PvP PvP Challenger Build Help

Maybe so! But theyre out there and contribute to why hybrids or hull tanks are struggling.

And no one wants to use point defence or ecms it seems.
 
Always check to see if they have seekers. Maybe we found a griefer/ganker deterrent? :p You'd be suprised how infrequently I get pulled by the big three when I have torpedos on the ship lmao.
 
Yeah that'll do it lol.

Most big ship pilots won't pull anything with a suitible amount of PA's in combo wih Rails either because 9/10 times 70-80% of their health pool can be reduced almost instantly.

If those shields go down... Well they have no choice but to wake otherwise it's byebye FSD and Powerplant.
 
Yeah that'll do it lol.

Most big ship pilots won't pull anything with a suitible amount of PA's in combo wih Rails either because 9/10 times 70-80% of their health pool can be reduced almost instantly.

If those shields go down... Well they have no choice but to wake otherwise it's byebye FSD and Powerplant.
Yeah, rails and PA's are definitely overpowered.
 
Yeah, rails and PA's are definitely overpowered.

It's somewhat justifable in IRL terms though..

Plasma is going to be a searingly hot ball of pure energy which would be VERY hard to stop without it melting through anything in its path. (Though also IRL we have no energy source that we know of capable of generating enough power to contain it effectively, let alone focus it into a projectile)

And railguns are a hypersonic velocity projectile forcing all of it's energy into a tiny point thus giving it enourmous kinetic and thermal energy.
 
I don’t know man, I’ve had pretty good luck with an Anaconda equipped with nothing but plasma and rails. I don’t normally sweat mediums unless there’s more than one.

I figured an FDL would be the one to put a finger in my eye, but it ended up being an FGS of all things.

If I remember right, it was a biweave build, all plasma and rails, and no fighter. Got me down to 30% or so before I managed to pop it.

Can’t think of any others that were a problem solo, beyond FDLs that were tricky to hit. None of em hurt me like that gunship did, though.
 
I don’t know man, I’ve had pretty good luck with an Anaconda equipped with nothing but plasma and rails. I don’t normally sweat mediums unless there’s more than one.

I figured an FDL would be the one to put a finger in my eye, but it ended up being an FGS of all things.

If I remember right, it was a biweave build, all plasma and rails, and no fighter. Got me down to 30% or so before I managed to pop it.

Can’t think of any others that were a problem solo, beyond FDLs that were tricky to hit. None of em hurt me like that gunship did, though.

Yeah nice that sounds like a pretty beasty conda then, though im pretty sure a Challenger would be pretty comparable to a Gunship in that situation, it's a fair bit faster, almost as tanky with a similar amount or firepower only it can out manuver 90% of other ships in class, and easily can outmanuver a larger vessel. It almost feels like it's an updated Vulture built to kill large vessels in a short amount of time despite it being marketed as a bug stomper, buess the two go hand in hand lol.
 
Kinda silly to build any ship that doesn't take rails and PAs into account, given how omnipresent they are, or a hybrid vessel that doesn't take missiles and subsystem targeting seriously.

Plasma is going to be a searingly hot ball of pure energy which would be VERY hard to stop without it melting through anything in its path. (Though also IRL we have no energy source that we know of capable of generating enough power to contain it effectively, let alone focus it into a projectile)

Plasma is matter and it's ability to melt things depends on how much thermal energy it can transfer to it's target, which would in turn be dependent on the mass of the plasma, how hot it was, and how long you could keep it in contact with said target.

Creating significant mass of plasma and keeping it together are issues that relegate long-range plasma weapons (at least the kind where the plasma itself is a projectile) to the purely speculative/fictional, but short range uses of plasma are common. Anything that involves an electric arc or sufficiently hot flame is plasma.

I don’t know man, I’ve had pretty good luck with an Anaconda equipped with nothing but plasma and rails. I don’t normally sweat mediums unless there’s more than one.

I'd been toying with a hybrid vette since the ship showed up and settled on a more or less final configuration around 2.3. I built mine around the premise of being able to give a good show against against two or three plasma/rail mediums (as this was a vastly more common encounter than lone large ships) back when TLB had no cooldown. PAs were out as I'd never be able to keep a lock for more than a split second. It's why I settled on huge fixed beams as the main damage dealers, small rails for feedback and secondary/longer range damage, and mix of turrets (fire-at-will being immune to TLB) to keep up pressure and deliver effects.
 
Why bother with turrets? The DPS is so low that anything properly murdery will just laugh it off whilst smashing your shields and hull unless of course its a small vessel.

The hitscan isnt a bad idea but again the damage is quite lacking overall with the exception of rails. Though I will say fixed lasers, as poxy as they might be, definatly taught me how to railgun to at least some effect.
 
Alliance ships usually lose drives before they’re a problem lol.

When you’re shooting walls of plasma at things, stuff tends to break.

One of the nastiest Vettes I’ve seen on Xbox was a biweave build, and it was smacking around meta prismatic vettes in duels. I don’t imagine it would do well in a wing fight, though.

As for any 1v2+ situation in a large, you’re pretty much screwed unless your enemies are derps.

I dont care how tough a large is, or how well it’s flown well, a pair of Competent people in mediums are gonna tear it up eventually.
 
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Yeah nice that sounds like a pretty beasty conda then, though im pretty sure a Challenger would be pretty comparable to a Gunship in that situation, it's a fair bit faster, almost as tanky with a similar amount or firepower only it can out manuver 90% of other ships in class, and easily can outmanuver a larger vessel. It almost feels like it's an updated Vulture built to kill large vessels in a short amount of time despite it being marketed as a bug stomper, buess the two go hand in hand lol.

Dirty drives make even the conda or vette agile enough to put fixed weapons on essentially any ship, flown by essentially anyone, long enough to make a 1v1 almost certain to go in the large ship's favor, provided there is a rough parity in skill, unless the smaller/faster vessel has longer range weapons and keeps out of range of the larger ship as much as possible.

Before MRPs I used to run sturdy drives on my vette, which made especially nimble ships like Vipers or Vultures a chore, but that's no longer the case. The very best FDL pilots can drag out a fight impressively long, but any battle of attrition is stacked heavily in favor of the bigger, tougher, harder hitting, ship...that, in this case, also has faster shield regeneration than any medium ship can have.

Why bother with turrets? The DPS is so low that anything properly murdery will just laugh it off whilst smashing your shields and hull unless of course its a small vessel.

They aren't for damage, they are for suppressing shield regeneration and delivering effects, without wasting more WEP, or bullets (lower RoF), than necessary. They can also fire at multiple different targets from the ones the fixed hiscan weapons are being used on. Also, the small and huge hardpoints are very tightly grouped on the corvette, but the rest, not so much.

I have generally swapped out the chin turret for a large rapid fire drag seeker rack more recently, as it's more effectual against hull focused ships than scramble spectrum, and can also rapidly knock out SLFs if there is more than one hostile one being used against me simultaneously. They even restored seeker utility against torpedoes. Some people complain about seekers, but rarely so when they have a three to one advantage in ships, which is probably the most common scenario I see in the vette.
 
Dirty drives make even the conda or vette agile enough to put fixed weapons on essentially any ship, flown by essentially anyone, long enough to make a 1v1 almost certain to go in the large ship's favor, provided there is a rough parity in skill, unless the smaller/faster vessel has longer range weapons and keeps out of range of the larger ship as much as possible.

Yeah, keeping smaller ships in front of you isn’t too difficult with good drives/a good understanding of maneuvering.

If I equip seekers for anything, it’s exactly that. They’re fantastic for shooting torps down.
 
I really do wish sturdy drives were more viable.

As it stands there is no depth to drive outfitting/modding choices. In almost all cases, targeting maximum optimal multiplier is the the best option because all performance facets are tied to that.

It would be so much better if the different performance aspects were able to be mixed and matched so everything bigger than a Viper III wasn't the same DD5 drag drives.

As for any 1v2+ situation in a large, you’re pretty much screwed unless your enemies are derps.

Two decent pilots is usually an uphill battle, but not always unwinable, especially if someone forgot to bring their feedback rails. Usually though, I just try to make sure they know they've been in a fight and see if I can drive one off before I have to withdraw myself.

And, of course, derps have guns too.

If I equip seekers for anything, it’s exactly that. They’re fantastic for shooting torps down.

There was a period not long ago where explosive damage stopped being effective against torpdoes.

Seems to be quite a few undocumented, maybe even unintentional changes, from patch to patch. I do recall Frontier mentioning a while back that they were trying to make the game more modular so there would be less unwanted reversions...maybe they are still having issues with that.
 
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Dirty drives make even the conda or vette agile enough to put fixed weapons on essentially any ship, flown by essentially anyone, long enough to make a 1v1 almost certain to go in the large ship's favor, provided there is a rough parity in skill, unless the smaller/faster vessel has longer range weapons and keeps out of range of the larger ship as much as possible. Ok for sure the large ship can go reverski, (Most of them try to) but with sufficient acceleration on your vessel this can be easily circumvented.


They aren't for damage, they are for suppressing shield regeneration and delivering effects, without wasting more WEP, or bullets (lower RoF), than necessary. They can also fire at multiple different targets from the ones the fixed hiscan weapons are being used on. Also, the small and huge hardpoints are very tightly grouped on the corvette, but the rest, not so much.

I disagree, the deciding factor is proximity to target, IE, every ship has a "No turn" circle in which a more manuverable ship can exploit and keep out of weapons range, granted this circle can be quite small, especially on a vette considering it's size and weight but if a pilot in a faster and more turn based ship can stay within that zone there is sweet little the large ship can do to shift to a targeting solution. Thus it takes massively more damage than it is capable of dishing out, 9/10 times that results in a win for the medium, solo or otherwise. It's not an easy thing to pull off however it does work if the trick is mastered. Generally speaking the larger and heavier the opposing vessel, the easier it is to exploit this zone.

Hmm, yeah they can suppress shield regen for sure but given how much DPS some ships posses it's too little to have a major effect. (IMO of course)
 
I disagree, the deciding factor is proximity to target, IE, every ship has a "No turn" circle in which a more manuverable ship can exploit and keep out of weapons range, granted this circle can be quite small, especially on a vette considering it's size and weight but if a pilot in a faster and more turn based ship can stay within that zone there is sweet little the large ship can do to shift to a targeting solution. Thus it takes massively more damage than it is capable of dishing out, 9/10 times that results in a win for the medium, solo or otherwise. It's not an easy thing to pull off however it does work if the trick is mastered. Generally speaking the larger and heavier the opposing vessel, the easier it is to exploit this zone.

There aren't any ships that can stay in that zone for protracted periods of time. Decently piloted large ships (well the conda and vette at least) with well-modded drives cannot be reliably orbited faster than they can rotate. A few of the most nimble vessels can come close, and most mediums can get more time on target than the opposing large, but rarely is this sufficient.

Not since I put dirty drives on the vette back in 2.2 have I encountered any single medium or small ship that I thought would eventually win that battle of attrition, in hundreds of engagements against all sorts of CMDRs.

This pilot limited my CMDR's ToT far better than most, at least while still being able to do damage, and it it wasn't near enough:

Source: https://www.youtube.com/watch?v=6gYTA9RKgSw


That guy shows up again at roughly 11:00 and for a third time near 18:00.

I can think of a handful of exceptionally mobile/evasive CMDRs (Yamato2012 for example), who could do better, but close the gap to where their lone medium would outlast the vette? Any skill and mobility gap present in favor of the medium is highly unlikely enough to overcome the firepower and durability advantage of the much larger ship.

Rip mine launchers

On a related tangent, I was going through some of my vette videos and I remember why I didn't bother with seekers until after the TLB nerf.

Skip ahead to about 11:30...those no-cooldown TLB APAs mean't anything that needed a lock was just not going to work:
Source: https://www.youtube.com/watch?v=7boCL-l-v4E


Not that I think they really needed the nerf...but it does make more weapons viable again, especially on larger ships. And I did try to go back to MCs for about twenty minutes, but promptly returned to the beams.

And while I'm digging through my mess of a Youtube channel, some one-vette vs. more than one mostly mediums and mostly non-derps, clips I already had uploaded, in order from oldest to newest:

Source: https://www.youtube.com/watch?v=LyX8oPhgPZ8


Source: https://www.youtube.com/watch?v=YMeP6w6k-40


Source: https://www.youtube.com/watch?v=6vIlSR6BN6Q


Source: https://www.youtube.com/watch?v=zcyw_n15Nao


Source: https://www.youtube.com/watch?v=9cZrIy5gH3A


Source: https://www.youtube.com/watch?v=IYq2gS06w84


Source: https://www.youtube.com/watch?v=TAFB_2Necjc


Don't often 'win' when outnumbered by skilled commanders, but the one fight where my currentish vette config was popped, I did get for or five kills in the process (but total rebuy on the vette was higher, which would make it a more clear win for the opposition, if only we had consequences).
 
There aren't any ships that can stay in that zone for protracted periods of time.


Don't often 'win' when outnumbered by skilled commanders, but the one fight where my currentish vette config was popped, I did get for or five kills in the process (but total rebuy on the vette was higher, which would make it a more clear win for the opposition, if only we had consequences).

Actually yes there are, the pair of good alliance vessels can manage it with ease and given how much firepower they posess they can easily strip a corvette of it's shields and nullify every bank in the vessel. Also, though they will struggle to kill the shields without synth, a Viper, either one, will be able to constantly sit in a vettes blind spots with no issues and more than likely be able to empty its entire ammo pool and fly away chuckling whilst the vette pilot struggles to get any significant DPS onto it.

If you got five kills in a gank attempt before you died you must have been fighting cmdrs who were exceptionally green. Realistically even one pilot who knows what they are doing will make a complete mockery of a vette due to turn circle and applied DPS, they might run out of ammo, but there are very good odds of them causing considerably more damage than the vette will be able to apply to them. I cant say I belive you though after watching a video of you fighting a viper with a FAS and legging it at 10% hull. With full hard counters to boot.
 
Actually yes there are, the pair of good alliance vessels can manage it with ease and given how much firepower they posess they can easily strip a corvette of it's shields and nullify every bank in the vessel. Also, though they will struggle to kill the shields without synth, a Viper, either one, will be able to constantly sit in a vettes blind spots with no issues and more than likely be able to empty its entire ammo pool and fly away chuckling whilst the vette pilot struggles to get any significant DPS onto it.

I don't think you have the faintest idea of what you're talking about.

If you can find someone on PC that you think can demonstrate the ability to 'constantly sit in a vettes blind spots', I would like to see this demonstrated.

If you got five kills in a gank attempt before you died you must have been fighting cmdrs who were exceptionally green. Realistically even one pilot who knows what they are doing will make a complete mockery of a vette due to turn circle and applied DPS, they might run out of ammo, but there are very good odds of them causing considerably more damage than the vette will be able to apply to them. I cant say I belive you though after watching a video of you fighting a viper with a FAS and legging it at 10% hull. With full hard counters to boot.

Reading this again, I see that you are using the performance of a shieldless FAS, in a friendly test duel, completely out of context and trying to use to cast doubt on something that is clearly in one of the videos in the post immediately above your own.

Know I know you don't have the faintest idea of what you're talking about.
 
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