism" animal death is already a reality, but they have already made two strange concessions to keeping this game "family friendly." Guests cannot die even if animals escape, or if they are stupid enough to climb into an animal exhibit (like unfortunately they are stupid enough to do in real life). Also despite their commitment to realism in animal modeling they have made the bizarre choice to remove all animal genitalia, because to over-the-top parent organizations reality is offensive. From these clues I am also going to guess that despite the realistic genetics system we will not see any mating behavior in the game.

I don't think we will see any artificial incubation, or other such interventions in the base game, but I could foresee a veterinary DLC in the future that could add a lot of great gameplay options. Gamers could build their own hospital, quarantine facilities, hire staff, care for sick animals, and engage in advanced breeding options (such as AI), and establish special breeding programs for endangered species. A few species specific diseases and the ability to take animals off exhibit could be introduced. There are also many routine interventions zoos perform to benefit research and keep their animals healthy and allow them to live longer, such as annual PE, weighing, hoof trims, daily arthritis medications, etc. Zookeepers train many species in specific behaviors to allow veterinary exams. I would love to see specific keepers working with specific animals, and both the keepers and animals learning new behaviors and skills that benefit animal welfare over time.
 
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