Ship Scale Problem

ED has spin gravity (stations, Imp cap ship rings) but nothing human has the means to make it artificially.

Stations yes. But I was thinking/talking about ships. The gravity situation in ships was never discussed in-game and when it comes to novels, there are novels where there is not a gravity in Cobra Mk. III. (for example the novel which was sold together with original Elite game back in 80s) but there are also novels (especially those from world of Elite Dangerous) where is artificial gravity for example in Anaconda. I forgot the name of the book and I am a bit lazy to search it in my Kindle, but there is a novel where is the scene with main hero who is captured on some station (?) and later he wake up in dark, hanging on his cuffed wrists in some room and from the surrounding sound, he found that he is aboard of some flying Anaconda which belongs to some well-known villain.
 
Economically, having it be something like lithium borohydride is almost impossible though, as even just lithium is more expensive than hydrogen fuel by an order of magnitude. Even plain water is 4-5x more expensive than hydrogen fuel.

There's also the issue that we can scoop it from stars without needing any kind of additional binder. Fuel tanks can't have it built in to use in reversible processes as they are massless themselves. This means that everything in fuel has to be easily obtained from a wide variety of different star corona's, which pretty much limits fuel to some kind of hydrogen/helium mix.

Other than relatively pure hydrogen, what else would be both incredibly abundant across the entire galaxy (remember, 1/5th the price of water and about 1/7th the price of mineral oil) as well as being readily available from a wide variety of main-sequence stars?

Given the synthesis capabilities depicted in game, the power consumption of a fuel scoop, and the fact that every ship is equipped with a potent fusion reactor, I fully expect that fuel is produced in situ via nucleosynthesis.

The economics, for what they are, could easily be explained by any number of means...subsidies, fixed function synthesizers that do nothing but churn out fuel causing a supply glut in most areas, etc.

Fuel costs were much higher in the past.
 
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Has anyone considered that on the big ships, the pilot positions are near theiddle of ship, presumably this helps with g forces.
And I'm fairly sure my anaconda could not turn at any g rate high enough to make my pilot black out. It takes an age just to turn round.
 
Stations yes. But I was thinking/talking about ships. The gravity situation in ships was never discussed in-game and when it comes to novels, there are novels where there is not a gravity in Cobra Mk. III. (for example the novel which was sold together with original Elite game back in 80s) but there are also novels (especially those from world of Elite Dangerous) where is artificial gravity for example in Anaconda. I forgot the name of the book and I am a bit lazy to search it in my Kindle, but there is a novel where is the scene with main hero who is captured on some station (?) and later he wake up in dark, hanging on his cuffed wrists in some room and from the surrounding sound, he found that he is aboard of some flying Anaconda which belongs to some well-known villain.

AFAIK from the early days with M Brookes only Imp cap ships had spin gravity as it was seen as a luxury. But beyond that only the lore masters would know.
 
Has anyone considered that on the big ships, the pilot positions are near theiddle of ship, presumably this helps with g forces.
And I'm fairly sure my anaconda could not turn at any g rate high enough to make my pilot black out. It takes an age just to turn round.


All the ships are big ships, however out of the large pad ships only two of them have the bridge situated near the CG

Also here are some stats for your stock Anaconda. It is capable of zero to 1100 km/h in roughly a second when using boost - That is 28.25G, let's not even get into G5 DDT

The Anaconda also has a slightly higher blue zone pitch rate than an F-22 Raptor cruising at 650 km/h. A boost turn in an Anaconda (or any other stock ship) would potentially be lethal to humans, most definitely serious injury for occupants on board, talking blunt traumatic injury. Negative G's from pitching down and boosting, you are looking at horrible injuries, haemorrhages,strokes, retinas detaching. A bit more than a trip to the rebuy screen.

Ever done a hard pull out of glide at 2500 m/s - 9000km/h? Not even worth talking about super humans or augmentation.

Front mounted Bridge
Type-10
Type-9 Heavy
Type-7
Orca
Imperial Cutter
Imperial Clipper
Beluga Liner

Bridge situated close to ships CG
Anaconda
Federal Corvette
 
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Stations yes. But I was thinking/talking about ships. The gravity situation in ships was never discussed in-game and when it comes to novels, there are novels where there is not a gravity in Cobra Mk. III. (for example the novel which was sold together with original Elite game back in 80s) but there are also novels (especially those from world of Elite Dangerous) where is artificial gravity for example in Anaconda. I forgot the name of the book and I am a bit lazy to search it in my Kindle, but there is a novel where is the scene with main hero who is captured on some station (?) and later he wake up in dark, hanging on his cuffed wrists in some room and from the surrounding sound, he found that he is aboard of some flying Anaconda which belongs to some well-known villain.

I think the whole gravity issue could be solved with Mag boots like in the Expanse. Does not explain how someone would be hanging from the ceiling though.

I am a huge fan of how the expanse factors gravity into world-building and ship design. Not sure if it is possible with the ships in Elite since the flight mechanic is more like flying a plane with a speed cap.
 
Stations yes. But I was thinking/talking about ships. The gravity situation in ships was never discussed in-game and when it comes to novels, there are novels where there is not a gravity in Cobra Mk. III. (for example the novel which was sold together with original Elite game back in 80s) but there are also novels (especially those from world of Elite Dangerous) where is artificial gravity for example in Anaconda. I forgot the name of the book and I am a bit lazy to search it in my Kindle, but there is a novel where is the scene with main hero who is captured on some station (?) and later he wake up in dark, hanging on his cuffed wrists in some room and from the surrounding sound, he found that he is aboard of some flying Anaconda which belongs to some well-known villain.

The situation of artifical gravity in ED was discussed, David said there would be none, other than via the centripetal force. If you can find what book broke that canon it would be interesting to send a word to Frontier.
 
Stations yes. But I was thinking/talking about ships. The gravity situation in ships was never discussed in-game and when it comes to novels, there are novels where there is not a gravity in Cobra Mk. III. (for example the novel which was sold together with original Elite game back in 80s) but there are also novels (especially those from world of Elite Dangerous) where is artificial gravity for example in Anaconda. I forgot the name of the book and I am a bit lazy to search it in my Kindle, but there is a novel where is the scene with main hero who is captured on some station (?) and later he wake up in dark, hanging on his cuffed wrists in some room and from the surrounding sound, he found that he is aboard of some flying Anaconda which belongs to some well-known villain.
I don't remember anything in the original novella that said anything about it either way. Long time since I've read it though.
 
I think the whole gravity issue could be solved with Mag boots like in the Expanse. Does not explain how someone would be hanging from the ceiling though.

Yes, mag-boots.

And mag-tables and mag-chairs.
Mag cutlery to eat mag-food off mag-plates and wash it down with mag-water from a mag-cup.

I mean, if FDev want to go with that, when/if they create space-legs, fair enough but they'd better get it right 'cos when I get a mission to go and recover something from a zero-g environment, it'd damned-well better be floating around and not sat on a desk or on the floor.
 
So, I didn't read all seven pages of this thread, but I notice a couple of the point that endure here are pilot G force survivability and ship structure resisting the bending force it would endure on a quick turn.

About G force on the pilot, the game clearly takes some liberty here as a boost acceleration in my courier would sure black me out and possibly kill me. They can lore away G force in supercruise, but normal space is newtonian so... For gameplay reasons our ships would be boring if they could only change velocity at speeds humans could survive. In start trek they had inertial dampers. Whatever.

But as for the stress of a conda turning, it seems like that point is being made as if the thrusters are swinging the ship like a baseball bat held at one end. This is clearly nonsense as thrusters are all over the ship and to turn they push down on one end while pushing up on the other. So there's no bending force.
 
Yes, mag-boots.

And mag-tables and mag-chairs.
Mag cutlery to eat mag-food off mag-plates and wash it down with mag-water from a mag-cup.

I mean, if FDev want to go with that, when/if they create space-legs, fair enough but they'd better get it right 'cos when I get a mission to go and recover something from a zero-g environment, it'd damned-well better be floating around and not sat on a desk or on the floor.

I had always thought the handles all over the ships where for getting around in zero or low G (like lone Echo) Steps on the bridge like the Python and T9 are for when we are planetside or docked in rotating stations.
 
I had always thought the handles all over the ships where for getting around in zero or low G (like lone Echo) Steps on the bridge like the Python and T9 are for when we are planetside or docked in rotating stations.

Uhuh,

Again, if FDev did zero-g right I'd be fine with it.
I just think there's very little chance of that happening, though, so I'd rather than just applied AG and then went with a well-proven FPS system.

I mean, we've currently got 6 pages of people discussing the realism of g-forces while flying our ships.
AG removes all that at a stroke, for starters.


Incidentally, I was loosely involved with the development of a couple of "Aliens vs Predator" games (only in the beta-testing - back when proper beta-testing was a thing dev's did before a game was released) and there was a lot of discussion surrounding the Aliens' ability to walk on walls and ceilings because, apparently, it was damned hard to get the FPS engine to deal with that properly.

Seems like creating a zero-g FPS system for a game like ED would face a lot of similar problems and, knowing how FDev perform, I'd rather they just avoided unnecessary problems rather than trying to overcome them.
 
Has anyone considered that on the big ships, the pilot positions are near theiddle of ship, presumably this helps with g forces.
And I'm fairly sure my anaconda could not turn at any g rate high enough to make my pilot black out. It takes an age just to turn round.
It's not true for the Beluga and the Cutter which are the biggest ship of the game.
 
I had always thought the handles all over the ships where for getting around in zero or low G (like lone Echo) Steps on the bridge like the Python and T9 are for when we are planetside or docked in rotating stations.
I don't know the lore but I've always thought our ships have some magic artificial gravity. Just see the cables around the cockpit, they are always on the ground and they never float around.
In stations, since the landing pads are near to the center of rotation I don't think we have a lot of gravity, considering that the habitable areas on the big rings should get around 1G.
 
I mean, we've currently got 6 pages of people discussing the realism of g-forces while flying our ships.
I hope that everyone here (or at least most of them) realized that this is a videogame and not a reality simulation. I like to analyze the real physics and the realism applied to the game, but at the end of the day this is just nerd discussions. FDEV hopefully will never try to do things at such level of realism, otherwise we may see a DLC every 20 years...
 
All they would need to "cap" is how fast you (the pilot) can accelerate. That would be unique for each ship according to where the pilot was situated on the ship for pitch and yaw. And instead of a boost that lasts a few seconds, it would last longer, to reach the boost speed. Instead of accelerating the nose during a turn to max pitch or yaw in a short period of time, it would take a longer period to reach max pitch or yaw. But you would still reach it.

I don't think it would ruin the game but I have no way of knowing for sure.

Edit: I don't think the developers would ever change the flight model without grave consideration for how it would affect the players. People have spent fortunes for ships that fly a certain way.
 
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Yes, mag-boots.

And mag-tables and mag-chairs.
Mag cutlery to eat mag-food off mag-plates and wash it down with mag-water from a mag-cup.

I mean, if FDev want to go with that, when/if they create space-legs, fair enough but they'd better get it right 'cos when I get a mission to go and recover something from a zero-g environment, it'd damned-well better be floating around and not sat on a desk or on the floor.

Lol well the Expanse has a lot of thrust gravity based on how the ships work. I would assume that ships would have secure storage like boats, so cutlery isn’t storming about while in combat.

I agree though, I sill want to have zero g in first person. Could do little steam jets on the flight suit to maneuver around. FA on or off would be a nice option as well
 
I like to think that my ship is being flown remotely, which is why I can change the gender of the hologram piloting it at any moment. Yeah, the passengers are liquid though, fair enough.
 
the Anaconda and Corvette are both similar size for cockpits and ship size. And I know for a fact its way off scale cause a boeing 747 is a 3 man crew in the cockpit most warships of navies in the real world have a fair handful of officers on bridge. The anaconda and corvette should in theory hold close to 20 people on the bridge
The 747 has a two man crew. 3 man was 20 years ago. In 20 years the aviation industry lost a third of its crew due to automation. What makes you think that in 1000 years we still should have crews of close to 20?
 
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