@Phisto: build and flying style are irrelevant. I KNOW bounties can happen. I go OUT OF MY WAY to prevent them. The NPC's, in turn, go OUT OF THEIR WAY to cause them. I'm perfectly aware how many pilots CLAIM to watch their fire but really don't. I find those people amusing and sad. I'm not complaining about it for my sake. I know at worst it's a trip to the IF. It's annoying, but not just for
me. I argue it because it doesn't MAKE SENSE and has no proportion or scale. It's completely nonsensical.
@Ouberos: don't even start the age/maturity game, buddy. I'm not here to play "who's got the oldest D#&!" with you. The point is I'm not some whiny preenie who can't handle a flight stick. When my shot is clear, I fire and an NPC gets in my way and I get a bounty, I get a bit P I S S ed (seriously, screw censorship) because
I did everything in my power to prevent that bounty and the game caused it anyway. I know when I screw up. I know when I LET a situation happen that causes a bounty and you know what? I don't complain about those times. I grit my teeth, mentally punch myself for doing something stupid and deal with it. I'm not referring to those times. I'm referring to the times (thankfully quite rare) when someone fires a shot that was clear but an NPC decided to cross their bow at
just the wrong instant and the
player is the one who pays the price. It's not always me it happens to; I speak for everyone who's ever been screwed by this system, whether they got away from the dozen or so cops that now want them dead or had to rebuy an entire ship because of some lemming decided now was the perfect to go "HAY GUYZ I CAN HAZ HOLE IN MAH HULL?" and suddenly you're wanted dead. It's binary. It's 0-100 for a clear accident that the firer
did not cause. If I target a cop and unload a rack of missiles into him, then SURE I expect a hornet's nest aimed at my sphincter. If I crosshair a criminal, fire off a volley of bullets at a distant target and a nearby cop decides to turn into it like a MORON, I have issues with suddenly becoming public enemy number one.
As for notoriety? It's honestly a joke. Like I said, it's literally nothing but a timer on your bounty. That's not what notoriety
is or ought to be. I don't even say that one from the perspective of the "honest pilot who had an accident" either; I'm not that idiotic. I say that from the "potential pirate/murderer who might wonder why the galaxy suddenly forgot he exists because of an arbitrary timer" perspective. What's the point of "notoriety" if it doesn't last or have any real effect when you DO deal with people? It's about as far from the definition of "notoriety" as the game can go and it's kind of lame. It's not really much incentive to set you on a criminal career path because it can all just be erased by waiting, switching ships or dropping a little cash. Hardly a satisfying simulation of the criminal power fantasy I'd say.
You want suggestions though? I've made a few, though not necessarily in this thread (good luck finding them; this forum system is a bit of a mess IMHO.) First off, bounties should be far more rare and far more important. A BOUNTY is what someone places on your head when they are
fed up with your S*%& and want you
extra bloody dead. It simultaneously makes me laugh, groan and roll my eyes to see a three-digit bounty. bounties ought to START at 10,000 and up; otherwise who would bother risking their ship? That won't even kit out a sidewinder!
Notoriety should act as a sort of force multiplier for the galaxy's general response to your criminal acts and it should NOT go away as soon as a bounty is paid or collected. Newbie murders a clean? 10,000 bounty. Veteran murders his hundredth one in the same day? Notoriety's built up by now; he should AT LEAST be in the six digit bounties, maybe even in the millions, depending on who he's blasted and what ships they were flying. By this time, paying off that bounty shouldn't even be an OPTION. Sec ships should be patrolling systems he's hit like HAWKS and they should be shooting to kill, no questions asked. Notoriety should be a gradual spread of increased hostility against the player, not some stupid timer. Even after you're "clean" you should be known as a criminal and security should be
watching you. People should be worried about dealing with you, hesitant to offer you things and slow to trust you
because you are a known violent criminal. Of course, people who LIKE that kind of criminal may of course enjoy sending you to do more of the same dirty work, but your notoriety
should have a lasting effect on people.
As in life, a bounty should be reflective of not only the degree of atrocity of the target, but also the DANGER involved in taking him down. A career criminal in, say, a corvette should be worth a fair sight more than one in an adder because of the sheer risk and difficulty involved in taking him down. Notoriety would obviously affect all future bounties placed on a repeat offender and generally make the galaxy more eager to send the big guns after them. Also, NPC's need to have just the slightest bite-sized nibble of common sense for this same reason. After an assassination mission on a clean target I can't count the number of eagles, diamondbacks and other low-grade ships that would come after me...and I'm in a highly engineered FDL or Annie--you know, a heavily armed, extremely dangerous warship. They stand no chance and have no business coming after me. If they came in with a wing of four? I could MAYBE see it being worth the risk for some of them...maybe, but a lone small NPC should NOT be trying to interdict me in such a scenario. Shouldn't even be happening. Even if they DO engage, even the DULLEST pilot should be seriously considering turning tail and jumping when said criminal vaporises their shields in the first two seconds of combat. I sure would...and I used to kill Annies in my Cobra before Horizons.
My gripe with C&P is not that it inconveniences me. Given my venomous tone towards it one could be forgiven for thinking so, but it's not the case. My problem is that it does almost exactly the opposite of what it ought to do or
could do to add depth and reactivity to the game--two things of which ED sorely needs more. Not just for me but for everyone. This includes those who, like me, get frustrated at being punished for someone else's mistake and those who want to play the other side but really don't get anything out of it. It's wasted potential in its current form and could open massive doors to new content and playstyles if designed with some forethought in mind. I mean when's the last time you actually went out hunting a criminal CMDR specifically for the bounty? When's the last time it sounded even remotely worth the effort? 90% of the time it's probably not worth the trip. What about would-be pirates? They don't do it for the money. Gods know there are better ways to make money by orders of magnitude, so the RP giggles are all they get...but what if it weren't so? What if there were legit, compelling reasons to go down the criminal path...and real reasons to hunt those who do?