Who thought requiring pixel perfect angles for sub surface mining was enjoyable?

Actually, I might be wrong there.

I've been mining Painite too and it might've been 5 lumps of Painite I got from an SSD.
It was more the fact that I got 5 lumps of anything from an SSD that stuck in my mind.

Sorry to (possibly) disappoint.
Yeah, was probably painite, have def seen that before.
 
We need more information here. I don't usually go for surface mining, as core mining is more fun and more lucrative. But i gave it a try and the described problem did not happen to me.

We need more info on your input device. If you use your mouse, you might even want to try something like this:

If you hold down the button on the "click here" but the window keeps displayling mouse events, then your mouse button is worn down and creates additional input, which confuses the game. That's of course just one speculation. Without more information, we can only blindly guess what could go wrong, sorry. :(

This is a fair point.

I've noticed, recently, that when I click on stuff with my mouse the game will sometimes interpret that as 2 clicks.
On the main screen, for example, I'll click on "start game" and then it'll automatically select Open Mode to start the game because the game seems to think I've clicked a 2nd time.
Doesn't happen often but it does happen.

If you were using the mouse to launch SSD missiles, a dodgy input API could probably cause all sorts of headaches.
 
Doesn't happen often but it does happen.

The issue just came to my mind because i had that with a mouse a few years back. When playing a shooter, everything worked fine except a railgun-style weapon, where you had to hold the button for a second, only then could you fire by releasing the button.

Interestingly enough, things worked fine enough in windows itself. Dragging icons around worked perfectly fine. So windows itself is built to compensate for aging hardware, but the game was not.

Anyway, as said: pure speculation. More info on the hardware is needed to be able to make better guesses.
 
Actually, I might be wrong there.

I've been mining Painite too and it might've been 5 lumps of Painite I got from an SSD.
It was more the fact that I got 5 lumps of anything from an SSD that stuck in my mind.

Sorry to (possibly) disappoint.
I am reasonably sure I had some LTDiamonds via subsurface, not 5 obviously, I only get 3 attempts at the most and the third almost always fails.

But only reasonably sure because it was last week and I have been sober once since then.
 
Source: https://clips.twitch.tv/GenerousRelentlessDonutBibleThump

Here is video proof of the poopoo I have to deal with when I try this, notice how many missiles I go through before the game FINALLY says I have the angle, why it can't just tell me this in bips, beeps or colors BEFORE I fire the missile is beyond me, guess were so far into the future that everyone should be just a mind/asteroid reader.
Every one of those missiles is hitting correctly... because the "drilling" ui is popping up for each. It looks like either:

  • you're not holding the fire button down; or
  • it's not detecting you're holding down the fire button.
It's got nothing to with the angles or hitting the target.

Even the one you've said works disengaged way too early to be a deliberate disengage.
 
Except I'm NOT disengaging the button, I've pretty much confirmed for myself that it IS an angle issue since it happens way too damn much and if I can keep the angle the missile will always work. Trust me it IS detecting that I'm holding it down by the fact that if I can keep the angle right when it enters I can do the minigame. Honestly the one that you say disengaged too early disengaged just fine, it's not like exploding it inside or just outside the bars matters, at least not that I've seen.
 
Except I'm NOT disengaging the button, I've pretty much confirmed for myself that it IS an angle issue since it happens way too damn much and if I can keep the angle the missile will always work. Trust me it IS detecting that I'm holding it down by the fact that if I can keep the angle right when it enters I can do the minigame. Honestly the one that you say disengaged too early disengaged just fine, it's not like exploding it inside or just outside the bars matters, at least not that I've seen.
I believe everything you're saying... but what you're explaining is not how that game mechanic works.

Provided the round hits the (surface) target, holding down the fire button should allow full progression through the graph which appears in the lower left corner. Every round you fire says "drill deploying" and the only way it disengages from that point is with releasing the trigger, or exhausting the graph. If its not functioning that way, and you're definitely holding the button down... go bug report it, because none of that other stuff should matter.

I can't record my own video at the moment, but I'm happy to show you one of the full thing... where I'll get a 100% stick rate for the drills.
 

dxm55

Banned
Sub mining seems like a lot of frustration for so little returns.

Just core mine. Once you've found a core rock, it's only about a minute before you blow up the rocks and profit.
At 1.6m a pop, a nicely blown up rock will yield you 10 to 15 VOs. That's easily 16 to 24m.

Easy Peasy. The best way to play a game.
 
Except I'm NOT disengaging the button, I've pretty much confirmed for myself that it IS an angle issue since it happens way too damn much and if I can keep the angle the missile will always work. Trust me it IS detecting that I'm holding it down by the fact that if I can keep the angle right when it enters I can do the minigame. Honestly the one that you say disengaged too early disengaged just fine, it's not like exploding it inside or just outside the bars matters, at least not that I've seen.
Did you read the post where someone suggested your input device is at fault?
 
sorry OP, the problem is at your end somewhere

I was mining the other day and the process was working fine.. release the fire button when you see blue..boom
 
Source: https://clips.twitch.tv/GenerousRelentlessDonutBibleThump

Here is video proof of the poopoo I have to deal with when I try this, notice how many missiles I go through before the game FINALLY says I have the angle, why it can't just tell me this in bips, beeps or colors BEFORE I fire the missile is beyond me, guess were so far into the future that everyone should be just a mind/asteroid reader.

As always, a video helps. Either your controller is screwed, or you are doing something completely wrong.
 
The mechanics are nice sort of, but the reward...
I mean, why even bother?

Edit: i remember having a mouse that ti would release the click on its own. In normal operation it was not noticeable, but anything that involved helding the click was frustrating (drag and drop, drag select, etc)
 
Yeah, as I said, if you're not letting go of the trigger I think it must be a hardware problem. My own joystick does that, sometimes I've been unable to scan wakes at all because the scan bar keeps resetting part way through until the thing expired (not sure if it's more annoying if it happens a split second after starting or almost at the end...).

Anyway, I had to work around it by binding a keyboard key and using that instead. Angle isn't relevant, but if you want to blame the game, I'll happily join you in saying that the implementation of 'button held down' is way to strict and unforgiving for some controllers!
 
Except I'm NOT disengaging the button, I've pretty much confirmed for myself that it IS an angle issue since it happens way too damn much and if I can keep the angle the missile will always work. Trust me it IS detecting that I'm holding it down by the fact that if I can keep the angle right when it enters I can do the minigame. Honestly the one that you say disengaged too early disengaged just fine, it's not like exploding it inside or just outside the bars matters, at least not that I've seen.
You either make up a lot of stuff you claim or you have a hardware problem.
 
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