Not sure if I'm the only one with a use case for this but I would benefit from the ability to disable and enable fuel tank modules in the modules panel.
For me it means I can fit fuel tanks to my exploration ship and fill them when crossing large areas with no scoopable stars, then disable some/most of them when preparing to make a single jump of long distance so as to get the extra range. Just think it might make those tanks a bit more useable as it allows extra fuel to be carried when needed without sacrificing jump range.
For me it means I can fit fuel tanks to my exploration ship and fill them when crossing large areas with no scoopable stars, then disable some/most of them when preparing to make a single jump of long distance so as to get the extra range. Just think it might make those tanks a bit more useable as it allows extra fuel to be carried when needed without sacrificing jump range.