The Asp Scout [Elite Dangerous]

I flew an AspS once.....then quickly went back to the Cobra MKIII. The scout is probably the worse ship in the game. I wonder if there are any cmdrs that actually like it?
I also have to agree the rear end looks great and I often wish the AspX had that same rear ship design.
 
The ship is so forgotten and unloved that it didn't even get a buff when other ships did, like the Saud Kruger ships, the Type-9, etc. There are so many ships with 2 medium and 2 small hard points already in the game, I am not sure what they could do to make this ship matter at that price.
 
I've been meaning to G5 an Asp Scout cuz it and the Adder are my last ships to do that for-- how do the Scout's lateral/vertical thrusters compare to the Viper mk III? I've tried googling but can't find any concrete info except that the Scout is pretty nimble (and the yaw/pitch/roll look pretty good to me).

I don't need it to be the best ship, I am just looking for a very maneuverable ship with the AspX canopy for VR/fun reasons. I love my G5'd Viper and my racing Viper, but if the Scout has similar enough lat/verts then I'll get to work as soon as I can with G5ing it. Playing on Coriolis, it's real tough/impossible to get it down to the min mass (I could get a really nice Krait mk II down to min mass with lotsa shields and hull and a SLF hangar so that it handles the same as a Phantom minus the boost speed) but a combat fit Scout SEEMS like it may be fun.

Is there a handy reference I can use to find vertical/lateral thruster ratings for ships in general? While I'll be doing this to a Scout regardless, I'd love to know beforehand and if it sounds good it'll be priority 1A.

EDIT: AND NICE WORK ON THE VIDEO AGAIN, PILOT!
 
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Actually, I watched almost all videos and they are fantastic. I have Anaconda, Python, Krait Mk II. (besides other ships) and I must say that the author perfectly sense the pros/cons of those ships.
In the near future, I must buy and tool Krait Phantom for exploration. I feel that this will be a fantastic ship. I just need to do one void opals mining session (of course with my Python) and with this profit, I will try Phantom.
 
Up the armor rating and it might get flown more.

That's... charitable.

Considering it's size and price, it needs to be a helluva lot more than an overweight, overpriced alternative to the Viper 4.

First, I'd suggest they chop off those absurd wing-things and, if necessary, re-work the model to make it a bit smaller.
Second, I'd take a look at the AspX and give it a similar range of optional internals - not "the same" but similar. Maybe a C5 and a C4 then a C3, a couple of C2s and a couple of C1s.
Third, I'd tweak the stat's to make it especially good at something. Maybe make it a bit faster than a Cobra 3, increase the jump-range so it's comparable with a DBX or, perhaps, dial-up the armor.

In a nutshell, the AspS is one of those ships where there's always another ship which can do the same thing better, for less credits.

Given it's price, it really needs to be a step up - in some way - from all the other ships in the Cr1m - Cr2m price range.

As it is, it seems like it's sole purpose is to be a "booby trap" - it's the ship you buy as soon as you can afford it and then you realise that you should have waited a bit longer and bought an AspX.

Alternatively - and more simply - maybe they could turn it into the ship that's the unrestricted alternative to the Cobra 4?

Whatever they do with it, the stupid wing-things need to go.
 
That's... charitable.

Considering it's size and price, it needs to be a helluva lot more than an overweight, overpriced alternative to the Viper 4.

First, I'd suggest they chop off those absurd wing-things and, if necessary, re-work the model to make it a bit smaller.
Second, I'd take a look at the AspX and give it a similar range of optional internals - not "the same" but similar. Maybe a C5 and a C4 then a C3, a couple of C2s and a couple of C1s.
Third, I'd tweak the stat's to make it especially good at something. Maybe make it a bit faster than a Cobra 3, increase the jump-range so it's comparable with a DBX or, perhaps, dial-up the armor.

In a nutshell, the AspS is one of those ships where there's always another ship which can do the same thing better, for less credits.

Given it's price, it really needs to be a step up - in some way - from all the other ships in the Cr1m - Cr2m price range.

As it is, it seems like it's sole purpose is to be a "booby trap" - it's the ship you buy as soon as you can afford it and then you realise that you should have waited a bit longer and bought an AspX.

Alternatively - and more simply - maybe they could turn it into the ship that's the unrestricted alternative to the Cobra 4?

Whatever they do with it, the stupid wing-things need to go.
Nailed it. (y)
I have one, I want to like it, but whatever you want to do, another ship will do it better.

I use one for smacking Thargoid Scouts about.
But it doesn't excel.:(
 
My suggestion for it is simpler than most of the others- reduce the price by ~ 2.5 million credits. That would immediately put its hull price closer to the likes of the DBX and Dolphin, with the outfitted price being below a Dolphin when outfitted as a trader and a below the DBX when outfitted for combat or general purpose work. With a >2 million credit price reduction, it would actually become pretty aggressively costed, giving it a niche of "medium ship on a budget" similar to the iClipper being the "big ship on a budget" option as well as being a logical upgrade option from the Cobra III

Granted, this would also require them to fix the economy to make credits an actual concern beyond the first 12 hours or play, but that's an entirely separate issue.
 
Given it's price, it really needs to be a step up - in some way - from all the other ships in the Cr1m - Cr2m price range.

COUGH FIGHTER BAY COUGH

Oh, excuse me. Got something in my throat.

No, but seriously, it doesn't need to be different. The Keelback as a SLF. Give the same decency to the Scout. Make it a legitimate long haul combat scout.
 
I haven't thought about it deeply, but I'd make it run as cold as a DBS and make it have a mega low stat for that stat that determines whether NPCs are more or less likely to notice a ship (what is that thing called? Some ships are less noticeable and fancier ships are meant to be more eye catching, though I don't think the game uses it much in a substantial way) so it can be an somewhat-upgrade over the Cobra as an early game smuggler/stealth ship but not as fast.

Still not super useful, but would have niche appeal besides those looking for a challenge and/or a change.
 
The video about Krait Phantom inspired me enough, so I bought one immediately.

Configuration is - https://s.orbis.zone/3icy

I am in Colonia, without access to Engineers, so the only engineered part is FSD which I trasfered here in my Python. I moved the FSD to Krait Phantom and the rest of modules I bought here at Jacques or around.

And I must yell - HELL THIS IS A FANTASTIC SHIP :)
 
My wife's account (functionally my alt account, these days) has an AspS as her main ship. It's not good, of course, but it's different at least. :/

I always thought the "Scout" class ships were a bit pointless. To my mind, a Scout should have better single-jump range than an Explorer, but should be less well-equipped (fewer/smaller internals, less fuel), as well as being faster and more agile. An Asp Scout built like that could be an interesting alternative to the Asp Explorer.

I do like the SLF idea though. And the "Nomad" name. Fantastic name for a ship. :)
 

Deleted member 38366

D
IMHO the AspS (similar to the DBS) did one thing : it evolved

Although not as extreme as the DBS, the AspS lacked a little Internal space to be a true Exploration Ship. Excusable, since it's only a Scout - but it should be good for the basic task.
The DBS for example was abused as a pure Combat Ship, as it was next to useless for Exploration and couldn't even equip an SRV - but was superb for its size at Combat.

Now forward to today and :
  • more Internals then when it was released
  • Guardian FSD Boosters closed the drastic jumprange gap
  • a few more Engineering tweaks exist and are now fully under control (instead of RNG)
And all of a sudden the AspS can get the job done in Deep Space :).
Price tag discussions seem a tad obsolete IMHO - in days where a single Mining run or a low amount of Missions can easily pay for any of these Ships. Or a single minor Exploration run.

Flying it is probably done for the same reasons others don't exclusively use i.e. an uber-designed Corvette for Combat all the time. One can do it of course, but intentionally grabbing B Gear from the shelves might be less effective - but can be more fun and worth it.

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ELITE-ChromeAspS-2.jpg
 
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Price tag discussions seem a tad obsolete IMHO - in days where a single Mining run or a low amount of Missions can easily pay for any of these Ships. Or a single minor Exploration run.

Price is only "obsolete" insofar as anybody can afford anything.
It still serves as a perfectly valid form of comparison between ships.

When one thing is more expensive than another thing, there needs to be a reason for it.

The AspS is, IIRC, comparable with both the Cobra 3 and the Viper 4.
It's the lightest of the 3 and yet it's the slowest.
It's the biggest of the 3 and yet it's got the least internal slots.
It's supposed to be a "scout" ship and yet it's jump-range is only slightly better than the other two.
The Cobra costs Cr205k, the Viper costs Cr310k and the AspS costs Cr3.8m - more than TEN TIMES as much.

Course, the AspS does have a C5 slot in it's favour.
Try sticking a C5 shield in the AspS, stick a C4 shield in the Viper and see what happens.

The AspS isn't just a bit out of whack. It's fundamentally redundant.
What's more, it was made even more useless (in comparison) by the recent update since, being a medium ship rather than small, it only got one extra slot rather than the two that the Cobra and Viper got.
 
Price is only "obsolete" insofar as anybody can afford anything.
It still serves as a perfectly valid form of comparison between ships.

When one thing is more expensive than another thing, there needs to be a reason for it.

The AspS is, IIRC, comparable with both the Cobra 3 and the Viper 4.
It's the lightest of the 3 and yet it's the slowest.
It's the biggest of the 3 and yet it's got the least internal slots.
It's supposed to be a "scout" ship and yet it's jump-range is only slightly better than the other two.
The Cobra costs Cr205k, the Viper costs Cr310k and the AspS costs Cr3.8m - more than TEN TIMES as much.

Course, the AspS does have a C5 slot in it's favour.
Try sticking a C5 shield in the AspS, stick a C4 shield in the Viper and see what happens.

The AspS isn't just a bit out of whack. It's fundamentally redundant.
What's more, it was made even more useless by the recent update since, being a medium ship rather than small, it only got one extra slot rather than the two that the Cobra and Viper got.
'Fundamentally redundant'.

Couldn't say it better.
 
It's a real shame because it is good to fly. It needs a mega balance pass to sort it out and give it some purpose.

I'm using mine to try to get to grips with fixed weapons, twin Cytoscramblers and twin Hammers but it's a slow old process (down to me not the ship).

As a minimum I think the base speed/boost speed needs increasing to something like 300m/s and 400m/s. The base jump range needs to be around 33ly. It needs three utility slots like the Keelback and the ability to equip a fighter hanger in the C5 slot. The shields need upgrading to 240mj as a C5 or 210mj in a C4 and it needs another C4 and C2 slot. I'd also like to see the distributor upgraded to a C5.

I'll still fly mine for the time being as it is fun but with 38 ships to choose from it really does need something doing to it to make it worth it's place in the fleet.

Somehow I doubt I'm going to get what I want.
 
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