Long term content for players as ED becomes a mature game

Fail missions? Unless its for a BGS reason its impossible to fail them...
Try being ill for a few days and unable to play, that works!

Why does everything need to revolve around shoot this/shoot that - all in Open? Imagination already provides me with more things to do than I can accomplish in game, but I admit I'm a little odd :)
 
Try being ill for a few days and unable to play, that works!

Why does everything need to revolve around shoot this/shoot that - all in Open? Imagination already provides me with more things to do than I can accomplish in game, but I admit I'm a little odd :)

Well, imagination gets you so far in ED before you start looking for reasons to carry on.
 
I have a different view. I think that the game would benefit from having more short term goals, which (apart from some of the Engineer unlocks) hardly exist at all.

If people had more short term objectives - with frequent small rewards to keep them satisfied - then maybe fewer players would obsess about earning the long-term rewards as quickly as possible. That kind of tunnel vision just leads to frustration; it's an opt-in to terrible, grindy gameplay.

I think everyone would have a much better time if there were smaller waypoints to work toward on the way to the big ones.
 
Well, imagination gets you so far in ED before you start looking for reasons to carry on.
As you say, at some point imagination will run out, the game lacks 'whatever' and another takes its place, I guess I'm around 1800 hours played, I think that makes each hour played cost slightly less than £0.02 so far, I have £40+ games that have only given around 10 hours of play - ED is a bargain, I'll walk away content when the day comes.
 
As you say, at some point imagination will run out, the game lacks 'whatever' and another takes its place, I guess I'm around 1800 hours played, I think that makes each hour played cost slightly less than £0.02 so far, I have £40+ games that have only given around 10 hours of play - ED is a bargain, I'll walk away content when the day comes.

Which is very true. I backed KS alpha, and seen the game slowly progress in some areas and fail miserably in others. However, out of the thousands of hours I've ever played, I'd say 10 hours were as thrilling as other more focussed games.
 
With 400 billion systems, the only way you can get a satisfactory amount of content is more proc gen (IMO). Some examples:

  • Cities are currently procgen, so why not have ruins to find as well? And not just human ruins; we have Thargoid and Guardian bases but I refuse to believe that there have only been 3 lifeforms in the entire galaxy. Create some assets that look "alien" and use PG to get more out there
  • The biographies of the NPC crew are random blocks of text stuck together (there really needs to be more of them btw as I see a lot of repeating text), but why not do similar for degraded signal sources? Scan the wreck and find a PG captain's log summarising what happened. It could build an emotional connection to the signal source and if there's an escape capsule present, may give a warm and fuzzy feeling as it is scooped.
  • Community goals that are PG. The BGS is generates different states such as Famine or whatever, why not spawn CGs off the back of these? One is picked either by meeting a criteria (time in state, severity of state) and it appears in the CG section asking for asking for one of the commodities off the food group or whatever.

Finally, in order to give more variety to the PG text, why not get the community to contribute either by competition (as with the advertising boards competition) or via submissions process?
 
Which is very true. I backed KS alpha, and seen the game slowly progress in some areas and fail miserably in others. However, out of the thousands of hours I've ever played, I'd say 10 hours were as thrilling as other more focussed games.
I wish I'd picked up the game from Kickstarter days, but I wasn't paying any attention to 'news' being a 'little bit busy' for 2 years or so, such is life. So I see your side of the story, investing a considerable sum in the promised game would mean that you have seen many of the 'mooted' features fail to deliver so far, waiting for the next 5 years of the 10 year plan may be a little tedious in that respect.

But... is it so wrong to suggest that a game which no longer has content for any particular player, regardless of 'investment', is one that it makes sense to walk away from rather than be frustrated by content that doesn't exist?

Not a snipe/snide comment, I've read many of your posts regarding PP and your obvious passion for the game, just cold logic. Playing is for entertainment, not punishment :)
 
The same things said about Elite can be said about Life itself - there’s no point to either. You “play the game” until you die, then the game is over.
 
I wish I'd picked up the game from Kickstarter days, but I wasn't paying any attention to 'news' being a 'little bit busy' for 2 years or so, such is life. So I see your side of the story, investing a considerable sum in the promised game would mean that you have seen many of the 'mooted' features fail to deliver so far, waiting for the next 5 years of the 10 year plan may be a little tedious in that respect.

But... is it so wrong to suggest that a game which no longer has content for any particular player, regardless of 'investment', is one that it makes sense to walk away from rather than be frustrated by content that doesn't exist?

Not a snipe/snide comment, I've read many of your posts regarding PP and your obvious passion for the game, just cold logic. Playing is for entertainment, not punishment :)

I suppose ED is an exercise in frustration because you are always waiting for something to reach its potential that you know it has, only to wait....and wait. The only part of ED thats ever kept me going is interacting with other players, especially in PP.
 
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