as I was doing my peaceful material gathering at a threat 0 signal source, an NPC pirate dropped by and destroyed my ship. a ship that was unarmed, being set up for exploration.
if this is Frontier's take on creating a 'fun' experience - well, my views are very different.
it's also inconsequential that my cargo content and star system mapping data is lost with the loss of a ship, but the materials gathered are not lost. a rather contradictory world model.
I'd rather that the experience was designed such that violence is there for those who seek it.
if this is Frontier's take on creating a 'fun' experience - well, my views are very different.
it's also inconsequential that my cargo content and star system mapping data is lost with the loss of a ship, but the materials gathered are not lost. a rather contradictory world model.
I'd rather that the experience was designed such that violence is there for those who seek it.