Re: No Sense Of Scale

On PC, you can modify FOV value to whatever you want by manually editing settings file.
But that seems to cause slight problems with outfitting screen - weirdly, the higher FOV gets, the more Outfitting screen is zoomed in. Above certain value you will not be able to see Jump ranges f.ex.

Same thing with ICutter and IClipper. Proportions of cockpit windows are roughly the same, even if one ship is much bigger than the other.
The list can go on.

Unfortunately the lower limit of possible values is clamped. I forgot what the exact value is, and it doesn't make any sense written because its vertical fov, but after a certain low value the game simply ignores the edit and goes to that minimum.

Yeah the don't look at the window of the clipper too closely :)
 
How big are the SLFs compared to an X-wing? I get a X-wing/TIE fighter vibe as far as how big they are.

The other year I looked up how much cargo the Millennium Falcon can carry, and the innernette said ~120 tons, so I imagine it as AspX sized.
 
o7 cmdrs

When I first watched a YouTube video of the various different ships in ED the size comparison was quite staggering from the sidewinder to the cutter but in the game I'm not really getting a sense of scale.. is it just me. I've come across a beluga liner which is supposed to be huge but getting close to it it doesn't look that big but on the YouTube video its massive.

Does anyone else have a sense of scale issue?

Its because we cannot walk around yet. We cannot walk under the ship and stare up to appreciate the size of these ships. The only sense of scale we get so far is the cockpit view and that is nearly the same size for all ships. I noticed however that if you park your ship on a planet and get out and roam around it with an SRV the sense of scale comes to life dramatically.
 

Guest193293

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Use the camera and take a look at how small you are in the cockpit compared to the rest of the ship.
 
Pic below was taken May 2017 and I look small inside Asp X but it doesn't look as big as a Boeing 747.

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This one was taken Nov 2018 in a Krait II and I look bit bigger in a bigger ship - don't you think?

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Omg I'm so excited

If ya get it up and running on your Gear VR, be sure to try out a T9 in VR, it's the most Nostromo-y ship in the game in my opinion. I would always mine in it because of that.

If ya get hooked on the VR and your computer can run it, I've seen DK2s for 50 bucks (sometimes less) on ebay, and the Lenovo Explorer was 100 bucks not too long ago and may be again, so Elite in VR is pretty affordable in those cases. The DK2 should come with a single camera, and since Elite is just sitting down in one spot the tracking works well for it. I could look over both shoulders and keep tracking; if I completely turned my body around I'd lose it, of course.

The Lenovo Explorer and other WMR headsets come with motion controllers and are plug and play, as far as I've seen. They have a different tracking solution than the CV1 Rift and Vive, where it doesn't use sensors ya set up around the room to track you and instead tracks you from the headset out. This makes it much easier to set up and able to just be plugged in and ya go, but the tracking is meant to be worse overall. HOWEVER, for Elite it's fine since you're just sitting down and it can handle the occasional jaunt around a ship's bridge just fine I bet.

Having your head movements tracked accurately is a big part of VR, and the phone headsets can't do that in every direction and from everything I've read there's a perceptible lag when streaming it to a phone, but if the experience of Elite on the Gear VR works well for ya then regular VR will be an upgraded version.
 
It's worth mentioning that in real life, when I look at the Internation Space Station, I have NO idea how big it actually is. I see it with the earth in the background, and see all the modules and sails. A part of my mind makes an attempt to scale a human to the modules, but to no avail. I get a certain idea of its size, but.... Not really. Same for Elite Dangerous. It is not until I see them IN a station next to objects I can equate to their size that I really feel that I understand their size. In space though, I have no idea.

PS, when you get VR if you don't already have it, buy a T9 and look behind you. Oh, boi, I cannot wait for space legs!
 
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Beware of A-rating and engineering. I do this too: buy a ship and engineer it all over before taking off. That does tend to make ships seem all the same. I got a really good sense of scale by flying a Cutter with D-rated thrusters for a while!

(I don't have VR).
 
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Beware of A-rating and engineering. I do this too: buy a ship and engineer it all over before taking off. That does tend to make ships seem all the same. I got a really good sense of scale by flying a Cutter with D-rated thrusters for a while!

(I don't have VR).

This times a million. You lose the handling tone of the ships the moment you engineer them. My first reaction to thruster engineering was it sucked (was going through my type 9 / cutter phase at the time).

After youre not so keen anymore this makes a good reason to use different ships..!
 
OP please don't let white knights tell you its okay you're having an issue / handwave magic its gone.
Why are they White Knights? Why can't you be civil to others who think differently to you?

The field of view in vr isn't alien magical tech, its just a field of view setting and its prevented in non vr mode.
Pretty sure there is a field of view setting in ED. Not sure if it works though.

The demos years ago of someone putting elite assets in unreal, and using a realistic filed of view show what elite is like at true scale without vr. Everything makes sense, its just prevented in elite itself.
So it's just the field of view which is wrong, not the scale?

A possible reason they broke it is the minimum seems to be clamped at just about the size of the station ui. Its about perfectly on this value actually. Basically they never want to allow you to configure yourself so that the station hud is larger than the screen in non vr.
So its not broken then.

The other reason is for video gameplay. The large ships are actually large. Yet they turn like fighters and support hardcore pvp gameplay. The best example is the anaconda bridge. If you were realistically sitting right there, you'd have to turn your entire head to see to the sides.. which of course doesn't work for hardcore combat gameplay. So the field of view is more like a 3rd person behind the shoulder angle in first person mode to allow for this.
I agree that the big ships turn too much. They should be slow and cumbersome. Not sure if the field of view has been done just for hardcore combat. Most likely its to do with situational awarness which is useful for many things.

You absolutely have a field of reference.. look down via headlook to your holo me avatar, and the external vanity camera. There are many ways to prove the scale is so broken via the external camera, but im not going to say because you can't unsee this stuff once you know about it.
Unfortunatly when looking down at your legs, you are not looking outside of your ship, which makes that field of reference tough to use.

Yeah so it is flawed, but there are reasons behind it. Understanding is better than status quo excuses that are just false.
So scale is completely correct, it's just the field of view and a lack of a field of reference that is causing the issue it seems.
 
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I am comparing it because the windows look the same. In terms of sense of scale, from a distance with no other objects to compare it with, the Clipper looks the same as an Embraer.
That corperate jet in the picture (looks like an Embraer) is smaller than an imperial Eagle, why are you comparing it to a Clipper?
 
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