Okay, so I just did a quick test of
Elite,
IL-2, and
X-Plane 11. I'm attaching the CPU load results below.
So
Elite did load down the CPU, but so did the other two sims. The biggest difference, ironically enough, was that the GPU actually saw a heavier load on
Elite than the other two sims. This made me think that perhaps there
was a mismatch between CPU and GPU load, based on my
Elite VR settings.
Additional information: When I got the 2080, I was able to go from "VR-Low" to "VR-Ultra" for the first time. This, of course, was with the CV-1 and it worked amazingly well. (And
damn, it was beautiful.)
When I got the Rift-S, I had to lower the resolution down to "VR-High," as the increased resolution really seemed to tax the card more. I never really got to adjust, of course, due to the head-position problems.
With the GPU information in hand, I switched to "VR-Low" again, and tried a training mission. It appeared to fix it, as I had no tracking issues whatsoever. Unfortunately, the
moment I got into Open Play again, the head tracking issue re-appeared.
TL;DR: There does not appear to be a correlation of CPU Load-to-Head Tracking issues.
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