Elite Dangerous is the greates game I've ever played in VR. It's not the most immersive but it's the best for me.
The greatest games in terms of immersion are Lone Echo and Air Car.
Lone Echo is just amazing. The oculus touch are a real extension of you arms and hands and it was really weird the first time I tried it. You constantly use your hands in the station to push you around in a zero G environment and to use tools and repair stuff. But in this game you don't fly/drive any vehicle that's why it's not my best one.
Air Car gave me dizziness the first time I used it. I was so impressed by the height that I flew the car very slowly. Unfortunately it's only a tech demo, so there's just a small map and nothing to do apart from cruising.
Elite Dangerous is a game that I can't play anymore on regular display. It makes the difference between playing a pc game or living an experience.
I'm really happy that at the beginning of the development Frontier believed in VR and put it in.
On the other hand I'm a bit sad that David Braben instead doesn't believe so much in the VR future (ref).
We can say that VR in Elite Dangerous is in Maintenance Mode 'cause nothing new has ever been released later (no compatibility with touch controllers for example) and also in Beyond we noticed that many features were released without even being tested in VR.
No Man's Sky will be updated to VR this summer and I've already read some very positive review from people that could've tried the demo (ref).
I hope NMS in VR will perform very well so that it could recall the attention of more developers, including Frontier, on this topic and to see more VR development for this game, for example Touch Controllers compatibility to be able to interact directly with the GUI and one day maybe also repair the ship and interact with the systems when we will be able to walk around (Lone Echo docet).
The greatest games in terms of immersion are Lone Echo and Air Car.
Lone Echo is just amazing. The oculus touch are a real extension of you arms and hands and it was really weird the first time I tried it. You constantly use your hands in the station to push you around in a zero G environment and to use tools and repair stuff. But in this game you don't fly/drive any vehicle that's why it's not my best one.
Air Car gave me dizziness the first time I used it. I was so impressed by the height that I flew the car very slowly. Unfortunately it's only a tech demo, so there's just a small map and nothing to do apart from cruising.
Elite Dangerous is a game that I can't play anymore on regular display. It makes the difference between playing a pc game or living an experience.
I'm really happy that at the beginning of the development Frontier believed in VR and put it in.
On the other hand I'm a bit sad that David Braben instead doesn't believe so much in the VR future (ref).
We can say that VR in Elite Dangerous is in Maintenance Mode 'cause nothing new has ever been released later (no compatibility with touch controllers for example) and also in Beyond we noticed that many features were released without even being tested in VR.
No Man's Sky will be updated to VR this summer and I've already read some very positive review from people that could've tried the demo (ref).
I hope NMS in VR will perform very well so that it could recall the attention of more developers, including Frontier, on this topic and to see more VR development for this game, for example Touch Controllers compatibility to be able to interact directly with the GUI and one day maybe also repair the ship and interact with the systems when we will be able to walk around (Lone Echo docet).