In the last year, there’s been relatively little development in the Colonia region – the engineers were added in August last year, with Kinesi system, and that’s been it other than the recent high-tech enhancements to Colonia itself. It’s also been two years since the Colonia Expansion Initiative CGs ended. Many of the player groups around back then have disappeared, while new ones have been formed (and the entire PS4 platform was introduced!) - "can I get a PMF in Colonia?" is a regular question on these forums.
There should be a way – not an easy one, of course – for the newer groups to also get a place in the region, and for the existing groups to build up their systems and perhaps also colonise new ones. Frontier have expressed an interest in providing alternative ways to CGs for the player-driven development of Colonia (of which the Engineers are an excellent example, but restricted to just one area of development)
The new Squadrons feature gives one way this could be done mostly using existing tools
Possibility, though not one which works completely straightforwardly with the existing squadron leaderboards: as with the original CEI, rollover the points for non-winners to the next season, so that it’s less likely to just be the biggest groups getting a development a season, and even small groups can save up over several seasons. This may of course make the number of developments per season less predictable, and depending on how competitive the boards are (I would expect them to be very competitive!) might not be necessary to give variety.
[1] If new assets are always given to a native faction to the system, it shouldn’t matter too much who currently owns the system, and winning squadrons might well want to “gift” a development they earn to their allies in exchange for something else, for example, or boost a central valuable system as a gift to the region as a whole.
There should be a way – not an easy one, of course – for the newer groups to also get a place in the region, and for the existing groups to build up their systems and perhaps also colonise new ones. Frontier have expressed an interest in providing alternative ways to CGs for the player-driven development of Colonia (of which the Engineers are an excellent example, but restricted to just one area of development)
The new Squadrons feature gives one way this could be done mostly using existing tools
- Introduce a “Colonia Expansion Initiative” leaderboard based on activities carried out to support Colonia. (e.g. points for mission completions in the Colonia region, or some other local metric)
- Each season, Squadrons above a particular threshold get to direct – within Frontier’s constraints – some sort of improvement to the region, similar to those allowed for player CGs [1] … or if they’re new to the region, establish a new CEI-style system.
- The squadron leader is an obvious point of contact for Frontier, which should avoid some of the problems with the original CEI when groups weren’t possible to contact.
Possibility, though not one which works completely straightforwardly with the existing squadron leaderboards: as with the original CEI, rollover the points for non-winners to the next season, so that it’s less likely to just be the biggest groups getting a development a season, and even small groups can save up over several seasons. This may of course make the number of developments per season less predictable, and depending on how competitive the boards are (I would expect them to be very competitive!) might not be necessary to give variety.
[1] If new assets are always given to a native faction to the system, it shouldn’t matter too much who currently owns the system, and winning squadrons might well want to “gift” a development they earn to their allies in exchange for something else, for example, or boost a central valuable system as a gift to the region as a whole.