Would you buy an ED single player spin-off like Squadron 42?

I would buy it as a mission pack or as a seperate game.

It would be great to see the first war between the Federation and Empire told through the eyes of a young pilot as a seperate game, that would be cool.

Only problem with mission packs, is that they will feel out place with the normal missions.
 
Consider guys when I talk about stories and adventure Im not only talking about combat... Also exploration could be a completely interactive story where combat is only a marginal part of the gameplay.
Imagine a rich guy contacts you because he wants to find an ancient guardian artifact and you have a plot that partially guides you and partially relies on your exploration and investigation skills giving clues and puzzle to solve. You may also deal with thargoids at some stage (combat side of the story), you would also be involved in passenger and cargo transportation to build a research facility that would support the manufacturing of special components to identify the artifacts... something that goes interactively through all the game mechanics.
It's the type of game that played by a new player would help him to understand all game mechanics, while played by an existing player would give him new motivation and a concrete scope to play the existing game.

And what happens if I ignore the rich guy, is the game stuck till I get back onto the script/storyline or do I merely miss out on that thread?
 
And what happens if I ignore the rich guy, is the game stuck till I get back onto the script/storyline or do I merely miss out on that thread?
You can't ignore the guy because it's a single player campaign. It would be a handcrafted adventure not an open sandbox.
 
No, since ED don't have ingame mehanics that would make it compelling, in this state ED is very limited in gameplay.
However when atmos and legs arrive it would be crazy not to do it!
Imo FD wasted years on unsignificant updates which made a mess of a game code, if they started to developed legs and atmos right after 2.0 update they could sell us by now dozens of scripted campaigns.
My hope is in 2020 update for legs and the most important ATMOS (at least basic ones, lifeless mars like planets and waterworlds).
 
I'd rather FDEV spin off the entire solo/PG game and let the rest of us open kids play in our own separate instance... One where solo actions don't affect us and vice-versa.
 
No, since ED don't have ingame mehanics that would make it compelling, in this state ED is very limited in gameplay.
However when atmos and legs arrive it would be crazy not to do it!
Imo FD wasted years on unsignificant updates which made a mess of a game code, if they started to developed legs and atmos right after 2.0 update they could sell us by now dozens of scripted campaigns.
My hope is in 2020 update for legs and the most important ATMOS (at least basic ones, lifeless mars like planets and waterworlds).
I believe some people don't realise just how much the game improved over the last 4.5 years. Some stuff has been handled bad, some placeholders have been replaced with other placeholders. But in the end it's still a fundamentally different and better game.
 
It sure has when compared to 1.0. But if you compare it to other GAAS games that have been out for that long, I'm not so sure the comparison would be all too favorable.
 
I believe some people don't realise just how much the game improved over the last 4.5 years. Some stuff has been handled bad, some placeholders have been replaced with other placeholders. But in the end it's still a fundamentally different and better game.
As far as I'm concerned we only had 2 release that made some difference. Horizons 2.0 and Beyond 3.3
Everything in the middle has changed the game of course, but not by introducing new and engaging gameplay.

Engineers changed the game forever but it's not fun, Guardians are just a different type of engineers (collect stuff with the SRV to boost your ship), Thargoids are just different type of ships to destroy (harder ones) and the first release of Beyond was just a big patch that tried to fix what Horizons season broke.
 
I believe some people don't realise just how much the game improved over the last 4.5 years. Some stuff has been handled bad, some placeholders have been replaced with other placeholders. But in the end it's still a fundamentally different and better game.
As zimms said vvv
It sure has when compared to 1.0. But if you compare it to other GAAS games that have been out for that long, I'm not so sure the comparison would be all too favorable.
4 years and updates since 2.0 is poor results, poorest i've seen in ongoing development.
Clearly ED was in maintenance mode since then and more when FD opted for other titles taking away experienced Cobra engine devs to those other titles.
I've seen similar thing in other game, new devs arrived for two other titles so main game devs had to learn them engine code and work and supervise on all 3 titles at once making huge delay on main game expansion.
At least that studio was honest toward playerbase and said it.
This is where FD tried to mask things with cheap and poor quality updates, also this is reason for FD's secrecy.
Updates since 2.0 are like they were coded by single dev using only one pinky finger on given period of 4 years.
 
As far as I'm concerned we only had 2 release that made some difference. Horizons 2.0 and Beyond 3.3
Everything in the middle has changed the game of course, but not by introducing new and engaging gameplay.

Engineers changed the game forever but it's not fun, Guardians are just a different type of engineers (collect stuff with the SRV to boost your ship), Thargoids are just different type of ships to destroy (harder ones) and the first release of Beyond was just a big patch that tried to fix what Horizons season broke.
I wasn't talking about new gameplay.
 
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