Well, in addition to mining making me concerned about FD's design abilities, Multicrew also highlights it perfectly IMHO!
1) For multicrew to be interesting, a considered development plan should have introduced gameplay elements to make areas/aspects of the game involved and rewarding enough so allowing a player to specialising in them so it would be a worthwhile and enjoyable experience - This was not done.
2) Given (1) was not done, Multicrew was still introduced none-the-less, creating a development rod for FD's back forever more! ie: Any/all gameplay elements around the cockpit etc etc, now have to take into account multicrew.
ps: The Thargoid invasion suffers from the same issues. No development/consideration into adding mechanics in before hand to then leverage to make the invasion actually engaging and more involved.
Tried MC. It's just nonsense and buggy.
Just an afterthought so you can get into the cockpit camera mode for a wonderful Wefie opportunity with a buddy. LOL.
Completely useless otherwise.