Jumping to sister stars

It's about the Voice of Customer. Especially when it comes from the majority of the customers, proven by CMDR nanite2000

Nah, it doesn't prove that much. The forums are just one of several locales for ED players, and people who post on forums are generally a tiny minority.

It does demonstrate that it's an ongoing issue on the forums though. And that's still something ;)
 
Here an idea. Instead of complaining about the distance of a secondary star. Start using some common sense when you play. If you don't use the Mission board Galaxy map or buying system data. The fault lies with you.
It is common sense so everybody knows it uses it. So stopping reminding us about that

The problem is not due to the lack of common sense not knowing how to use the galaxy map, but the necessity of long travelling time when the mechanism itself is FICTIONAL and can be mended within the setting of the Elite universe.

Also please stop bringing up how many players are supporting this idea. You (your side) are embarrassing yourself with your resistance to change.
 

dxm55

Banned
Nah, it doesn't prove that much. The forums are just one of several locales for ED players, and people who post on forums are generally a tiny minority.

It does demonstrate that it's an ongoing issue on the forums though. And that's still something ;)

That's true.
But polls taken from population or electorate samples have proven to be quite accurate when compared to the final results, in a number of elections. Or at least it is indicative.

It ultimately depends on FD if they want to stick to their guns, or recognize an issue and address it.
 
Nah, it doesn't prove that much. The forums are just one of several locales for ED players, and people who post on forums are generally a tiny minority.

It does demonstrate that it's an ongoing issue on the forums though. And that's still something ;)
Let's call it sampling then. Unless it is proven that only those who support such an idea is far more likely to get involved in forum discussion than those who don't, I believe the sample size here is quite sufficient.
 
I would like it if we could jump from stars in the same system instead of an extremely long supercruise. Think of places like Alpha Centauri, it takes about 45min to an hour to get to Proxima. Does anyone else agree?
Firstly, it takes at least 1 Hr 22 m 40 s to get there.
Secondly, that is the point.
Thirdly, if you aren't mad enough to want to use that much real time to get there ... don't go. Don't try and ruin it for everyone who not only enjoys it, but has made one of the biggest in-game communities out of it.
 
The only limitation is artificial. And that is basically FDEV wanting to prolong travel time in the game because they lack any other way to either portray a sense of scale, or perhaps they just want us to be busy for longer, hence dragging our playing time out and keeping us playing. Or maybe I'll just be blunt. Lack of any other way to keep us occupied. ie. lack of other content to engage us.

I do agree with FDev that just bluntly adding mini jumps would not be a good thing.
That is why, in my proposal, I introduced a number of possible limitations and variables to in-system mini jumps that could add to, and enhance gameplay.

For example I think it would be cool to have a military station deep in a system, near a second star, that used some kind of mini jump inhibitor, but that station could in some cases (missions) allow you to jump to it.
Also when a second star needs to be at a minimum distance from the primary star to be able to jump to it, then this would add a natural barrier to prevent minijumps to all other stars in a system. Not all stars would qualify.
Perhaps other stars also need to be of certain minimal size compared to the primary star. This could also be a natural barrier for mini jumps.
And you might also have to fly a minimum distance from the primary star to be able to jump at all. The bigger the primary star, the further you need to fly away from it. This could be quite a distance.
Also if mini jumps use up more fuel, then perhaps you can't even do the jump, because you do not have enough fuel and can't scoop the primary star. You might have to visit a nearby station first to get more fuel. And such a station might ask more credits for fuel, because you have no other choice than to buy it there.
etc. etc.

All this could be used to enhance personal experiences, to tell stories, to make the ED universe feel more alive.
All this stuff would make these mini jumps an interesting addition to in system travel, with a lot of interesting variables.
Mini jumps would make the game feel richer instead of poorer when added in such a way.
 
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Firstly, it takes at least 1 Hr 22 m 40 s to get there.
Secondly, that is the point.
Thirdly, if you aren't mad enough to want to use that much real time to get there ... don't go. Don't try and ruin it for everyone who not only enjoys it, but has made one of the biggest in-game communities out of it.
MUG!
 
I’m not personally in favor of changing the existing mechanics. Four years into Elite and I’m still enjoying it tremendously. People have to understand that long distance traveling is a necessary component of the game. It provides depth, scope and realism that isn’t often experienced in our “have it now” society.
 

dxm55

Banned
Firstly, it takes at least 1 Hr 22 m 40 s to get there.
Secondly, that is the point.
Thirdly, if you aren't mad enough to want to use that much real time to get there ... don't go. Don't try and ruin it for everyone who not only enjoys it, but has made one of the biggest in-game communities out of it.

What?? Do you mean that if jumps to secondary stars were implemented, you guys wouldn't make the Hutton Run anymore just for kicks?

No, seriously. I'm asking this.
 
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Robert Maynard

Volunteer Moderator
It's about the Voice of Customer. Especially when it comes from the majority of the customers, proven by CMDR nanite2000
A list of a few forum users proves nothing in the context of over 3,000,000 copies of the game sold.

.... and not all participants are in favour of the oft repeated proposal, so it's not "the customer" speaking with one voice.
 
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dxm55

Banned
A list of a few forum users proves nothing in the context of over 3,000,000 copies of the game sold.

.... and not all participants are in favour of the oft repeated proposal, so it's not "the customer" speaking with one voice.

Sample size. Polls taken from a sample of the population is usually.... I stress, usually, though not always.... a reflection of the entire pool.
So there's a high chance that many players who do not participate in this forums find SC travel a hassle.

Besides, how many players are still playing out of that 3 mil?
 
I’m not personally in favor of changing the existing mechanics. Four years into Elite and I’m still enjoying it tremendously. People have to understand that long distance traveling is a necessary component of the game. It provides depth, scope and realism that isn’t often experienced in our “have it now” society.
Timesink is the laziest way of delivering a sense of scale and prolonging playtime, which is also boring to a normal human being because you do NOTHING during LONG distance SC travel.

Some system situated from the star so far away the distance of it is greater than some between system distances.
https://forums.frontier.co.uk/threads/anyone-know-the-shortest-jump-between-systems.389095/
This would deliver the wrong sense of scale if it should "provide depth, scope and realism"
 
It's about the Voice of Customer. Especially when it comes from the majority of the customers, proven by CMDR nanite2000
Not really - given the number of people involved it is inconclusive at best, too small a sample even in a democratic context. Democracies in general are also littered with examples of the use of selective statistics and manipulation of statistics to try to convey a particular view point as being fact when in the actual truth is either more fluid or not entirely as stated.

Overall, long SC journeys are avoidable in the main - there are very few exceptions to this. The issue in play is one of verisimilitude - the SC mechanics may not be achievable with current technology but it is quite clear they do have their basis in widely accepted scientific theories on FTL travel.

Jumping to satellite stars of a given solar system, is not completely outside the realms of verisimilitude BUT arguably technological assistance (e.g. a jump beacon) would be required to support it and maintain lore consistency.
 
Jumping to satellite stars of a given solar system, is not completely outside the realms of verisimilitude BUT arguably technological assistance (e.g. a jump beacon) would be required to support it and maintain lore consistency.
Why would a jump beacon be required? What is the lore reason for this?
 
I would like it if we could jump from stars in the same system instead of an extremely long supercruise. Think of places like Alpha Centauri, it takes about 45min to an hour to get to Proxima. Does anyone else agree?

Brilliant, I don't know why this hasn't been suggested before. Have a house point OP.
 
I think they should leave it the same, but increase max supercruise speed and acceleration.

It could be done using an engineer upgrade or experimental effect on the fsd.
 
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