Who has encountered a cheater using a hack?

Doubt itself is the most invidious result of cheats/hacks and I suspect many cheats may enjoy that aspect as much as the ‘carnage’ they create.

I would have no idea if someone were cheating within this game unless they determined to make it absolutely plain. Thankfully Elite Dangerous has yet, at least from my experience, to become as ridden and ridiculous as some of the old Call Of Duty servers where the cheats couldn’t care less and were blatant and open with their aimbots and wall hacks. I remember going into one server and immediately zooming into the sky above the map with players super jumping all around me. When they had dedicated servers you could often find a ‘crouch only’ server that insisted on players taking a more tactical (albeit rather silly looking) approach, this showed two obvious things 1. Most cheats couldn’t ‘cheat within the rules,’ and remain undetected (the 10-15% edge mentioned in previous posts) 2. Anyone remotely good at the game or any technical flaw (ping rate, lag) was immediately a hacker or the result of a hack from the ‘victims’ viewpoint.

Most of those ‘good’ players seemed to (reluctantly) accept those cheats that weren’t good enough to play without their hacks but tried to remain undetected, accepted that some were idiots and would soon move on (the auto everything on types) just as they equally accepted the accusations of cheating levelled at them due to skill, practice and ping rates.

So doubt is the invidious and inescapable creation of hacking, but perhaps acceptance is the twin of doubt too, as much an inescapable creation? Most likely, unless FDev can be seen to wield a mighty Ban Hammer. Perhaps ‘seeing’ that hammer fall could be in-game with Galnet naming the ‘fallen’ every week. A role playing way to show the community that action is not only being taken but being effective.*

*Someone posted a video a week or so back of some online FPS when a ban hammer listing ran through for nearly fifteen minutes, those genuine players reactions on the video were both priceless but also quite telling in the positivity such a ban wave gives honest players.

Apologies, bit of a ramble.
 
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Or maybe, it's just one global server with three people lagging in it. Just like in the main game, if things start to get surreal, just leave the game.



Or maybe they get the slider on a sweet spot so it doesnt look that much of an edge. Or maybe they're just lagging behind a vpn and half theiur packets lost.

Aashenfox talked about ghost ramming.

It's a lost cause, just enjoy casualness in the sandbox. At this point the trainer has half its features in the QOL mod territory anyway.
Sorry, missed this earlier.

A shadow ram is when the net code isn't quite fast enough to register one or both ships change of direction in time, before one of the game clients detects a ram. The result to the users is a lot of damage from an apparent near miss (hence shadow or ghost ram). Not related to cheating, that I know of.
 
Sorry, missed this earlier.

A shadow ram is when the net code isn't quite fast enough to register one or both ships change of direction in time, before one of the game clients detects a ram. The result to the users is a lot of damage from an apparent near miss (hence shadow or ghost ram). Not related to cheating, that I know of.
But if you don't know about this, it's really annyoing. First time it happened to me I was also thinking what??
 
You could be shooting with pulses at a thermal resistant shield with all pips into its systems while being shot at without enough pips in your own system capacitors.
You could also have had two attackers at the same time.
No, the two attackers at a time was by those with the same squadron tags, but that is a different story. (and not TDM either) I'd assumed that I hadn't hit him enough times (only around 10 hits) before he turned...
 
I certainly ran into a ship that would not go below 1 ring of shields - but that was CQC and apparently is a hotbed for cheats anyway...
It's really not - though it has seemed a little worse in the last couple of months. Whether that reflects a greater number of actual cheaters, or just the same number as always but we're seeing more of them right now due to luck of matchmaking or timezones or whatever, hard to tell.

The thing about CQC is that the legitimate ship specifications are all within a very narrow range, so there are two ways to cheat:
- blatantly, which tends to get caught fairly quickly (like the shields not dropping under any amount of fire)
- subtly, which doesn't help you win if anyone who knows what they're doing is in the match, and still risks being caught.

It happens, but it's not too big a problem.

There are also several ways for honest players to get accused of cheating by beginners, and that also seems to have increased recently:
- put pips to systems so that your shields are way stronger than their shields (CQC's system pips curve is steeper than the main game one)
- use the weapons powerup so that they die very quickly
- use the silent running optional (or the Eagle's heat control) so that their gimbals won't lock
- get unlucky with network lag and stuff, which can make hits take a while to register
 
It's really not - though it has seemed a little worse in the last couple of months. Whether that reflects a greater number of actual cheaters, or just the same number as always but we're seeing more of them right now due to luck of matchmaking or timezones or whatever, hard to tell.

The thing about CQC is that the legitimate ship specifications are all within a very narrow range, so there are two ways to cheat:
  • blatantly, which tends to get caught fairly quickly (like the shields not dropping under any amount of fire)
  • subtly, which doesn't help you win if anyone who knows what they're doing is in the match, and still risks being caught.

It happens, but it's not too big a problem.

There are also several ways for honest players to get accused of cheating by beginners, and that also seems to have increased recently:
  • put pips to systems so that your shields are way stronger than their shields (CQC's system pips curve is steeper than the main game one)
  • use the weapons powerup so that they die very quickly
  • use the silent running optional (or the Eagle's heat control) so that their gimbals won't lock
  • get unlucky with network lag and stuff, which can make hits take a while to register
I didn't have a problem with it at the time - there are many better pilots than me flying, that's the truth! It was only something I read after that made me think.

The silent running optional I have seen used to very good effect, if frustrating :)

I've only played a few hours in CQC and think it is brilliant fun, only bringing up my comment as in hindsight (and with further experience of play) the liklihood of a ship getting fire from other players and not losing a final ring is 'odd'. (he did end the match with 0 kills against him...)
 
When I used to play CSS in tournaments and leagues everyone had to record the game so people could request video upload after the match.
I probably played more than 1000 matches. In 100 cases me or my mates expected someone was cheating so I watched their videos. Only 1 of them was cheating.
So from my experience it seems to be 1000/100/1.
This was in tournaments where everyone knew you could request their videos, but even when I played casually on public servers I didn't encounter that many cheaters. And that's quite surprising because VAC was (don't know if it still is) absolutely useless.
 
I remember one Planetside 2 evening when a cheater just came alone and stood in the middle of a zerg and dozens of people unloading all they got on the guy. It was completely stupid and pointless. We laughed.
 
I don't think I ever met a cheater.
I mean... flying a thin foil of aluminiun and being ganked by a strong combat ship and destroyed in a couple of seconds... That's already border line for me! :D
 
I only hack motor vortexes and the occasional prefrontal lobe. Brain hacks are not prohibited, and insidious, as part of the hack prevents the formation of memory engrams, so you don’t even know it happened.
 
I only play in open, I have not seen anyone cheat because I haven't seen a single real person- I did see one on the coms once but have no idea which was them. But then again perhaps the com was an NPC IDK.
There are so many older players in this game that for a noob like me- we are so far behind that we really stand no chance against you- you have top ships and they have been engineered to the max. So isn't engineering a form of cheating in a way at least to the new players?
It has taken you years to get to the point you are at, so it will take us years just to catch up with you.
*Why I have not even looked at CQC yet.
 
I'm already surprised to see anyone in Open. The region around my home base is very quiet while the few commander(s) operating here seem to be on Solo all the time. That is my personal truth of the game, doesn't mean I neglect the existence of cheats in general. But all I've got so far are forum reports.
Same. Was checking my previous contact roster last night and while I had a flurry of 3-4 CMDRs around June 28, it's been quiet since. Heck, we can't even fill out our top 5 wanted list most weeks. :D
 
I'm already surprised to see anyone in Open. The region around my home base is very quiet while the few commander(s) operating here seem to be on Solo all the time. That is my personal truth of the game, doesn't mean I neglect the existence of cheats in general. But all I've got so far are forum reports.

It is one of the things I like about Colonia. The main Bubble is so big, even with thousands of people playing at the same time you can still be alone without anyone else for systems around. In Colonia I always run into a bunch people, every session.
 
I only play in open, I have not seen anyone cheat because I haven't seen a single real person- I did see one on the coms once but have no idea which was them. But then again perhaps the com was an NPC IDK.
There are so many older players in this game that for a noob like me- we are so far behind that we really stand no chance against you- you have top ships and they have been engineered to the max. So isn't engineering a form of cheating in a way at least to the new players?
It has taken you years to get to the point you are at, so it will take us years just to catch up with you.
*Why I have not even looked at CQC yet.

CQC doesnt offer any earned advantages, only sidegrades. You cant engineer anything either, or pay for upgrades. CQC is about as fair as it gets in online gaming. And it doesn't take 'years' to catch on in the main game either. If anything, a new player can get up to speed in no-time compared with how we struggled through the earlier versions of engineering.
 
CQC doesnt offer any earned advantages, only sidegrades. You cant engineer anything either, or pay for upgrades. CQC is about as fair as it gets in online gaming. And it doesn't take 'years' to catch on in the main game either. If anything, a new player can get up to speed in no-time compared with how we struggled through the earlier versions of engineering.
Is it full of Anacodas and Corvetts? If so my point stands. Or do they have a standard ship everyone has to use?
 
Looks like this thread is going to turn like these countless UFO discussions where everyone seems to have met one while most reports end up being of possible natural origin. :p

I saw a weather balloon with the most amazing shields the other day...

Also, everyone who's ever killed me in game must be cheating..

But seriously, In all my time flying in open, I've seen 2 clear cheaters, one was an annie who managed to gain ground on my boosting fully engineered cutter and the other was an infinite shield type who just sat there while several people poured everything they had at him, rams and all, without the slightest dimming of his shield rings.
 
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