Missiles have been broken since the TLB nerf, also theyve become rampant in the low tier pvp community.
Yeah, rails and PA's are definitely overpowered.Yeah that'll do it lol.
Most big ship pilots won't pull anything with a suitible amount of PA's in combo wih Rails either because 9/10 times 70-80% of their health pool can be reduced almost instantly.
If those shields go down... Well they have no choice but to wake otherwise it's byebye FSD and Powerplant.
Yeah, rails and PA's are definitely overpowered.
I don’t know man, I’ve had pretty good luck with an Anaconda equipped with nothing but plasma and rails. I don’t normally sweat mediums unless there’s more than one.
I figured an FDL would be the one to put a finger in my eye, but it ended up being an FGS of all things.
If I remember right, it was a biweave build, all plasma and rails, and no fighter. Got me down to 30% or so before I managed to pop it.
Can’t think of any others that were a problem solo, beyond FDLs that were tricky to hit. None of em hurt me like that gunship did, though.
Plasma is going to be a searingly hot ball of pure energy which would be VERY hard to stop without it melting through anything in its path. (Though also IRL we have no energy source that we know of capable of generating enough power to contain it effectively, let alone focus it into a projectile)
I don’t know man, I’ve had pretty good luck with an Anaconda equipped with nothing but plasma and rails. I don’t normally sweat mediums unless there’s more than one.
Yeah nice that sounds like a pretty beasty conda then, though im pretty sure a Challenger would be pretty comparable to a Gunship in that situation, it's a fair bit faster, almost as tanky with a similar amount or firepower only it can out manuver 90% of other ships in class, and easily can outmanuver a larger vessel. It almost feels like it's an updated Vulture built to kill large vessels in a short amount of time despite it being marketed as a bug stomper, buess the two go hand in hand lol.
Why bother with turrets? The DPS is so low that anything properly murdery will just laugh it off whilst smashing your shields and hull unless of course its a small vessel.
Dirty drives make even the conda or vette agile enough to put fixed weapons on essentially any ship, flown by essentially anyone, long enough to make a 1v1 almost certain to go in the large ship's favor, provided there is a rough parity in skill, unless the smaller/faster vessel has longer range weapons and keeps out of range of the larger ship as much as possible.
As for any 1v2+ situation in a large, you’re pretty much screwed unless your enemies are derps.
If I equip seekers for anything, it’s exactly that. They’re fantastic for shooting torps down.
Dirty drives make even the conda or vette agile enough to put fixed weapons on essentially any ship, flown by essentially anyone, long enough to make a 1v1 almost certain to go in the large ship's favor, provided there is a rough parity in skill, unless the smaller/faster vessel has longer range weapons and keeps out of range of the larger ship as much as possible. Ok for sure the large ship can go reverski, (Most of them try to) but with sufficient acceleration on your vessel this can be easily circumvented.
They aren't for damage, they are for suppressing shield regeneration and delivering effects, without wasting more WEP, or bullets (lower RoF), than necessary. They can also fire at multiple different targets from the ones the fixed hiscan weapons are being used on. Also, the small and huge hardpoints are very tightly grouped on the corvette, but the rest, not so much.
I disagree, the deciding factor is proximity to target, IE, every ship has a "No turn" circle in which a more manuverable ship can exploit and keep out of weapons range, granted this circle can be quite small, especially on a vette considering it's size and weight but if a pilot in a faster and more turn based ship can stay within that zone there is sweet little the large ship can do to shift to a targeting solution. Thus it takes massively more damage than it is capable of dishing out, 9/10 times that results in a win for the medium, solo or otherwise. It's not an easy thing to pull off however it does work if the trick is mastered. Generally speaking the larger and heavier the opposing vessel, the easier it is to exploit this zone.
Rip mine launchers
There aren't any ships that can stay in that zone for protracted periods of time.
Don't often 'win' when outnumbered by skilled commanders, but the one fight where my currentish vette config was popped, I did get for or five kills in the process (but total rebuy on the vette was higher, which would make it a more clear win for the opposition, if only we had consequences).
Actually yes there are, the pair of good alliance vessels can manage it with ease and given how much firepower they posess they can easily strip a corvette of it's shields and nullify every bank in the vessel. Also, though they will struggle to kill the shields without synth, a Viper, either one, will be able to constantly sit in a vettes blind spots with no issues and more than likely be able to empty its entire ammo pool and fly away chuckling whilst the vette pilot struggles to get any significant DPS onto it.
If you got five kills in a gank attempt before you died you must have been fighting cmdrs who were exceptionally green. Realistically even one pilot who knows what they are doing will make a complete mockery of a vette due to turn circle and applied DPS, they might run out of ammo, but there are very good odds of them causing considerably more damage than the vette will be able to apply to them. I cant say I belive you though after watching a video of you fighting a viper with a FAS and legging it at 10% hull. With full hard counters to boot.