It's time for an Anaconda competitor

Do you have a Corvette? I'm still neutral with the Power ranks as much as I can be. If Frontier are to implement such things, I would prefer it to be neutral as well in those regards.

I have one, but I never fly it for the same reasons I never fly my FDL. The range is awful.

As for "nuetrality" it would be more nuetral if the Vette jumped at least as far as the Cutter. They are all multi role ships with similar PVE combat capabilities. The only dramatic PVE difference between them is low jump range on the Vette.
 
As you say, but then it might be more of a balancing issue with these ships in particular than exploration in general.
 
Offer a lightweight Corvette with larger FSD (mod jump range of 60-70 lys). Its SC handling is top notch for a big and has room for everything you would want to take way out.

But it will never happen.
 

dxm55

Banned
The Anaconda rival should differ from it by playing with the stats. As some has mentioned, you can't simply edit the Anaconda by taking away or changing the slots on the ship (hitting it with the proverbial nerf bat), because many players have undoubtedly burned hours to first acquire it, and then engineer it. You'd p1ss off a lot of the playerbase, maybe enough for some of them to quit because of it.

Leave the Anaconda alone.

Instead, the rival should have roughly the same tonnage, size, and cost to buy.

But you can vary it by having more hull or durability for less maneuverability, or more hardpoints for less utility slots, or vice versa.
Basically play with it the same way it was done for the Chieftain / Challenger, or FAS/FGS.


You could even have 2 more equivalent rivals. One that's slightly faster, but has less module/hardpoint space and hull than the Conda, and the other heavier/slower, and with more module/durability. Then the Conda can sit smack in the center.
 
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Offer a lightweight Corvette with larger FSD (mod jump range of 60-70 lys). Its SC handling is top notch for a big and has room for everything you would want to take way out.

But it will never happen.
No it won't. Because the Corvette is a ship specifically created and designed for combat by a company that exclusively manufactures combat ships.

Saying that Core Dynamics needs to make an exploration Corvette is like me saying I want Ferrari to make a minivan. That is just not what they do.
 
No it won't. Because the Corvette is a ship specifically created and designed for combat by a company that exclusively manufactures combat ships.

Saying that Core Dynamics needs to make an exploration Corvette is like me saying I want Ferrari to make a minivan. That is just not what they do.
That's rather funny.
I never thought bmw, mercedes, porsche would ever make a suv. A station wagon.
I hated station wagons as a kid. NOW Everyone drives one. They just call it a SUV now.
Junk on the road.
 
At the VERY MINIMUM, a Guardian-based ship should beat the Conda in jump range due to Guardian lore. And be better at Thargoid combat since Guardians fought them for quite a long time.
 
In my fantasy of a game that lore, balance, and all that rot actually matter and actually impact gameplay, the hull mass stats on the Anaconda and Cutter would be swapped. Suddenly the 400 year old refurbished flying junk pile (ie. the Anaconda according to lore) would perform like obsolete technology actually does: poorly. The Cutter -- y'know, the super expensive, rank locked, carbon fiber space limo -- would be on the bleeding edge of 'modern' technology and arguably worth the extra effort to acquire. Better than being reduced to a glorifed freight lorry.

Yeah, yeah. Wishes, horses, riding beggars and all that baloney. A man can dream.
 
Greetings,

Any ship can be used for deep space exploration. Check out the posts using a shieldless Sidewinder going to the farthest edge of the galaxy. There are also many Belugas, Corvettes and Cutters out there. The issue is the limits a player sets in their game play with jump range probably the biggest concern for many. So it often comes down to how many jumps a player is willing to do to say get to Colonia. Here's some basic numbers without using Neutron stars or Polonium boosts.

Jump Range - No of jumps to Colonia (actually a little more in real game play)

30 - 733
40 - 550
50 - 440
60 - 366
70 - 314

How low would you go for a better equipped ship per your game play style? Asking for an Anaconda competitor seems more about a player wanting to change a ship design to fit their requirements versus wisely using the ships available.

That is not to say that it isn't worth a try! Frontier Dev history says that it won't happen but it is fun to discuss it. I might also add that newer Frontier ship editions have been designed listening to player comments starting with removing passenger cabin restrictions to dedicated passenger ships. Add in the Alliance series, the Kraits and even the Mamba suggest that the Frontier ship designers are getting better at it.

Meanwhile I still hope that someday Frontier will change one of those three class 3 optional internal slots on an Asp Explorer to a class 4. It makes a lot of sense for many play styles and very little effect on overall ship balance. Still I won't hold my breath awaiting this. Yes, it is also probably about me wanting to change a ship design to fit my play style requirements. :)

Regards to All
 

dxm55

Banned
In my fantasy of a game that lore, balance, and all that rot actually matter and actually impact gameplay, the hull mass stats on the Anaconda and Cutter would be swapped. Suddenly the 400 year old refurbished flying junk pile (ie. the Anaconda according to lore) would perform like obsolete technology actually does: poorly. The Cutter -- y'know, the super expensive, rank locked, carbon fiber space limo -- would be on the bleeding edge of 'modern' technology and arguably worth the extra effort to acquire. Better than being reduced to a glorifed freight lorry.

Yeah, yeah. Wishes, horses, riding beggars and all that baloney. A man can dream.

Well, physics is physics.
A 192m long Cutter is going to turn worse than a 152m ship. It's about 25% longer, and by tonnage, 2.75x more massive.
So you will feel the hit.

Besides, even the venerable Boeing 747, which entered service in 1970, is stlil flying faster and further than many of its contemporaries nearly 50 years later, with updated avionics and a glass cockpit. So you can bet that the Anaconda definitely received updates and upgrades to its design by Faulcon Delacy over the centuries.
 
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Greetings,

Any ship can be used for deep space exploration. Check out the posts using a shieldless Sidewinder going to the farthest edge of the galaxy. There are also many Belugas, Corvettes and Cutters out there. The issue is the limits a player sets in their game play with jump range probably the biggest concern for many. So it often comes down to how many jumps a player is willing to do to say get to Colonia. Here's some basic numbers without using Neutron stars or Polonium boosts.

Jump Range - No of jumps to Colonia (actually a little more in real game play)

30 - 733
40 - 550
50 - 440
60 - 366
70 - 314

How low would you go for a better equipped ship per your game play style? Asking for an Anaconda competitor seems more about a player wanting to change a ship design to fit their requirements versus wisely using the ships available.

That is not to say that it isn't worth a try! Frontier Dev history says that it won't happen but it is fun to discuss it. I might also add that newer Frontier ship editions have been designed listening to player comments starting with removing passenger cabin restrictions to dedicated passenger ships. Add in the Alliance series, the Kraits and even the Mamba suggest that the Frontier ship designers are getting better at it.

Meanwhile I still hope that someday Frontier will change one of those three class 3 optional internal slots on an Asp Explorer to a class 4. It makes a lot of sense for many play styles and very little effect on overall ship balance. Still I won't hold my breath awaiting this. Yes, it is also probably about me wanting to change a ship design to fit my play style requirements. :)

Regards to All

The problem is jump range IS king. It's not a matter of "oh it's just more jumps" its a matter of each jump being essentially a loading screen you cannot avoid. Aka downtime. So how much DOWNTIME are you able to tolerate? Jump range matters for all explorers because within the main parts of the galaxy its a matter of how fast you can reach something potentially interesting, and for fringe explorers it taxes the ship in just how far out past the previous person can you achieve, can you prove that you've been. Edges, above, below... range is king.

Yeah stripping down means lack of other luxuries to take with you on trips (at best maybe 1 single SRV hanger in the smallest, lightest size), a single AMFU, little to no shields (extremely undersized at that), but you get the benefit of doing WHATEVER you want, going wherever you want. No one gives a crap about a sidewinder going far because most people DON'T want to fly a sidewinder except for the lols or to test themselves. They want the more expensive, fancier, newer ships because they want what looks appealing to them, for a select few the sidewinder is indeed best ship, but for most it is not.

So new ships need to come out, ideally Guardian-based ones to get more of an alien feel going.
 

dxm55

Banned
Greetings,

Any ship can be used for deep space exploration. Check out the posts using a shieldless Sidewinder going to the farthest edge of the galaxy. There are also many Belugas, Corvettes and Cutters out there. The issue is the limits a player sets in their game play with jump range probably the biggest concern for many. So it often comes down to how many jumps a player is willing to do to say get to Colonia. Here's some basic numbers without using Neutron stars or Polonium boosts.

Jump Range - No of jumps to Colonia (actually a little more in real game play)

30 - 733
40 - 550
50 - 440
60 - 366
70 - 314

How low would you go for a better equipped ship per your game play style? Asking for an Anaconda competitor seems more about a player wanting to change a ship design to fit their requirements versus wisely using the ships available.

That is not to say that it isn't worth a try! Frontier Dev history says that it won't happen but it is fun to discuss it. I might also add that newer Frontier ship editions have been designed listening to player comments starting with removing passenger cabin restrictions to dedicated passenger ships. Add in the Alliance series, the Kraits and even the Mamba suggest that the Frontier ship designers are getting better at it.

Meanwhile I still hope that someday Frontier will change one of those three class 3 optional internal slots on an Asp Explorer to a class 4. It makes a lot of sense for many play styles and very little effect on overall ship balance. Still I won't hold my breath awaiting this. Yes, it is also probably about me wanting to change a ship design to fit my play style requirements. :)

Regards to All

Jesus Christ.... 314 jumps to Colonia in a best case scenario.
That really is a royally grindy PITA.

That's why I feel that the gameplay mechanics when it comes to jumping, in this game, is simply whacked.

They should have just made it such that every ship is only afforded a single type of fuel tank that was unchangeable, and that you could jump as far as your fuel could give you till you went empty. And the jump range would be the calculated result of your Fuel Tank capacity, FSD Module type, and ship's mass. And also affected by engineering.
 
Jesus Christ.... 314 jumps to Colonia in a best case scenario.
That really is a royally grindy PITA.

That's why I feel that the gameplay mechanics when it comes to jumping, in this game, is simply whacked.

They should have just made it such that every ship is only afforded a single type of fuel tank that was unchangeable, and that you could jump as far as your fuel could give you till you went empty. And the jump range would be the calculated result of your Fuel Tank capacity, FSD Module type, and ship's mass. And also affected by engineering.

You could try exploring on the way. It breaks up the monotony of long distance travel. Or, you know, just not go.
 
Someone made it there in 100 something jumps recently. Context and all that. "Grindy." Meanwhile I'm 4/5 the way to BP in a Vulture... -.-'

If you don't want to go to Colonia, you don't have to. It's that simple.
 

dxm55

Banned
You could try exploring on the way. It breaks up the monotony of long distance travel. Or, you know, just not go.

IKR. I chose the latter.

Moving around the bubble, with all the NPC/player traffic, stations, trading opportunities, and RES Sites to blow stuff up is one thing.
Making 300 to 700 jumps out in the boonies is quite another.

I kinda wished that Interstellar flight would have been like SC on steroids instead of the current system. All that FSD cooldown/charging, and witchspace cutscenes really wears you out, after the umpteenth time. Even travelling across the bubble... After the 10th jump, I basically start to lose a bit of attention span.
 
The problem is jump range IS king. It's not a matter of "oh it's just more jumps" its a matter of each jump being essentially a loading screen you cannot avoid. Aka downtime. So how much DOWNTIME are you able to tolerate? Jump range matters for all explorers because within the main parts of the galaxy its a matter of how fast you can reach something potentially interesting, and for fringe explorers it taxes the ship in just how far out past the previous person can you achieve, can you prove that you've been. Edges, above, below... range is king.

Yeah stripping down means lack of other luxuries to take with you on trips (at best maybe 1 single SRV hanger in the smallest, lightest size), a single AMFU, little to no shields (extremely undersized at that), but you get the benefit of doing WHATEVER you want, going wherever you want. No one gives a crap about a sidewinder going far because most people DON'T want to fly a sidewinder except for the lols or to test themselves. They want the more expensive, fancier, newer ships because they want what looks appealing to them, for a select few the sidewinder is indeed best ship, but for most it is not.

So new ships need to come out, ideally Guardian-based ones to get more of an alien feel going.

Yes, for many players this is probably true. Then again for other explorers maybe not. My first impression with those Sidewinder deep space players is that they are NUTS! Still they pull it off which gives the rest of us something to think about given what is possible in this game.

Most ships with an efficient fuel scoop can jump every 60 seconds including "honking" with the now built-in discovery scanner for every ship if they are not interested in anything else.

It would be interesting to survey college students at Cambridge taking astronomy courses and also play ED never considering going to Colonia what they consider a decent jump range. Given their limited play time going for a degree bigger jump range might also be better and you would be right.

But there is a totally different game in ED that many players often miss. All those letters and numbers for each system have a meaning and Frontier was very serious about real astronomy values in ED. Starting with something simple an astronomy professor asks what is the info we know about Jupiter? A student can read it in a textbook or go there in ED and "feel" it remembering it forever. There are several YouTube videos if a player wants to go learn about this. Then the priority can be more about exploration and education versus just maximizing jump range to play a game.

Regards
 
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