Goodbye cruel game!

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'Only 240 hours'

lmao that's like several weeks, stop criticising the guy for 'not sticking with it'
How many in game hours does it take to get rid of the noob post-it note on ones back? I checked yesterday that I was approaching 1000 hours. Where does that put me? According to some people, you have to spend 10,000 hours to become good at something. As much as I love ED, that seems like a lot of hours...
 
How many in game hours does it take to get rid of the noob post-it note on ones back? I checked yesterday that I was approaching 1000 hours. Where does that put me? According to some people, you have to spend 10,000 hours to become good at something. As much as I love ED, that seems like a lot of hours...
Well, if his complaints weren't along the lines of "I haven't found out what Interstellar Factors are after 240 hours" - that would help remove the post-it ;)
 
How many in game hours does it take to get rid of the noob post-it note on ones back?

It's not number of hours, it's the breadth and depth of experience.

Many of the issues the OP is experiencing are based in ignorance.

I checked yesterday that I was approaching 1000 hours. Where does that put me? According to some people, you have to spend 10,000 hours to become good at something. As much as I love ED, that seems like a lot of hours...

Ten thousand hours is an oft quoted figure for the amount of deliberate practice someone must engage it to become a master in their field. Even in appropriate context, it's still a highly dubious assertion.

Still, Elite: Dangerous is a complex game with a significant learning curve. It can take quite a while to experience a significant fraction of what the game has to offer, even if one tries, and many players seem to go out of their way to avoid encountering as much of the game as possible.
 
SAVE FUTURE COMMANDERS:

Click my sig image, and come disagree/agree with the proposed solution. (For inter-system dull travel anyway ;))

I am always up for more people causing a fuss about transit times :)
 
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It's been fun, commanders.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.

I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review .....

Duh! - player spends a lot of time in the game and decides to rubbish it because they got fed up. What a .......
 
Wow only 240 hours in game, that means only just started. I think I'm getting close to 3000

Maybe he wanted the NPCs to be more difficult for a challenge. I would welcome that if they scaled with your combat rank
 
Maybe he wanted the NPCs to be more difficult for a challenge. I would welcome that if they scaled with your combat rank

Most randomly generated NPC opponents scale with both the CMDR's combat rank and ship choice. Mission and location certainly have influence as well, however.
 
I read it as ‘there is only 3 seconds of actual gameplay in between watching the loading screen’. Which is an ongoing criticism when going long distances

"Travel: every jump is a loading screen, and when the jump completes you're placed with 3 seconds to maneuver away from the destination star", were the OP's actual words.

He's clearly talking about the time just as you come out of the jump, if you have your throttle set to anything above zero, yes the ship will head towards the sun. As i mentioned earlier, the only solution used by me and countless others, simply zero the throttle halfway through the jump, problem solved. I don't accept this as a criticism of the game, just a bit of ignorance or laziness regarding throttle usage.
 
"Travel: every jump is a loading screen, and when the jump completes you're placed with 3 seconds to maneuver away from the destination star", were the OP's actual words.

He's clearly talking about the time just as you come out of the jump, if you have your throttle set to anything above zero, yes the ship will head towards the sun. As i mentioned earlier, the only solution used by me and countless others, simply zero the throttle halfway through the jump, problem solved. I don't accept this as a criticism of the game, just a bit of ignorance or laziness regarding throttle usage.
Or .. fit a SC-Assist module - that gives you auto-throttle down as an option. But I guess we only 240 hours in-game they never found out about that.
 
This reminds me of product 'reviews' that you read in purchase sites such as Amazon. So many poor reviews of a product that you have bought yourself and is working as intended, and they make you wonder if the purchasers ever read the instructions before starting it up. They must be incredibly irritating to the sellers.

Granted, the OP provides some positives, but it's accompanied by a long list of 'cons' that appears based on ignorance and a superficial attention to its mechanics.

It may (for all I know) be representative of the standard of a lot of criticism that the game receives, but I sincerely hope FD does not respond to this by "dumbing down" to meet the needs of a superficial majority.
 
No issue with people not liking the game and I certainly have a littany of criticisms, but some of these complaints are fallacious.

For example:
  • The docking procedure is hardly long, unless you aren't doing it yourself.
  • Horizons is about a lot more than the SRV.
  • Interstellar factors will let you collect bounties and bonds from anywhere, if you cannot be bothered to find a specific faction representative.
  • NPC's follow the same rules as CMDR vessels do for FA On manuvering (and they cannot fly FA Off). Also, excepting the FSD, generally suffer from module damage the same way.
Yup, I figure that if OP still hadn't figured the above out after 240hrs, and then spends his time spreading his ignorance on multiple platforms, he might indeed do better to try something that is more up his alley.
 
  • Charging FSD with weapons deployed
  • arriving with hardpoints deployed
  • Jump to another system and get full shields and hull back even if they just highwaked away 10 seconds ago
  • Unlimited SCBs
  • not affected by heat
Totally like players. :rolleyes:

Ah yes, taking words out of context to suit your bitter and frustrated crusade. (y) OP said NPC's are more agile than possible. Morbad correctly points out that his false.
His point about module damage is also correct.

If you want to keep on moaning and whining, have at it. But try to not drag other people into it this way.
 
It may (for all I know) be representative of the standard of a lot of criticism that the game receives, but I sincerely hope FD does not respond to this by "dumbing down" to meet the needs of a superficial majority.

Im fairly certain it is, our very OP is a "player" that after 240 hours has not figured out that throttling to 0 when the countdown starts to tick is the way to go. I bet the concept of cruising @0:06 towards objective is also an alien concept.
 
This thread perfectly demonstrates why ED is a niche community.

So, its not niche because its a 1:1 space flight simulator of the milky way? #surprisedpikachuface

Because it's the most hostile, angry, change-resistant group of people I've yet engaged with.

You might want to give some grounding to the name calling, its quite unpolite to spit on someones face because your feefees are hurt.
 
There's only one thing that's inaccurate in that review and that is the NPCs cheating, the rest is fair comment really.

I too think we need more weapons.
 
Despite the steam review. There are players with 2000+ hours who still do not recommend the game. ok, what is really needed would be a steam category of neutral, not only recommend/not recommended. But you could just not write a steam review, if you played 240h, which is still a lot playing a game you don't like, so I assume those 240h wasn't that bad.

Anyhow there are some unnecessary unfriendly and speculative answers in this thread, but those doesn't make the community. All in all I like this community.
 
No issue with people not liking the game and I certainly have a littany of criticisms, but some of these complaints are fallacious.

Yes. Fallacious and bordering on downright stupid and certainly dishonest and misleading.
He says he played the game for 240 hours, but when I read some of it, it sounded like he played for only 2 hours.

His lack of knowledge might show though that FDev needs to do more with the in-game availability and accessibility of information.

. Low weapon variety?
Are you kidding me? Of course we might want more, but it is ridiculous to say that the weapon variety is low. And I don't even count the engineering and all the special effects that gives you.

. Long docking procedure?
What the....? What game has he been playing?

. 3 seconds to maneuver away from the destination star...
What? What game is that?

. Planetside / Horizons expansion: You know that huge spaceship you have? Want to pay $20 for more "loading screen" gameplay so that you can ditch your cool ship for a wimpy little Rover? Doesn't that sound fun?
This is downright dishonest and misleading!

.Bounties: If you have earned bounty credits you must go to a system to collect them, but bounties don't show the system only the faction so you can have credits stuck in your transactions forever.
No! Nonsense! Simply not true, as we all know. But I would like the origin of the bounties mentioned in the description.

.Questing: You have to return to a station to turn in a mission. In space. Where your mission contact can transmit new details instantly but you have to dock to tell them "Yeah target's dead now."
The contact needs to verify the kill via the ships systems. Just you calling them and telling them you killed someone is not enough. This is the fluff reasoning behind it and I accept it. I would not mind if this was changed somewhat. For example if you have a good rep with a contract giver they might trust you more and you do not have to fly in.
Being able to earn that privilige would give you also a nice sense of progression.

.NPC Cheating: In Combat, every enemy NPC ship has insane turning speed and are not hindered as much as the player is by module damage.

NPC (some of them) simply are better at flying their ship than some cmdrs.

I agree about Powerplay. It needs to be revised asap. I have said so hundreds of times.
 
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