1. T

    Some ideas for post-launch Odyssey features

    So I was just evacuating civies from the burning stations and chatting with some guys about Odyssey and I had some ideas that they thought were really good, so here we go: Recruitable NPC crew. Not like the crew you pick up in the lounge in stations, but like dedicated crew members who help...
  2. W

    Timed Scenario based on realtime are not ok design

    I like scenarios and challenge they offer, so I was looking forward for new scenarios in 1.3 patch. But as I played through both of them on hard I realized fatal flaw of timed scenario in games like planet zoo and why they just suck and are frustrating. In the end I was able to finish dlcs one...
  3. D

    More Animal variety in DLCs...

    I guess and can imagine that I am probably not the first coming up with this.. but I feel like the focus of the DLCs is too much on the buildings... Sure.. all the decorations are beautiful, fine and I would want them... but only 5 animals from each continent we got DLCs for so far? For some...
  4. Lateralus

    PvP PvP in ED is inconvenient, irrelevant and passively discouraged by Fdev... why? It should be the true end-game content

    So yeah, somewhat dead-horse topic incoming... what do Fdev have against main-game PvP? PvP is huge in online gaming these days, and I don't think it's going to get less big going forward. I have always struggled to understand why Fdev choose to make it so inaccessible and inconsequential...
  5. L

    Animal colour variations coming soon, but how about horns/antlers variations?

    I know this is just a small detail, but I would love to see antler/horn/tusk variations along with the color variation. It would definitely add more depth to the realism of the animals. For example: animals with horns or tusks could have longer/smaller horns and tusks than others (because they...
  6. D

    Suggestion: In-game community initiative feature

    o7 cmdrs! Being pretty new to the game and hearing about community goals that in the past have brought players together for a common cause, I think an in-game community initiative feature would be a great addition to the game. This could work in a similar way to squadrons - start an initiative...
  7. S

    Feedback & Suggestions

    Greetings, (I am posting this here as I was not very sure where to post, it is meant for Discussion too but also expresses suggestions if in wrong Forum any Mod feel free to move it) I am a relatively new player of Elite (some 340 hours played at the time of this post). I actually had bought...
  8. C

    Bookmark HELP

    PLEASE PLEASE PLEASE in the next update or whatever please consider allowing us to add a note along with our bookmark!! The bookmarks are no use if you have hundreds of them not knowing or remembering why you book marked it in the first place! So I can write like- awesome ship I want or white...
  9. norlin

    General A global Codex-like list of all entries which are currently exist in the game

    Greetings commanders! The overall goal of this suggestion is to add some hope and sense to the exploration part of the game. The problem: it's not known if the game really contains anything undiscovered or it's all our dreams. So the exploration often feels completely meaningless since it...
  10. SergMx

    General Missions to damage FC

    Add missions to destroy turrets and various FC damage to disable all kinds of services. The owner of the FC can always dock with his own FC and repair it. (if I'm not mistaken, you can do it remotely through the FC menu.) Having spent more credits on repairs. If the FC is in a safe system and...
  11. SamTulster

    Can We Combine Supercruise Assist and Auto-dock Modules?

    Hi, new player here and I absolutely love this gorgeous game. However, can we please combine Supercruise Assist and Auto-dock into one module? I like both of these optional modules very much because they give players options and make travelling IMO cleaner. But these two small features takes...
  12. Kallodus

    Balancing PvE combat payouts for both new and Elite players

    To the Dev Team, I have played Elite for a long time now, and something I hear a lot from other players is that they would love to be able to earn money doing all the activities the game has to offer. Currently, the fastest way to earn in this game is by mining, and the one of the slowest ways...

    General Fleet Carrier Suggestion

    So the carriers have been out for a few days now. however, as a CMDR of a carrier and a few people i help travel around and some hitchickers have all said how awesome it would be if the CMDR of the carrier could have some neet features like: 1. a roster the the CMDR can set up for when he/she...
  14. G

    add more tracks

    this video contains a track that we dont have! The switch Maybe add them because i would love to see it and it would be better! Source:
  15. M

    Federal, Imperial, and (maybe) Alliance Carriers

    As the title suggests: I want to see some new carriers added to the game similar in function to the current Drake class carriers we see. I have two working names for two of them (you can guess which superpower they are affiliated with by name): Splendor Class and Dewey Class Carriers. They may...
  16. alex8obrien

    Full Platform Transfer

    Please can we be able to transfer ALL of our assets from different platforms ie from XB to PC or XB to PS4 etc. I believe we can transfer our credits at the moment but I want to be able to transfer everything like our ships, stored engineered modules and materials etc. With this, I could be able...
  17. K

    Skin variants needs to be in SANDBOX MODE + Guest camera mode ?

    Hello, I think it's impossible that no one else pointed this out before, but I also can't understand how has the development team added such a easy feature in the game: Why do us, people who don't play Franchise mode at all/challenge mode either (even though I reached 500k conservation points in...
  18. Elfener

    My thoughts on Fleet Carriers

    o7 Commanders! There are a lot of suggestions in the community about improving the Fleet Carriers, and in this thread, I am going to list what I think is a balanced improvement for Carriers. The upkeep A lot of people disagree with the upkeep, but I think it should stay where it is. Carriers...
  19. Daniel Klimchuk

    Fleet Carrier Idea - Arranging Contacts and Renting out Space to Companies

    I think a great idea to add new gameplay and to help make carriers more or less self-sufficient is giving the owner the ability to arrange contracts with NPC companies such as Mastopolos Mining - they will allocate a certain amount of the fleet carrier cargo hold, say, 3,000 units to the company...
  20. Daniel Klimchuk

    Fleet Carrier Idea - Arranging Contacts and Renting out Space to Companies

    I think a great idea to add new gameplay and to help make carriers more or less self-sufficient is giving the owner the ability to arrange contracts with NPC companies such as Mastopolos Mining - they will allocate a certain amount of the fleet carrier cargo hold, say, 3,000 units to the company...
  21. Z

    Possiable solutions to the upkeep and depreciation costs

    Upkeep- it's irritating and just makes the player regret investing in a fleet carrier, if the only reason for the upkeep is to reduce stress on the servers then wouldn't it be possible to instead disable the instance that the fleet carrier occupies if it has been left unvisited by any players...
  22. U

    A suggestion regarding saving

    Hello, Really enjoying Planet Zoo so far, I'm new to the game. I wanted to post this suggestion regarding saving. Having played various similar games over the years one of those is Two Point Hospital. There may be many people on this forum who own it, so will probably know what I mean about...
  23. Tom Z Marsu

    Make better connection with squadron

    Hi there, I appreciate changes that you announced to Fleet Carriers. As our squadron, we discussed about it and we welcome it. I understand how much work it takes to make UI, coding and so on. So I will understand if you won't consider this changes. Our idea is to make squadron ownership of...
  24. Fenyl

    FC should be a feature available only for squadrons, as originally intended.

    The price and upkeep of the fleet carriers would be much more acceptable if it could be split between multiple commanders. Unfortunately it would not change the fact that FCs do not introduce any new game-play loops (player trading will not be popular #opinion), and, what is maybe even more...
  25. H

    Filter Items on Animal Selection?

    Hey guys, I was thinking it would be a nice little feature to automatically filter items when a specie is selected so that I don't have to filter it every time I have a research done and see what's in the habitat options etc. I can easily 'X' close the filter if I don't want to as well which is...
  26. Cory280

    Some Fleet carrier suggestions:

    I think that most of the mechanics behind fleet carriers are just about right (other than the upkeep), and nothing really needs to change in terms of how the core mechanics work, at least nothing that wouldn't require a massive rework of the entire system. However, most, if not all of the...
  27. ShiMan

    Replace Tritium mining with... scooping and/or synthesizing.

    I've found a thread on Reddit where somebody thought about that idea. So my idea is similiar: Tritium is a isotope of the hydrogen (H3 to be precise. The same element, which we're tanking our ships, and occasionally scooping from the "KGB FOAM" (or O B A F G K M for astronomer purists). Sources...
  28. C

    Suggestion Shipyard and module system

    For those who will be out of range could it be possible to instead of buying and selling completed ships we buy a license to manufacture ships and modules from mined materials possibly extending the bubble and giving an option on how explorers could support their own fleet carrier
  29. Daniel Klimchuk

    My Thoughts on Fleet Carriers

    1. Adjust the upkeep. The price is okay. Upkeep, in my opinion, should start at 5-10 million per week and a maxed out carrier should cost 25-30 million per week. 2. Preparation time and cool down should be adjusted as well. Either reduce both preparation and cool down times to 10-15 minutes max...
  30. D

    Upkeep with raw materials, earn creadits with "research" crew.

    I've been wondering how they could enhance exploration game-play. I have the following suggestions, vaguely inspired by the Battlestar Galactica TV series: -Allow paying upkeep through mined materials. If someone has the credits, they can just buy the materials. If they don't and are in deep...
  31. C'tri

    Suggestion Deep core mining & Tritium

    Problem: 500T of mining needed for 1 max range jump, is all well and good. Since mining is my gameplay focus as a player, I found a Tritium hotspot and went exploring - I found several LTD cores but no Tritium cores, so I conclude that Tritium is surface only, which is fine, but leads us back...
  32. alex8obrien

    FC should have universal cartographics

    it should for explorers no matter how much or how little it affects BGS
  33. L

    Add your own music to planet zoo and have themed workers for being able to build different areas

    i really like the feature in planet coaster where you can add your own music to the game and would like to see this in planet zoo also would there be a possibility in having workers in your zoo's being able to wear different clothing? e.g vendors wearing african themed clothing for a african...
  34. C

    Big Idea for the Future

    An idea I had while looking through all the ships, companies, etc., plus the new fleet carriers was what if there was a design that players could create their own in-game companies. Obviously thins can be accomplished somewhat by squadrons but what if there was a feature that allowed people to...
  35. SergMx

    NPCs are much stronger.

    In an open game, making an NPC is much, much more difficult in battle. If a person without engineers and a beginner, he can always switch to a single player game.
  36. SergMx

    General Alteration FAOFF Management

    I flew to FAOFF for a long time and compared the difficulty of managing this mode for the Joystick, Keyboard and Gamepad. There is an undeniable advantage of mouse control in this mode. Since in this case, you can specify in the settings AUTOCENTER. But for some reason owners of joysticks and...
  37. SergMx

    Assistant for FSD jumping.

    For some reason, an assistant for Super Cruize flight was added to the game. Why then not add an assistant for FSD jumping? Flying to the colony is not such a fun activity.
  38. B

    Some suggestions + dlc ideas

    hey guys ill just start by saying im dyslexic so my spelling might be a bit off here and there, ill try my best to keep it all readable :) love the game was addicted to the original zoo tycoons and this is just amazing but few lil things ive found might be helpful for players ill try and make a...
  39. L

    Aquatic animals-

    I think having sea creatures in our zoos would be really cool animals could include: -dolphins -sea turtles -octopuses -otters -killer whales -exhibit animals(rare fish, seahorses,etc) -sharks -seals -etc New plants could also be added, such as coral reef plants, and new tank barriers could also...
  40. SergMx

    Alternative Power Management

    Many have told me that in the game they use macros to control energy. Since I play with a gamepad and there are many people playing with consoles (PS4.XBOX1), that is, an offer. Make alternative energy management. In the settings of the game, the NORMAL and ALTERNATIVE switch is added. Normal...
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