It reminds me of phoenixing in the business world.
There's only one way to end this loop. Citizens must unite and buy up all the refactored assets. And then make their own videos
It reminds me of phoenixing in the business world.
Yup. As I say, this kind of ties into Roberts' love of Carrier Battle Groups..... IN SPACE
If, and thats a 10 year wide if, Roberts converted the isolation and self reliance of deep space convoy work (that he tried so hard to do in his 'film') and made it an exciting, if linear Call of Duty IN MOAR SPACE Infinte Warfare meets BSG for S42 I'm all in for that.
There's only one way to end this loop. Citizens must unite and buy up all the refactored assets. And then make their own videos![]()
Now I want a proper Battlestar Galactica game...
Now I want a proper Battlestar Galactica game...
If, and thats a 10 year wide if, Roberts converted the isolation and self reliance of deep space convoy work (that he tried so hard to do in his 'film') and made it an exciting, if linear Call of Duty IN MOAR SPACE Infinte Warfare meets BSG for S42 I'm all in for that.
This is exactly why I keep looking into S42. If done right, I imagine it's going to be the Single Player Game that'll get me through a lot of four month appointments at sea with no 'net.
Just an itsy bitsy small article about Star Citizen. Not as much info as the 3.6 update. I am looking forward to the comment section filling up with damage control attempts and SC ultras venting their anger at the messanger
Nope, only played Beyond The Red Line, might give this one a go.
"Agile" is commonly used as an excuse for not committing to a schedule, when in reality project management needs to be more disciplined otherwise dev teams get into a tailspin of missing deadlines, increasing scope and missing critical dependencies.In other words, won't be in 3.6 — suggesting anything else would be ignorant. After all, one of the core tenants of the agile methodology they (by all accounts completely incorrectly) claim to employ is that you cannot lock down what will be in any given version. There is no telling whether it will be far off or next sprint or anything in-between.
Pretty much, yes. It's another case of the cart-before-horse style of voodoo management that has become emblematic of CIG. By invoking the right words and rituals, somehow they expect that a successful process will emerge, when in reality, the successful process is the underlying cause of why those words and methodologies work and have meaning. The words and rituals do nothing unless the processes are there, and whenever we see glimpses of those, they are so far removed from anything resembling properly applied agile that the distances would boggle the mind of even the most blasé of astronomers."Agile" is commonly used as an excuse for not committing to a schedule, when in reality project management needs to be more disciplined otherwise dev teams get into a tailspin of missing deadlines, increasing scope and missing critical dependencies.
Can't think of a more resonant example of an out of control agile project than the mess that is Star Citizen. Although I doubt CRobber has looked beyond the first page of any book on agile.
This is exactly why I keep looking into S42. If done right, I imagine it's going to be the Single Player Game that'll get me through a lot of four month appointments at sea with no 'net.
SC Chapter 1 releases in 2021 with 10 hours worth of playable content reports MassivelyOP
SC Chapter 1 releases in 2021 with 10 hours worth of playable content reports MassivelyOP