I agree in terms of the meta vs. contextual game-play progression. More rank locked ships otherwise is fine with me.Whatever new ships we may get in the future, and for the love of all that's holy, please no more rank locked ships.
Do you have a Corvette? I'm still neutral with the Power ranks as much as I can be. If Frontier are to implement such things, I would prefer it to be neutral as well in those regards.
No it won't. Because the Corvette is a ship specifically created and designed for combat by a company that exclusively manufactures combat ships.Offer a lightweight Corvette with larger FSD (mod jump range of 60-70 lys). Its SC handling is top notch for a big and has room for everything you would want to take way out.
But it will never happen.
That's rather funny.No it won't. Because the Corvette is a ship specifically created and designed for combat by a company that exclusively manufactures combat ships.
Saying that Core Dynamics needs to make an exploration Corvette is like me saying I want Ferrari to make a minivan. That is just not what they do.
Whatever new ships we may get in the future, and for the love of all that's holy, please no more rank locked ships.
In my fantasy of a game that lore, balance, and all that rot actually matter and actually impact gameplay, the hull mass stats on the Anaconda and Cutter would be swapped. Suddenly the 400 year old refurbished flying junk pile (ie. the Anaconda according to lore) would perform like obsolete technology actually does: poorly. The Cutter -- y'know, the super expensive, rank locked, carbon fiber space limo -- would be on the bleeding edge of 'modern' technology and arguably worth the extra effort to acquire. Better than being reduced to a glorifed freight lorry.
Yeah, yeah. Wishes, horses, riding beggars and all that baloney. A man can dream.
Greetings,
Any ship can be used for deep space exploration. Check out the posts using a shieldless Sidewinder going to the farthest edge of the galaxy. There are also many Belugas, Corvettes and Cutters out there. The issue is the limits a player sets in their game play with jump range probably the biggest concern for many. So it often comes down to how many jumps a player is willing to do to say get to Colonia. Here's some basic numbers without using Neutron stars or Polonium boosts.
Jump Range - No of jumps to Colonia (actually a little more in real game play)
30 - 733
40 - 550
50 - 440
60 - 366
70 - 314
How low would you go for a better equipped ship per your game play style? Asking for an Anaconda competitor seems more about a player wanting to change a ship design to fit their requirements versus wisely using the ships available.
That is not to say that it isn't worth a try! Frontier Dev history says that it won't happen but it is fun to discuss it. I might also add that newer Frontier ship editions have been designed listening to player comments starting with removing passenger cabin restrictions to dedicated passenger ships. Add in the Alliance series, the Kraits and even the Mamba suggest that the Frontier ship designers are getting better at it.
Meanwhile I still hope that someday Frontier will change one of those three class 3 optional internal slots on an Asp Explorer to a class 4. It makes a lot of sense for many play styles and very little effect on overall ship balance. Still I won't hold my breath awaiting this. Yes, it is also probably about me wanting to change a ship design to fit my play style requirements.
Regards to All
Jump range matters for all explorers
Greetings,
Any ship can be used for deep space exploration. Check out the posts using a shieldless Sidewinder going to the farthest edge of the galaxy. There are also many Belugas, Corvettes and Cutters out there. The issue is the limits a player sets in their game play with jump range probably the biggest concern for many. So it often comes down to how many jumps a player is willing to do to say get to Colonia. Here's some basic numbers without using Neutron stars or Polonium boosts.
Jump Range - No of jumps to Colonia (actually a little more in real game play)
30 - 733
40 - 550
50 - 440
60 - 366
70 - 314
How low would you go for a better equipped ship per your game play style? Asking for an Anaconda competitor seems more about a player wanting to change a ship design to fit their requirements versus wisely using the ships available.
That is not to say that it isn't worth a try! Frontier Dev history says that it won't happen but it is fun to discuss it. I might also add that newer Frontier ship editions have been designed listening to player comments starting with removing passenger cabin restrictions to dedicated passenger ships. Add in the Alliance series, the Kraits and even the Mamba suggest that the Frontier ship designers are getting better at it.
Meanwhile I still hope that someday Frontier will change one of those three class 3 optional internal slots on an Asp Explorer to a class 4. It makes a lot of sense for many play styles and very little effect on overall ship balance. Still I won't hold my breath awaiting this. Yes, it is also probably about me wanting to change a ship design to fit my play style requirements.
Regards to All
Jesus Christ.... 314 jumps to Colonia in a best case scenario.
That really is a royally grindy PITA.
That's why I feel that the gameplay mechanics when it comes to jumping, in this game, is simply whacked.
They should have just made it such that every ship is only afforded a single type of fuel tank that was unchangeable, and that you could jump as far as your fuel could give you till you went empty. And the jump range would be the calculated result of your Fuel Tank capacity, FSD Module type, and ship's mass. And also affected by engineering.
You could try exploring on the way. It breaks up the monotony of long distance travel. Or, you know, just not go.
The problem is jump range IS king. It's not a matter of "oh it's just more jumps" its a matter of each jump being essentially a loading screen you cannot avoid. Aka downtime. So how much DOWNTIME are you able to tolerate? Jump range matters for all explorers because within the main parts of the galaxy its a matter of how fast you can reach something potentially interesting, and for fringe explorers it taxes the ship in just how far out past the previous person can you achieve, can you prove that you've been. Edges, above, below... range is king.
Yeah stripping down means lack of other luxuries to take with you on trips (at best maybe 1 single SRV hanger in the smallest, lightest size), a single AMFU, little to no shields (extremely undersized at that), but you get the benefit of doing WHATEVER you want, going wherever you want. No one gives a crap about a sidewinder going far because most people DON'T want to fly a sidewinder except for the lols or to test themselves. They want the more expensive, fancier, newer ships because they want what looks appealing to them, for a select few the sidewinder is indeed best ship, but for most it is not.
So new ships need to come out, ideally Guardian-based ones to get more of an alien feel going.