Currently any combat bonds for ship kills, both NPC and Thargoid, are not awarded to a player unless they do damage during a "kill window" of a certain amount of time just before target dies.
This results in all players involved having to "tag" the target with damage or they do not get paid for it.
Many players play as a support role and this reward penalised that style of play.
Add a mechanic or change the current mechanic so that a player can repair another player or regen/buff their shields and still get credit without having to do any damage.
Often a support player may not even need to heal another player, but they are still there as backup. Just being in the instance where the kill happened should be enough for credit.
Make it so the player needs to be flying (so afk players do not get credit). Just being in the area should count. Perhaps if someone in the wing is involved with dealing damage then others in the wing also get credit, just as long as they are there.
This results in all players involved having to "tag" the target with damage or they do not get paid for it.
Many players play as a support role and this reward penalised that style of play.
Add a mechanic or change the current mechanic so that a player can repair another player or regen/buff their shields and still get credit without having to do any damage.
Often a support player may not even need to heal another player, but they are still there as backup. Just being in the instance where the kill happened should be enough for credit.
Make it so the player needs to be flying (so afk players do not get credit). Just being in the area should count. Perhaps if someone in the wing is involved with dealing damage then others in the wing also get credit, just as long as they are there.