Ubisoft at E3

Played the first one and it disgusted me. So full of the typical UbiSprawl cookie cutter open world icontastic bull that their games are full of.

I had high Hope's it might be different. I thought that of Asscreed oddities also. But again i was to be disappointed. In fairness the latter was a little better this time round though I only played maybe 20 hours and gave in.

Sorry to rant
'sokay. We all have different tastes when comes to gaming. Personally I love the AC Odyssey and the game mechanics so typical for Ubisoft sit well with me so I have high hopes.
I do agree that the first WD were meh and the second one downright frustrating, though.
 
'sokay. We all have different tastes when comes to gaming. Personally I love the AC Odyssey and the game mechanics so typical for Ubisoft sit well with me so I have high hopes.
I do agree that the first WD were meh and the second one downright frustrating, though.

WD never looked interesting but I like the look of the new one coming out with the way the NPCs and the world will work.
 
WD never looked interesting but I like the look of the new one coming out with the way the NPCs and the world will work.

Very tired of Assassin's creed ae a whole. Pretty much the exact same game different era. Last good one I played was black flag and thats because I got to be a pirate and not some contrived assassin guild with a convoluted backstory.
 
Very tired of Assassin's creed ae a whole. Pretty much the exact same game different era. Last good one I played was black flag and thats because I got to be a pirate and not some contrived assassin guild with a convoluted backstory.

I love seeing games branch out into new territory, people hit a groove and stick with the formula but its nice seeing games transcend and try new things.
 
Very tired of Assassin's creed ae a whole. Pretty much the exact same game different era. Last good one I played was black flag and thats because I got to be a pirate and not some contrived assassin guild with a convoluted backstory.
Black Flag is still my favourite of the bunch...but Origins... and Odyssey especially... injected a much needed change of pace and lore into the franchise...no more Assassin V Templar nonsense and instead just go with the story that's there.
 
Black Flag is still my favourite of the bunch...but Origins... and Odyssey especially... injected a much needed change of pace and lore into the franchise...no more Assassin V Templar nonsense and instead just go with the story that's there.

One of my favorite games of all time was Sid Mier's Pirates, I missed out on the Port Royale series and when I discovered it that was to dated for my tastes. I originally got into Naval Action hopeing it would be like on ship view point version and it kind of was but ended up being to slow for me. I loved Assassins Creed I and II but disliked Brotherhood and fell off the series and wanted to avoid the ubi launcher. I eventually relenquished on my ideals to play Division 2 so now that I have it I definitely plan on playing Black Flag because everything I have heard about it is good. The future and past assassins thing got lame for me also.
 
Black Flag is still my favourite of the bunch...but Origins... and Odyssey especially... injected a much needed change of pace and lore into the franchise...no more Assassin V Templar nonsense and instead just go with the story that's there.

Do you still climb to the top of a tower or historical monument to reveal the map area with a thousand collectables and repetitive side missions?
 
Do you still climb to the top of a tower or historical monument to reveal the map area with a thousand collectables and repetitive side missions?
No, in Odyssey you unlock the map of the area by simply... well... arriving to the area and you climb on top of mountains and buildings only to unlock fast travel points and level up your eagle and the only repetitive "side missions" are periodical (and totally optional) conquest battles.
 
No, in Odyssey you unlock the map of the area by simply... well... arriving to the area and you climb on top of mountains and buildings only to unlock fast travel points and level up your eagle and the only repetitive "side missions" are periodical (and totally optional) conquest battles.

Well good to see 7 or 8 games later they are finally deciding change things up a bit.
 
Well good to see 7 or 8 games later they are finally deciding change things up a bit.
Oh, they have changed more than that. The "O" games have very little in common with the previous AC games.
So much so that the people who previously complained all AC games are the same are now complaining that it's so different it's no longer an AC game. :p
 
So apparently, Ubisoft is throwing a hissy fit over players designing custom missions that give large amounts of xp with little to no effort. This as a work around to AC:O padded out leveling and progress gating that encourages purchases of xp boosters in a single player game. That is if you dont feel like doing every little side quest and just want to play the main story.

They are outright banning creators of these missions and possibly people who have used them (not sure about the last bit)
Under claims of it will "ruin the user experience"

Well not regretting not purchasing a copy of AC:O. God forbid I decide to mod or exploit "My Single Player Game" that I own.
Definitely will be impacting future purchasing decisions of anything under the Ubisoft umbrella
 
Under claims of it will "ruin the user experience"

The only thing that's being ruined is the gaming industry with this microtransactions nonsense that is spreading like a plague across all major publishers. But being fair, it's the players fault because they keep paying for bullpoo like "XP Boosters" and loot boxes and similar things... I mean, people are paying actual money for some digits to increment faster in a videogame, after already having paid 40 or 60 bucks for the game, it's beyond pathethic.

The greatest thing about capitalism, is that customers are kings. If people refused to buy that horse dung, this festering microtransaction disease would have already disappeared. Unfortunately, too many videogame customers seem to be willing to eat every single piece of stinking poop publishers send their way, and that is the single reason why microtransactions are here to stay. And unfortunately, as a whole, we deserve it.
 
The only thing that's being ruined is the gaming industry with this microtransactions nonsense that is spreading like a plague across all major publishers. But being fair, it's the players fault because they keep paying for bullpoo like "XP Boosters" and loot boxes and similar things... I mean, people are paying actual money for some digits to increment faster in a videogame, after already having paid 40 or 60 bucks for the game, it's beyond pathethic.

The greatest thing about capitalism, is that customers are kings. If people refused to buy that horse dung, this festering microtransaction disease would have already disappeared. Unfortunately, too many videogame customers seem to be willing to eat every single piece of stinking poop publishers send their way, and that is the single reason why microtransactions are here to stay. And unfortunately, as a whole, we deserve it.
It's a brilliant strategy by developers. People are inherently lazy.
"Oh, you want to progress through our game faster? Sure, here you go. A nice XP booster, just a couple quid per hour. And here's a nice looking weapon that just speaks quality time. It's worth it and you can be done with the game quicker and buy the next one. We already profiled you so we know exactly what you're gonna play next, even if you don't, yet"
:)
 
I can only hope the inevitable gaming market crash comes sooner than later. Loot boxes become labled as gambling and government regulation over microtransactions is going to gut punch a lot of AAA developers and I am looking forward to it.
 
Very tired of Assassin's creed ae a whole. Pretty much the exact same game different era. Last good one I played was black flag and thats because I got to be a pirate and not some contrived assassin guild with a convoluted backstory.

AC is a very interesting case.

First I tried AC3 when it was a PS3 PS+ free game, and while the sheer size of the game/content was amazing, the gameplay was very-very unrefined. I dashed through the main missions only and never looked back.

Then I bought AC Black Flag last Winter to see what's the fuss about it. I can see why it was popular, and I very much like the setting. However, to me the story feels flat, the gameplay is not much better than AC3, and in 2019 the game feels old.
I especially hate the immersion-braking powerboat-speed sailing. I do get that it is needed to get somewhere in reasonable time, but to me that and the ship combat is definitely not a highlight of the game.

Next, I tried Origins, and that is completely different. The story is engaging, gameplay is refined (I don't run up walls accidentally, infiltrating forts is fun, combat has depth) and the graphics is probably the best I've ever seen, period.

Aside of the Abstergo nonsense, I think the concept of open.world games in historical setting is great, and with the new-founded refinement I hope Ubi will come up with sequels.
 
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