No issue with people not liking the game and I certainly have a littany of criticisms, but some of these complaints are fallacious.
Yes. Fallacious and bordering on downright stupid and certainly dishonest and misleading.
He says he played the game for 240 hours, but when I read some of it, it sounded like he played for only 2 hours.
His lack of knowledge might show though that FDev needs to do more with the in-game availability and accessibility of information.
. Low weapon variety?
Are you kidding me? Of course we might want more, but it is ridiculous to say that the weapon variety is low. And I don't even count the engineering and all the special effects that gives you.
. Long docking procedure?
What the....? What game has he been playing?
. 3 seconds to maneuver away from the destination star...
What? What game is that?
. Planetside / Horizons expansion: You know that huge spaceship you have? Want to pay $20 for more "loading screen" gameplay so that you can ditch your cool ship for a wimpy little Rover? Doesn't that sound fun?
This is downright dishonest and misleading!
.Bounties: If you have earned bounty credits you must go to a system to collect them, but bounties don't show the system only the faction so you can have credits stuck in your transactions forever.
No! Nonsense! Simply not true, as we all know. But I would like the origin of the bounties mentioned in the description.
.Questing: You have to return to a station to turn in a mission. In space. Where your mission contact can transmit new details instantly but you have to dock to tell them "Yeah target's dead now."
The contact needs to verify the kill via the ships systems. Just you calling them and telling them you killed someone is not enough. This is the fluff reasoning behind it and I accept it. I would not mind if this was changed somewhat. For example if you have a good rep with a contract giver they might trust you more and you do not have to fly in.
Being able to earn that privilige would give you also a nice sense of progression.
.NPC Cheating: In Combat, every enemy NPC ship has insane turning speed and are not hindered as much as the player is by module damage.
NPC (some of them) simply are better at flying their ship than some cmdrs.
I agree about Powerplay. It needs to be revised asap. I have said so hundreds of times.