The Speciality Ships need some love

Okay. So something thats been bothering me for a while is the transport ships and the liners.

For their size and class, I badly want them to be the best at what they do. I get that they are cheap, but I feel they should excell. So I had an idea that Ive been discussing in other circles.

First off, the transport ships.

Give them a slot dedicated to cargo. Just like one more. Propel the type-9 to be THE BEST transport ship. Its pretty massive so I figured this would be reasonable, a size 6-8 would be great, and and appropriate size for the smaller ones too.

Secondly, the Passenger liners. I feel they should be the best jumpers, rather than the multi-purpose ones. The Beluga would be epic if you gave it the largest fsd. It would get used so much more, rather than being sidelined because the conada exists. Im not saying it has to be the top jumper, but it should be a contender atleast.

Me, and almost everyone Ive known avoids these ships because others do it better, (Though the type-9 buff was warranted and great, I feel it should have just a bit more than a cutter can)

Anyone, these are just my thoughts, and i thought Id share here, have a great day CMDR o7
 
Yes I agree with you, on both the jumping for passenger ships and the cargo capacity for cargo ships. I love a T series ship but they often aren't much better than any other ships at hauling cargo!

o7
 
The Beluga would be epic if you gave it the largest fsd. It would get used so much more, rather than being sidelined because the conada exists.

The Conda is badly broken, and has a comically absurd weight and FSD resulting in such a silly performance. The solution isn't to bump other ships to even sillier stats, but to tone the conda down. Increase its weight and up its FSD, so that its loaded range is the same but the 'stripped' range isnt so absurdly huge.
 
I want a ship with no hardpoint slot but tons of modules slot and utility slots with able to launch 3 SLF or more (with multi crew) at once. A carrier type of ship that can carry tons of cargo or simply so much hull and shield and point defend.
 
I do feel that they fixed the Beluga when they removed the silly passenger slot restrictions. I also feel that the Type-9 is in a good place. Personally, I don't feel that the large ship situation is where the problem lies today. The Corvette, Cutter, Anaconda, Beluga, Type-9 are all excellent ships that have a purpose in the game. The Type-10 is probably the one that needs some love to make it more viable. There was a huge thread about that recently which had some good ideas.

Where the game is really broken ship-wise is medium class. The Python and the Krait Mk II tower over every other medium ship in the game and make almost any other choice pointless except maybe for RP reasons. I can't even think of these ships fondly anymore because I think they are just way too overpowered in almost every role. Even the Anaconda is in many ways less versatile than these ships because, much to my everlasting sadness, the whole game revolves around making these two ships the focal point.

The Type-7 needs 1 medium hard point and desperately needs to be made medium sized. Something has to give here because the game is just too uninteresting if anyone flies the same two old ships. It would be nice if the Imperial Clipper could provide competition in this area but that's probably less realistic as it is too big.

But something has to give, as the medium class is where the game is badly badly unbalanced.
 
I want a ship with no hardpoint slot but tons of modules slot and utility slots with able to launch 3 SLF or more (with multi crew) at once. A carrier type of ship that can carry tons of cargo or simply so much hull and shield and point defend.

I quite like this idea. Something with massive shields but otherwise no protection, so it specialises in getting away, and does it civilian work with max efficiency
 
I quite like this idea. Something with massive shields but otherwise no protection, so it specialises in getting away, and does it civilian work with max efficiency

Every ship can already be outfitted in away it can escape everything all the time. It won't add a new role, it'll just be a rather sad abomination of a ship. Just my 2c and all.
 
The t-series are already incredibly good at what they do, they literally have no competitors at their price points and it usually takes 2-3x the funding to match their performance. A t-9 is roughly equivalent to a Cutter in trading performance, despite the Cutter costing about twice as much stripped down and about 4x as much once fully outfitted as well as being rank locked. If anything, I'd say the last round of buffs for the T9 was overkill, as it invalidated the Anaconda, the Corvette and the T-10 for trading; if they had given it 64 or 128 tonnes of additional cargo it would have remained a lower cost competitor to them but instead it has rendered them obsolete for trading. The only real issue that they face is runaway income inflation that has rendered their cost advantage relatively pointless - fix income inflation (and probably up the difficult to acquiring ranks) and adjust ship/module prices and being the king of bargain-budget freightways would once again be a useful advantage.

The passenger ships I do agree need a buff though. The despecialisation of their module slots has helped somewhat, but I still feel that they need a 30-40% increase in internal space. Except for the Dolphin, that's already pretty good for its size and price point and the only problem it faces is that its only real competitor is the CobraIV.
 
The t-series are already incredibly good at what they do, they literally have no competitors at their price points and it usually takes 2-3x the funding to match their performance. A t-9 is roughly equivalent to a Cutter in trading performance, despite the Cutter costing about twice as much stripped down and about 4x as much once fully outfitted as well as being rank locked. If anything, I'd say the last round of buffs for the T9 was overkill, as it invalidated the Anaconda, the Corvette and the T-10 for trading; if they had given it 64 or 128 tonnes of additional cargo it would have remained a lower cost competitor to them but instead it has rendered them obsolete for trading. The only real issue that they face is runaway income inflation that has rendered their cost advantage relatively pointless - fix income inflation (and probably up the difficult to acquiring ranks) and adjust ship/module prices and being the king of bargain-budget freightways would once again be a useful advantage.

The passenger ships I do agree need a buff though. The despecialisation of their module slots has helped somewhat, but I still feel that they need a 30-40% increase in internal space. Except for the Dolphin, that's already pretty good for its size and price point and the only problem it faces is that its only real competitor is the CobraIV.

No that's fair. I agree. I just wanted the type 9 to be the best, due to the fact that it is only good for that. The cutter can do basically anything well.

And secondly, to address the passengers, tbh I'm mostly talking about the beluga. I've not looked into the orca or dolphin so any input on my part won't have much stock to it


A single size 8 on the beluga for a fuel scoop would be ideal. Along with maybe another 10-15 ly on jump range. It would be unrivaled for the one job its made for, which I badly think it should be.
 
If anything, I'd say the last round of buffs for the T9 was overkill, as it invalidated the Anaconda, the Corvette and the T-10 for trading; if they had given it 64 or 128 tonnes of additional cargo it would have remained a lower cost competitor to them but instead it has rendered them obsolete for trading.

I disagree here. The Type-9 still has many other tradeoffs, especially when it comes to handling and defensibility. The Type-9 may be the king of bulk trading but the other ships like the Anaconda are still better choices for doing haulage missions where high level NPC interdictions are common. The buff made the Type-9 viable with trade-offs and I think they nailed that buff almost perfectly.
 
The t-7, t-9, and beluga have already had buffs.
How many do they need?

The Type-9 and Beluga are both fine, but the Type-7 is still eclipsed by the Python. I still think they need to fix that, or at least release any dedicated cargo hauler in the medium class that sacrifices combat ability for better cargo hauling on a medium pad.
 
I do think that the T7 could do with at least one medium hardpoint. It is my favourite ship, I don't even mind the fact that it is large, but looking at some of the ships which have medium hardpoints (even the Keelback, its smaller cousin) I think that the four small hardpoints don't make sense. A ship that size would have at least one medium, in large part because it's a trader so will be interdicted, but also especially now that mining needs a medium. Lakon would fix that.
 
The only thing the Beluga is bad at is staying cool and docking at medium pads. It already has a very good range and armor, the weapons aren't bad either and it can carry a fighter. It has a cargo cap of 370 tons, and a fuel tank with 128 tons of fuel. Its jump range unengineered without downsizing core internals is 27max 25 unladen. Combat is also a good role choice for the Beluga, with 5 medium hardpoints, 6 utility mounts, 12 optional internal slots (4x6 2x5 1x4 4x3 1x1) a maximum armor of 4010 with a fighter and shield.


Combat(no engineering)https://coriolis.io/outfit/beluga?c...w18ZpA=..EweloBhBGYA4RQKYEMDmAbJIxwMwCsixEQA=

Engineered


Exploration(no engineering) https://coriolis.io/outfit/beluga?c...w18ZpA=..EweloBhBGYA4RQKYEMDmAbJIxwMwCsixEQA= ( g5 increased range with mass manager gives 40ly
unladen)

Cargo
 

dxm55

Banned
Okay. So something thats been bothering me for a while is the transport ships and the liners.

For their size and class, I badly want them to be the best at what they do. I get that they are cheap, but I feel they should excell. So I had an idea that Ive been discussing in other circles.

First off, the transport ships.

Give them a slot dedicated to cargo. Just like one more. Propel the type-9 to be THE BEST transport ship. Its pretty massive so I figured this would be reasonable, a size 6-8 would be great, and and appropriate size for the smaller ones too.

Secondly, the Passenger liners. I feel they should be the best jumpers, rather than the multi-purpose ones. The Beluga would be epic if you gave it the largest fsd. It would get used so much more, rather than being sidelined because the conada exists. Im not saying it has to be the top jumper, but it should be a contender atleast.

Me, and almost everyone Ive known avoids these ships because others do it better, (Though the type-9 buff was warranted and great, I feel it should have just a bit more than a cutter can)

Anyone, these are just my thoughts, and i thought Id share here, have a great day CMDR o7


Makes sense.
Them T-series pigs are the absolute worst pieces of trash in the game today.

Can't fight, can't run, can't tank, and the cargo haul difference vs defence rating against a general purpose ship like the Conda or Python means I would prefer to make 2 hauls in an Anaconda than 1 in a T9.

We already have Internal Compartments and Military Compartments.

Maybe what specialized passenger and cargo ships need is something called (for eg.) a Commercial Compartment.
Replace some of the existing compartments in the T6, T7, T9, Dolphin, Orca, and Beluga with these.
Not sure if the Keelback or T10 should get them since they're semi-combat ships.

To hold special modules like.

- Hi Capacity Cargo Racks.
Cargo racks that weigh 25% more, but carry twice more cargo.
Imagine a Class 8 Hi-Cap Rack that carries 512t instead of 256t.

- Shielded Cargo Racks
Carries the same amount of cargo as a standard rack, weighs 25% more, but has a 75% change (RNG) of resisting manifest scans by CMDRs and NPCs to show empty.

- Corrosion resistant Racks
What it implies. Resistant against Thargie stuff. Weighs 25% more.
So you don't need a engineer or tech trader to make one for you. It comes standard for Cargo ships.



As for passenger cabins.
Maybe reshuffle it such that Business and First Class cabins can only be used by Commercial Compartments?


Just some thoughts.
 
Can't fight, can't run, can't tank, and the cargo haul difference vs defence rating against a general purpose ship like the Conda or Python means I would prefer to make 2 hauls in an Anaconda than 1 in a T9.

We already have Internal Compartments and Military Compartments.

Maybe what specialized passenger and cargo ships need is something called (for eg.) a Commercial Compartment.
Replace some of the existing compartments in the T6, T7, T9, Dolphin, Orca, and Beluga with these.
Not sure if the Keelback or T10 should get them since they're semi-combat ships.

To hold special modules like.

- Hi Capacity Cargo Racks.
Cargo racks that weigh 25% more, but carry twice more cargo.
Imagine a Class 8 Hi-Cap Rack that carries 512t instead of 256t.

I LOVE the idea of a commercial compartment. These are some great ideas
 
Curious: What do you plan on giving up for these buffs?
Jump range, Maneuverability, Internal slots, Speed?
Or is this just another I want thread.
Iv'e seen many threads asking to change the clipper. Medium pad, different hard points, this or that.
I wouldn't change the clipper for love nor money.
There's always another ship.
The big thread on buffing the T-10 was good. Peeps willing to make trade offs.
OH Never compare the annie to any ship in the game. The annie is a never ending joke.
 
Makes sense.
Them T-series pigs are the absolute worst pieces of trash in the game today.

And there was me thinking my T6E was a great expoloration ship, just a bit short on jump range for those extreme edges. They are what you make them, don't like them? Don't fly them.
 
Curious: What do you plan on giving up for these buffs?
Jump range, Maneuverability, Internal slots, Speed?
Or is this just another I want thread.
Iv'e seen many threads asking to change the clipper. Medium pad, different hard points, this or that.
I wouldn't change the clipper for love nor money.
There's always another ship.
The big thread on buffing the T-10 was good. Peeps willing to make trade offs.
OH Never compare the annie to any ship in the game. The annie is a never ending joke.

Nah theres always gotta be to give. I dont want an upgrade overall, just more specialisation.

Okay, so my idea it to lower base armour, lower shield output, Remove a hardpoint. 2 on top and 2 on bottom would be good.

Also the idea of having commercial optionals would be fantastic.
as far as a buff goes, just one to the fsd and the maybe a single size 7 or 8 slot would be fantastic.

I dont think it need an outright buff, just a shift to the side to lower combat capability and focus harder on delivering passengers. Im fully willing to give up things to make it happen
 
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