Would you buy an ED single player spin-off like Squadron 42?

If it was a point and click 2d adventure game then yep ;)

I would buy a wave-and-click 3D adventure in VR if it had fighting missions within it.

I wouldn't buy any story-based spin off if it didn't include space legs. I've found the story-based games involving flying tend to be a little dull. They were just a series of cut scenes between the action. The worst offenders of all story-based games are the ones that force you to watch unskippable cut scenes.

I can't really compare what I'd like to see with Squadron 42 seeing as I've never played that game. What I'd really want is Half-Life 2 with spaceships. At least in that case when the NPCs start reeling off their story spiel, you still have controllers in your hands that still work and you can walk away from them.
 
Tbf, that isn't what Pay2Win is.

Pay2Win is paying real-money to gain any in-game advantage over non-payers, be it XP boost, extra credits or items, skipping grind, etc.

To that end, Elite's Kickstarter rewards (e.g. Cobra starting ship) and Horizons itself (access to Engineers) are Pay2Win, albeit with minimal impact (Cobra is a relatively weak ship; Horizons is very cheap on-sale, while gathering materials and unlocking Engineers/tiers takes considerable gametime anyway).

As per the thread topic, if Campaign/Missions gave tangible rewards that provide an advantage in Elite Dangerous' main multiplayer environment, then it could be considered Pay2Win. Giving only cosmetics, or minor rewards (such as a Cobra/Viper, materials for crafting, etc), would minimise any impact and therefore negative opinion to Pay2Win (if applicable).

https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
literally you are correct... but practically I think people have to be realistic and accept that future expansions are going to have extra "stuffs" which may add a power creep.
Dont get me wrong with Horizons and engineers imo FD went waaaaaaaaaaaaaay to far. Min maxers and people who enjoy the act of engineering would have done the stuff we do now for even a max 10% increase in over all performance, which in turn would have given FD scope to add heaps more different "features" we could work towards by doing ingame stuff for small passive buffs.

but that aside, it is totally acceptable imo that horizons added new stuff in game which was advantageous.... and whilst i accept literally it may be P2W, the only other alternative is to not have any new gear in any expansion and i think that would be dissapointing for those of us happy to buy expansions and support the game.

PS I say that as someone who got all the KSer rewards........ but I could not think of anything more game spoiling that starting the game with a blinged up cobra III. i was way in excess of 100hrs before i could afford such a vessel.... and for me those 100 hrs were by far the best time I have had in the game

Pay to spoil the game would be more accurate for me if i had used any of my perks... (that said the starting with an imperial eagle was nice for my soft reset i did a few years ago.. I allowed myself to do that because it was one of my backer perks)
 
Last edited:
Tbf, that isn't what Pay2Win is.

Pay2Win is paying real-money to gain any in-game advantage over non-payers, be it XP boost, extra credits or items, skipping grind, etc.

To that end, Elite's Kickstarter rewards (e.g. Cobra starting ship) and Horizons itself (access to Engineers) are Pay2Win, albeit with minimal impact (Cobra is a relatively weak ship; Horizons is very cheap on-sale, while gathering materials and unlocking Engineers/tiers takes considerable gametime anyway).

As per the thread topic, if Campaign/Missions gave tangible rewards that provide an advantage in Elite Dangerous' main multiplayer environment, then it could be considered Pay2Win. Giving only cosmetics, or minor rewards (such as a Cobra/Viper, materials for crafting, etc), would minimise any impact and therefore negative opinion to Pay2Win (if applicable).

https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win

The discussion was anyway about the spin-off game. It would be a single player parallel story and what you get at the end you got it because you played the game (additional ship, modules etc) throuhg different game mechanics. The adventure simply gives you a scope to follow with more dedicated interactions and some handcrafted content. You can still have the same by playing the standard game with the old mechanics so there is no special bonus in this matter so that's why it can't be considered a pay to win.
 
The only way this would work would be to hand over the reins to CD Projekt Red - only then would you be sure it'd be worthwhile.
 
In two minds. On the one hand, anything set in the ED universe could be cool. On the other, there are many good single player space games out there. I've just got the original rebel galaxy free from Epic and its quite fun. And of course, Rebel Galaxy Outlaw is out now.

If FD were to do this, i hope to god that they don't do the same as CIG with SQ42. Its so formulaic, deriviative, and full of tropes its horrible. You're the new recruit, you have the "old man" who doesn't respect you and you will have to earn his respect. I guess the "old man" will die at some point and seek revenge against the aliens who caused it. Probably be a traitor on the human side you will have to expose, yadda yadda.

Also the whole military shtick would probably give Michael Bay an...erm... excitement.

However, i think FD would avoid those particular tropes looking at their CMDR chronicles videos and the general style of ED.
 
Sure I'd buy it, I guess. But it's not really what I want from a space sim game. There are so many games where I can play through story lines and I am very glad Elite stays true to the sandbox it is.
 
Consider guys when I talk about stories and adventure Im not only talking about combat... Also exploration could be a completely interactive story where combat is only a marginal part of the gameplay.
Imagine a rich guy contacts you because he wants to find an ancient guardian artifact and you have a plot that partially guides you and partially relies on your exploration and investigation skills giving clues and puzzle to solve. You may also deal with thargoids at some stage (combat side of the story), you would also be involved in passenger and cargo transportation to build a research facility that would support the manufacturing of special components to identify the artifacts... something that goes interactively through all the game mechanics.
It's the type of game that played by a new player would help him to understand all game mechanics, while played by an existing player would give him new motivation and a concrete scope to play the existing game.
 
Last edited:
Mission pack DLC with that great Frontier sound design presenting curated, branching missions that are instanced when need be would sell decently.

Do 'em themed around various factions, divvy them up into beginner/intermediate/advanced with ranks. Start them off simple with voiced radio transmissions and such, like a Freespace campaign. If the numbers justify it -- go nuts after space legs and hire B-list talent for more involved yearly releases.
 
Last edited:
Consider guys when I talk about stories and adventure Im not only talking about combat... Also exploration could be a completely interactive story where combat is only a marginal part of the gameplay.
...and now you’ve got me thinking how much I enjoyed Tales From The Borderlands, and how much I now want some of the Stories of Life on the Frontier making into walking-talking-pointy-clickies.
 
Mission pack DLC with that great Frontier sound design presenting curated, branching missions that are instanced when need be would sell decently.

Do 'em themed around various factions, divvy them up into beginner/intermediate/advanced with ranks. Start them off simple with voiced radio transmissions and such, like a Freespace campaign. If the numbers justify it -- go nuts after space legs and hire B-list talent for more involved yearly releases.

I think (ok i hope) this is what they have in mind after looking at that scripted video in the game files........ basically something like what is in the most recent training missions but actually in the main game. unlike the OP which i think is likely just shooting the breeze, it does seem like mission dlc packs could well be something FD are planning / actually making right now.
 
I'm talking about a single player adventure that do not affect the BGS with:
  • interactive and animated NPC's
  • acted dialogues
  • cinematics
  • handcrafted and interactive missions
and other contents that lead you through a new adventure in the same Elite Dangerous galaxy with the same assets plus something specific for the story.
A story/adventure that would guarantee 50+ hours of gameplay.

The adventure could be started with your current character (so no need to restart a new one) and at the end of it you would also be able to keep the progression (credits, ships, rankings, modules, materials and so on) in the current game so that the complete adventure would be consistent with the general experience.

What's your opinion about that?
Definitely, YES! ;)
 
Artifact < Princess
A rare fully engineered conda with lot of guardian modules already fitted. When you leave the cave onboard your new engineered Anaconda you realize the cave is not made of rock:
135675
 
I'm talking about a single player adventure that do not affect the BGS with:
  • interactive and animated NPC's
  • acted dialogues
  • cinematics
  • handcrafted and interactive missions
and other contents that lead you through a new adventure in the same Elite Dangerous galaxy with the same assets plus something specific for the story.
A story/adventure that would guarantee 50+ hours of gameplay.

The adventure could be started with your current character (so no need to restart a new one) and at the end of it you would also be able to keep the progression (credits, ships, rankings, modules, materials and so on) in the current game so that the complete adventure would be consistent with the general experience.

What's your opinion about that?
Not without spacelegs. Story would be a bit limited, don't you think?

Now, if they added some of this.....
Source: https://youtu.be/6HcGyNCesZA
 
Not really interested. The only thing I'm interested in are the sandbox, mmo aspects of the game. Frontier has demonstrated quite ably that their PvE content is very underwhelming after a few hours. ED really shines when players interact with one another.
 
Back
Top Bottom