I just don't get Roberts. All he needed to do was update Starlancer with some modern bells and whistles, and he would be rolling in money for the correct reasons. Right now he's sat polishing jpegs and promising ever more to keep his game dev going.
I just don't get Roberts. All he needed to do was update Starlancer with some modern bells and whistles, and he would be rolling in money for the correct reasons. Right now he's sat polishing jpegs and promising ever more to keep his game dev going.
Yep, and he'd have garnered enough credibility and modern gaming experience to make star citizens development a he'll of a lot easier![]()
Even if it was derivative, it would have had the WC lineage, been fun chewy nonsense and everyone would be fuzzy and warm inside playing it. Sadly everyone who wet themselves with excitement are now sat in a cold puddle waiting.
I suspect he'd have been looking at a Mass Effect 2 type response from the general gaming population. Big name actors, popcorn sci-fi hokum and as you say, Wing Commander nostalgia for the old guard would have met in one moment.
One year of development per playable hour. Sensible to the last.
Also…
I just don't get Roberts. All he needed to do was update Starlancer with some modern bells and whistles, and he would be rolling in money for the correct reasons.
The interesting question in hindsight is:"why did other people fall for the same man making the same promises just to fail in the same way, again?"
If, and thats a 10 year wide if, Roberts converted the isolation and self reliance of deep space convoy work (that he tried so hard to do in his 'film') and made it an exciting, if linear Call of Duty IN MOAR SPACE Infinte Warfare meets BSG for S42 I'm all in for that.
"Agile" is commonly used as an excuse for not committing to a schedule, when in reality project management needs to be more disciplined otherwise dev teams get into a tailspin of missing deadlines, increasing scope and missing critical dependencies.
Can't think of a more resonant example of an out of control agile project than the mess that is Star Citizen. Although I doubt CRobber has looked beyond the first page of any book on agile.
Although I doubt CRobber has looked beyond the first page of any book on agile.
It’s a psychologists dream,if you significantly invest a human in a project their is a tendency to defend it to the hilt. Even to the point they will continue to fund the project in an effort to reinforce their belief that all will come good.Because he cannot do that. Not that it is impossible, but it is impossible for him. Fort the last twenty years he did nothing but sell fantasies to raise funds, get publishers or whatever. Coming through has never been his concern, and 'having a realistic plan and then executing it' are the two things he has never demonstrated to be able to do. The interesting question in hindsight is:"why did other people fall for the same man making the same promises just to fail in the same way, again?"
That is what I don't get. Its like waiting for John Frum...
It’s a psychologists dream,if you significantly invest a human in a project their is a tendency to defend it to the hilt. Even to the point they will continue to fund the project in an effort to reinforce their belief that all will come good.
There are two takeaways, even if it takes a lot of sifting to get there: server meshing was, is, and remains beyond the capabilities of CIG, and the most prolific and prominent streamers all know this.This video is thoroughly confusing on top of an unwieldly 1+ hour. Is there any kind of actual "evidence" or sourced news of any kind in there?
Hydra sounds about right. For every thing they short-sightedly fix, code-wise or production-wise, two far more problematic issues arise.Calling Star Citizen Agile is like naming a massive a tortoise turbo. I realize its a development style but the hilarity is not lost upon me.
Basilisk development? Hydra development?
There are two takeaways, even if it takes a lot of sifting to get there: server meshing was, is, and remains beyond the capabilities of CIG, and the most prolific and prominent streamers all know this.
Hydra sounds about right. For every thing they short-sightedly fix, code-wise or production-wise, two far more problematic issues arise.
Back when the faithful used to mock DS for having predicted the end of the project in 90 days or whatever it was, the fact that it didn't happen was entirely because those same faithful dug even deeper into their pockets to make sure it didn't. That's SC's real "pay to win" mechanic in action.