Damn ... you make one Blade Runner quote and the whole thread goes to pot ... it's worse than Withnail and I!
you beastly little parasite how dare you, you little thug how dare you, arrgh beastly ungrateful little swine. ...
Damn ... you make one Blade Runner quote and the whole thread goes to pot ... it's worse than Withnail and I!
Damn ... you make one Blade Runner quote and the whole thread goes to pot ... it's worse than Withnail and I!
I'd be happy if they were just sat drinking tea and playing cards.What AI is needed to have little guys milling around the docking pad?
It says explore planets so it's clear that these guys will go much further than that... Anyway for base building do you think it's better if I start playing jurassic world to understand the process and the grind of building something with frontier games?!Perhaps the leaked "base building" feature will need NPC SRV's to do work around a base.
Yeah, that's surprising on the face it but perhaps they're already working on it, have discovered it's really hard and are just looking for some bright young thing to really focus on the problem?Better late than never and definitely exciting, but ..... have to say ..... only just now recruiting for this? It's as if they are saying, "hey guys, 2020 is only next year and we've got to come up with something !"
Isn't that essentially what a Thargoid base is?Of course I love the idea of cave/tunnel complexes but that sounds hard to implement
Finding a way to contrive no fly zones has been my solution to this as well. Make a reason, ensure it's "real" (such as station weapons blowing you up regardless of shields), and then you can funnel some fun and hopefully more challenging gameplay with the SRV.2) Perhaps the idea of large no-fly zones? Massive exclusion zones guarded by surface to air defences which can eadily take down a ship?
Kinda ... but it's a hand crafted asset placed on top of the ground rather than true caves as part of the procedurally generated landscape. You're right tho - they could create all sorts of indoor areas to explore in the SRV (although I'm thinking more of missions that would involve driving a few kilometres really).Isn't that essentially what a Thargoid base is?
Remind me, why did Luke have to fly along that trench again rather than simply flying straight down to the exhaust port end of it?Finding a way to contrive no fly zones has been my solution to this as well. Make a reason, ensure it's "real" (such as station weapons blowing you up regardless of shields), and then you can funnel some fun and hopefully more challenging gameplay with the SRV.
Similarly I've wanted a reason to FORCE us to need to fly low over planets, like ya had to stay below a certain elevation when smuggling to high security locations to avoid detection and their powerful weapons (plus stay cold, so cold and very low to be off their sensors). Mainly just cuz flying low is fun and can be a challenge, but there's no reason to do it beyond personal motivation to simply do it. I'm totally fine if Frontier contrives those limitations if they're fun, as opposed to limitations that are a hassle.
Now I've had a moment to think of it, it's a classic video game trope to use an airlock or elevator to swap out the instance. Or you could just use a very long tunnel - after all, it works for swapping out entire systems!Kinda ... but it's a hand crafted asset placed on top of the ground rather than true caves as part of the procedurally generated landscape. You're right tho - they could create all sorts of indoor areas to explore in the SRV (although I'm thinking more of missions that would involve driving a few kilometres really).
Remind me, why did Luke have to fly along that trench again rather than simply flying straight down to the exhaust port end of it?
But yeah, I agree.
Good one! Special hired SRVs from which you can't just get into your ship. Yeah, I like that. (although people will no doubt complain and say "why can't we own those other types of SRV).What about,
Accept mission.
Sends you to planet x.
Land at base.
Loan/Hire appropriate SRV.
Continue with mission instructions.
(Waypoint, scanning, assassination etc.)
Loan/Hire from base removes ship limitations for size of SRVs.
Crikey ... yeah, that's kinda obvious now you mention it. Now ... who would have vast underground bases? How about the Guardian AI constructs?Now I've had a moment to think of it, it's a classic video game trope to use an airlock or elevator to swap out the instance. Or you could just use a very long tunnel - after all, it works for swapping out entire systems!
Once you've got a new instance you can build an underground complex on as grand a scale as the engine can stand.