Rank Grinding might be the worst part of Elite Dangerous imo, but it doesn't have to be if FDev just made a few changes

And before the defense force jumps on me let me be very clear and say right off the bat that I am a HUGE fan of Elite. I have followed the game for years and when it finally came out on PS4 I bought it day 1 and have been playing ever since. I love the game and I love the community that supports it.


BUT


Rank Grinding in Elite is the most tedious and unrewarding slog I have ever experienced in a game. There is just no sense of reward. No sense of progress. All I get is a Comms message telling me that I went up a rank. Hurray. I can barely contain myself. Look at me smiling. And that is it. Just a text message as reward for HOURS of grinding and tedium. A basic "Hey bro thanks here are some words" is all we get. Sure we get access to ships and systems at certain ranks, but the game does literally nothing to get you excited for them. There is no description of the ships and there is no explanation of why we should even care about the systems we just gained access to. In fact pretty much the only way to get a full grasp of what we just unlocked is by going to third party websites for the information on WHY we should care about this ship or that system.


The real tragedy here is that it doesn't need to be like that. FDev could make Rank grinding a little less tedious and a bit more interesting with what I assume is very little effort on their part. Here are some ideas of mine that I feel could really help out the process without FDev actually needing to change the process itself.


Ranks

1) Everytime we gain a rank include an entry in our codex about some interesting things and maybe even some heroic deeds that have been performed by Commanders who have held that rank. It would be easily implemented seeing as its just another Codex entry and all it would need is the writers to sit down and write it all up. It would also provide much needed depth to the lore. The Dev team could also use these Codex entries as a foundation for future content and GalNet stories. A way to give some hints and nods to the playerbase. Maybe even a few easter eggs.

2) Everytime we reach a milestone (Say every 3 or 4 ranks?) send us a personal message from that factions leader or someone who is important within that faction. Have them tell us they have heard of us and what we are doing for the Federation/Empire. Let us know that our work is being appreciated. And as we get higher and higher the messages can be altered as needed to reflect our rise in the ranks. Once again this can be used as a way to provide more depth to the game by allowing the writers to give a bit of personality to the leaders. For example at the lower ranks the messages could simple be generic "Congratulations" sent by a secretary or servant. Then later on when we attain higher ranks the leaders themselves start to take notice and personally write to us. This once again has the benefit of being nothing more that text based content, but still would provide at least SOME semblance of progress and appreciation for our hard work.

3) Incentivize players to climb these ranks by also providing material rewards along the way in the form of rare engineering materials for key upgrades like Power Plant's, Shields Generators, FSD's etc. The team could use this as another chance to introduce newer players to the engineering system. If the players already have the required materials then they are probably more likely to give the engineering system a try. Which results in more time played which is exactly what FDev wants in the first place. This can be accomplished fairly easily I think seeing as engineering materials do not take up cargo space and can be rewarded on the spot regardless of what ship the player is in. These could also be retroactively rewarded to players who have already completed their rank grind.


Rank-up Missions

1) This is really vague and slightly more involved than my previous text based solutions, but also really simple. Just make the missions more interesting. If I just spent 2 days doing random missions to get to 100% it seems rather lame that in order to move on to the next rank all I have to do is yet another random mission. Give us some flair. Give us something we haven't seen yet. Send us out to rescue a Senator's Escape pod in the middle of a Capital Ship fight. Task us with transporting a member of the royal family to Cemiess. Send us out to a system that is at War/Civil War so we can meet up with a Naval Convoy to confront the leaders of the opposing parties and bring the system back under control. Give us something that FEELS unique without actually BEING unique. Because if you notice everything I just listed is a mission type that already exists in the game. All you would have to do is just dress them up a little bit. Add some flavor text. Give us some extra hoops to jump through during the missions. Just some stuff to make the rank-up missions feel more unique. And then you could take the template for these special missions and make them periodically occur in other systems and stations as well. Or even make them exclusive to systems that are the home systems of the faction leaders. Say a 10% chance that they pop up when you visit the mission board and then tie them into the stations current ruling party or state. If they are at war the special mission is a dangerous, but highly rewarded combat mission. If they are in an economic boom then the special mission can be a highly lucrative trading mission. You can kill two birds with one stone. You can make rank grinding more interesting as well as provide a new mission experience to the rest of the playerbase as well.


Rewards

1) When we unlock a ship give us a more detailed and accurate description of it. Maybe even give us some deeper lore surrounding the ship. Its history. Its inspiration. Maybe even some famous battles or deeds that was done in one. Just make sure that we know why we should be excited for the ship. And yes I know we have the ship description at the stations that sell them, but everyone knows those descriptions are not exactly 100% accurate when it comes to the reality of the ships themselves. They are more lore based descriptions rather than being based on the actual statistics and performance of the ships themselves. Give us suggested ship builds. Give us a general idea of what areas the ships excel in and what areas they are weak in. That way we know right away when we unlock them if the ship is something that we are interested in. Don't make us look up ship reviews on Reddit and YouTube. Elite Dangerous should be the first stop for information about Elite Dangerous. We even have a codex that can accomplish this easily enough. We just need to put it to use.


2) Give a similar treatment to Systems that I just mentioned about ships. Tells us where these systems are. Tell us their history. Tell us why we needed a permit. Tell us why we should head over to those systems. Otherwise you are just telling us we have gained access to a system in a game with literally hundreds of millions of other systems. That not really exciting in my opinion on the surface. We should know why these systems are special. This could be yet another opportunity for the team to build up deeper lore for the series as well.



P.S. I'm sorry for the book, but I am just grinding away in Sothis/Ceos right now trying to get my Vette and the tedium has gotten to me I think. It also doesn't help that i already went through this song and dance with the Imperial Cutter. I just feel like the ranking system is a wasted opportunity as it sits right now and its something that can be remedied relatively easily in my opinion. And like I said none of these changes I described would require them to actually change the system itself. It all would stay exactly the same. The only things that would change is the information we are given as we go along. Which I think would be enough to at the very least break up the tedium of the grind.
 

Deleted member 38366

D
First, ditch Sothis/Ceos and head to a suitable (Empire/Fed) burning Station in a large PAX Evac Ship.
You'll fast-forward Ranks on those ~5Mm Travels between Station and Rescue MegaShip like you've never experienced before ;)

But other than that.... yes, plenty of stuff that's still the old Alpha-level placeholder it already was at V1.0.
  • the only benefit is unlocking Ships, meaning it not only feels but is a classic unlock-grind with nothing inbetween
  • the attained System Permits are entirely useless outside of hardcore RP
  • the Naval Progression Missions are still 100% RNG generic Missions picked from the conventional Mission board
  • carrying the Ranks holds no other benefit, they're not even displayed nor visible after any type of scan to other Players
So in short, as usual it works mechanically and gains you access to Ships - but lacks everything in the Gameplay department. The old FDev problem.

PS.
Who knows, maybe those V1.0 rank progression mechanics get some love in one of the upcoming minor mini-updates. Or 2020. Or not. Impossible to tell.
 
I'm Ensign with the Federation right now. And I got there through simple bribery. I've just been throwing credits at random Federation factions in random places where I checked for donation missions and then went on doing whatever else I was doing that brought me there. Same with the Empire, though I am not as high up with them yet. I don't plan to do any serious rank grind at all.

But, hey, improvements and more content. Always up for that. Carry on!
 
First, ditch Sothis/Ceos and head to a suitable (Empire/Fed) burning Station in a large PAX Evac Ship.
You'll fast-forward Ranks on those ~5Mm Travels between Station and Rescue MegaShip like you've never experienced before ;)

Already tried that. I was getting 2-5% per run in my Conda. In Sothis I am making 10-15% per back and forth between Don's Inheritance, Brunel, and New Dawn. Yeah in the long run the Rescue missions are quicker, but its just so tedious to do the same thing over and over that quickly. Land, grab, and go. Land, grab, and go. Land, grab, and go.


At least in Sothis I can mix up the monotony by taking the occasional salvage missions or get interdicted by a pirate and wipe the vacuum with him. Also I can make a fair amount of profit as well. I have made about 50 million since I started doing Sothis.
 
People should arrange a grind-race - though I still think not grinding the ranks was more fun, but I guess it keeps the yoofs off the streets :)
 
The worst grind in the game is the one you are doing. I just finished the Rank grind and it wasn't that bad (cause it's over), but I am starting the Engineer grind and it is intolerable.
 
I recently told a friend of mine who just started to play, that the way to an Imperial Clipper will be a long one starting from scratch, but he proved me wrong. Took him a day to get one. Another to get the momey to buy it...
So no, there is no grind. It's really only in your mind.
 
So no, there is no grind. It's really only in your mind.

I call bullcrap on that seeing as how I am currently grinding my butt at the moment in Sothis stacking 19 missions at a time and completing them for about only 10-15% rep per 19 missions. And thats me using a known cheese system that always has piles of missions available. If you had to do it legit then it would take an enormous amount of time.

So no its not just in my mind. The grind is very real.
 
I call bullcrap on that seeing as how I am currently grinding my butt at the moment in Sothis stacking 19 missions at a time and completing them for about only 10-15% rep per 19 missions. And thats me using a known cheese system that always has piles of missions available. If you had to do it legit then it would take an enormous amount of time.

So no its not just in my mind. The grind is very real.
How come I never grinded anything in the game?
Grinding happens when you want things fast and focus only on that one goal and ignore everything else. Never did that and took my sweet time. I'm nontheless filthy rich, have all the ships I want and could have more. Grinding is a mindset, not an occupation.
 
How come I never grinded anything in the game?
Grinding happens when you want things fast and focus only on that one goal and ignore everything else. Never did that and took my sweet time. I'm nontheless filthy rich, have all the ships I want and could have more. Grinding is a mindset, not an occupation.

Well you are certainly entitled to that opinion, but that doesn't change the original point of the thread. That the ranking up process is tedious and boring. Which it is.
 

Deleted member 38366

D
Actually for Imperial rank Ngalinn data missions are still far faster than burning station evac missions

You can reliably grab almost 20 Missions and be at the destination within 4 Seconds of SC?
 
Have to agree with the OP, the rank grinding is tedious but could be made less so with the OP's suggestions. I've already attainted Fed rank and am in the home stretch of Empire rank but frankly had to stop as I was decidedly unmotivated to continue. Giving it a break for a while, will pick it up again when my momentary brain numbness subsides.
 
I agree completely that after getting my corvette that the rank grind is just that a grind your completing repetitive tasks to be rewarded with different ships.

I certainly didn’t grind it because there was particularly engaging gameplay or storytelling involved, if there had been I may not have spent the 12 hours I spent doing evacuation missions over and over. Instead I would have enjoyed some story!

I feel like each rank should have a certain number of missions where you actively work against the empire/federation in order to obtain those ranks, with some story behind them..

Reason being that although I now have an engineered pve corvette I have zero understanding of either the history or greater plans of the federation.. something I think is integral to keeping players engaged with the game.

Some may say that it’s only a grind if you make it that way but people need to weigh up the time they invest in a game and I’ve been on and off with the game since horizons because I need a break from grinding I think this sort of play could be worked into so many aspects, like for instance unlocking higher grade of modules from certain stations early in the game instead of making it all cost related, and have each path represented in each unlock mission, for instance going and mapping x amount of planets, fight in a certain CZ to bring balance to an unstable system, or transporting a certain amount of required commodities in a certain set time etc..

Just add some narrative to some of the procedural generation, I know these things may not be simple but they would certainly make the game deeper for new players and especially older ones..

Just my 2 cents
 
Well you are certainly entitled to that opinion, but that doesn't change the original point of the thread. That the ranking up process is tedious and boring. Which it is.
While I think you can just do it along with other things and grabbing navy missions when they are available, which is what I do, there could be more interesting things to do for the military, instead of the same missions we do usually, yeah.
 
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