Prismatic Shield Generator - Worth the Grind?

Absolutely! They could perhaps keep unlocking the modules at the broker as a perk, but those players who only wanted the modules would just unlock them as a normal tech broker unlock, which would be much faster.
As a hardcore power player i must say its really bad, especially that module shoppers often unconsciously harm power they are "working for", like supporting 5 column expansions, not voting in a way it's required for power current interest's, making bad preparations and so on. modules should never be behind power play wall, its just bad in too many ways, BTW open only PP proposals have nothing to do with it. I m fed and really tired of grinding all imperial stuff, and in practice being denied game-play i had with MY power. Other incentives for being faction players should be stronger, but modules- hell NO!
 
+1 on the "it's not a grind, just a wait" theme; though I have to say that filling my Cutter with PowerPlay commodities ten tons at a time must be one of the worst designed experiences in the history of gaming. Edit: Kissamies posted while I was writing this.

Would anyone else like to see the PowerPlay weapons/modules moved to the Tech Brokers, leaving PowerPlay to those who want to actually play it?

Agreed on all counts

I'd really like to see this moved to the Tech Broker model so I don't have to buy and store all the modules I think I'll want going forward, but instead just have earned the right to but them when needed once I've qualified for them.
 
Would anyone else like to see the PowerPlay weapons/modules moved to the Tech Brokers, leaving PowerPlay to those who want to actually play it?

Nope. In fact I'd like to see the PP requirements tightened up - no insurance coverage for PP modules / weapons unless you're still pledged to the right power.
 
Nope. In fact I'd like to see the PP requirements tightened up - no insurance coverage for PP modules / weapons unless you're still pledged to the right power.
It would be nice if when one of the power's NPCs scans you and you do have the module but you are not pledged then they attacked you - seems bizarre that you get to keep them (thought ofc I have :) ).
 
I don't PvP, so I don't miss them. Whether it's grind or not, neither isn't worth it if you don't need them.
They aren't even all shining in PvP, some of the pp modules work better in PvE imho.

  • prismatics for traders (granted, they are only really needed in open, but still)
  • cytoscramblers for PvE shield stripping (try that against a competent+ CMDR)
  • ImpHammers lightweight w/plasma slug as fuel tank depleter

And with the latest nerf of TLB APAs lost a lot of their charm in PvP too.
 
There are 4 ships in game that benefit from prismatic SG in significant way, but even this is circumstantial, and occupied with build restrictions: those ships are: FDL, Mamba, Vette and Cutter. But even for them in PvE shield choice doesn't really matter, and in PvP it's more important in wing fights. Bi-weave actually have edge in most 1vs1 situations.
 
Wouldn't it be better to have the purchase of a single module locked behind a mission for the Power such that in order to get 'one' you have to perform a beneficial service to that power ?

Then everytime you want to buy another one you'd have to unlock it by doing another mission benefiting the power. I might even go as far as to say they should not be replaceable under insurance.

Pledged power play access could remain as is, the above would prevent module shoppers inadvertantly harming the Power
 
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They aren't even all shining in PvP, some of the pp modules work better in PvE imho.

  • prismatics for traders (granted, they are only really needed in open, but still)
  • cytoscramblers for PvE shield stripping (try that against a competent+ CMDR)
  • ImpHammers lightweight w/plasma slug as fuel tank depleter
And with the latest nerf of TLB APAs lost a lot of their charm in PvP too.

I quite like using hammers and APAs in PvE. And the Pacifier frags just rock.
 
Wouldn't it be better to have the purchase of a single module locked behind a mission for the Power such that in order to get 'one' you have to perform a beneficial service to that power ?

Then everytime you want to buy another one you'd have to unlock it by doing another mission benefiting the power. I might even go as far as to say they should not be replaceable under insurance.
The more difficult you make it to access and retain content, the fewer players will bother with it, then you've spent time and money creating content which is adding no value to the game for the majority of the players. How this is a useful strategy for game design I'm not quite sure.
 
I have a load of them.
So far I've only found them useful on my iCourier and Mamba. Although I do have some set aside for my big 3 that I use depending on the situation.
I also have a legacy engineered size 5 on my trade cutter.
I wish those engineering options would be added back to the game with the current engineering.
 
The more difficult you make it to access and retain content, the fewer players will bother with it, then you've spent time and money creating content which is adding no value to the game for the majority of the players. How this is a useful strategy for game design I'm not quite sure.

You have a point so maybe once unlocked leave it unlocked however the main thrust of the suggestion was to circumvent Module Shopper Damaging the Power
 
You can go for for G5 Reinforced Shields with the Lo-Draw special effect. A class 8 prismatic with G5 Reinforced + High-Cap on a Cutter gets you 1642 MJ absolute strength for a cost of 9.24 MW of power. The Lo-Draw version gets you 1518 MJ for a cost of 6.72 MW, depending on your fancy.
 
You have a point so maybe once unlocked leave it unlocked however the main thrust of the suggestion was to circumvent Module Shopper Damaging the Power
The easy way to do that is to make the weapons/modules Tech Broker unlocks.

I presume the original reason for having the PowerPlay weapons/modules was to tempt people to try PowerPlay in the same way as Engineer unlock requirements are about getting people to try different things in the game. But whereas the latter achieve their goal fairly successfully, you can get the PowerPlay stuff without engaging seriously in PowerPlay - indeed, as you point out, all you do is distort the gameplay for those who are playing it seriously. So remove the temptation for players to meddle in something they don't understand.
 
Hi Commanders
I have just done the PP thing with she of the blue rinse and would like some advice from more knowledgeable players:

Q: When Engineering the Prismatic Shields is it recommended to go with 'Enhanced Low Power' shields?
Q: Which 'Experimental Effect' is best to add?

Thanks in advance for advice IF this isn't a couple of those 'how long is a piece of string' sort of questions!

o7

If you're asking about ELP shields, you mght want to reconsider whether prismatic shields are what you really need.

Thing is, shields are going the same way hull armor is - there's ways to achieve results FDev probably never intended.

I've just been playing around with a bunch of small/medium ships, for example, and I found that a combination of bi-weaves or D-rated shield used with various regular SBs and Guardian SBs would give me a better shield with better resistances, a faster recharge time and the result would use less power and be lighter than just bunging a Prismatic shield in a bigger slot.
You do have to be prepared to spend a bit of time playing around with Coriolis, though, to figure out what can be achieved using all the various toys at your disposal.


To answer your question directly, though, for me the only reason to fit Prismatic shields is to max-out the shield stength, in which case I always go for either reinforced or thermal-resist and then stick the high-cap XFX on or the lo-draw XFX if I'm short of power.
I don't see much benefit in using other XFXs 'cos they don't make enough difference.

I find the most straightforward way to get a good result (for PvE) is to just mod the shield for thermal-resist and then bung a bunch of HD SBs on to magnify the power.
Conversely, for PvP it's probably better to go with reinforced and then add RA SBs.
 
I disagree, sort off

I have 2 Pythons, one outfitted for sightseeing and the other for trading.
And both have Reinforced 3A Prismatics with 800+ mj absolute strength and good resists - have no issues with the occasional npc pirate
Edit: My Anaconda outfitted for Exploration /Light Combat has a 4A Prismatic - and she can be easily converted to a decent miner or hauler or passenger

So i find the Prismatics nice for efficient traders/passengers/miners that want decent shields while still having room the chosen trade
 
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I don't really have the spare time for PP

Pledge, wait a few weeks and then spend about an hour shooting NPCs or spend 7.5 million on fortification*
*please do so responsibly

And if you want as much shielding as possible then yes, just be prepared to pay a lot of cash.
I thought all you could do early on was move PP cargo around. I’ve been sitting at rank 1 for months because I’d rather eat dirt than haul that stuff any more.
 
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