Is the Thargoid tank empty?

dxm55

Banned
the short version:

fdev gave us some seriously gimped weapons that required a lot of grind and had limitations to fight OP NPCs. these NPCs then started "invading" systems and damaging statuons which then required stupid amounts of grind to fix.

for the most part players ignored them for a year until last week when FDev abruptly pulled all the goids out of the bubble and decided to replay the Pleiades "invasion" from a year ago over again.


You know what they say.... If at first you don't suckceed......
 

dxm55

Banned
This is what I mean, all this science and all some people think of is weapons to kill thargoids
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Thats Twice today! :D

Can you blame them?

1. Lore already talks about the last war with the Thargoids. So we know they're hostile... and they're back.
2. They attacked and damaged stations.

What are we supposed to do? Continue to study them? Roll over and show our bellies?
 
This also gave us the location of the Thargoid "Home World" (Permit Locked)


I'm going to add a disclaimer right here;

There is nothing solid and reliable that says what system the thargoid homeworld is located in or even where it really is. That statement of "fact" is actually speculation.
 
How exactly does the average person pull an image like this from a sound byte? I mean I'd like to help out but I wouldn't even know where to begin.
Download Audacity, or any other sound recorder and editor that can give you the spectrogram. Record the sounds that you think might have something hidden in them, then take a look at it.

As for the Thargoid Probe spectrogram, the best explanation I've seen so far was that it's a decoding key to the tight-beam transmission that the probes send. The four corners are binary for the order in which they are sent, the four quarters show what is being sent: temperature, gravity, radius, atmospheric composition.
An added extra fifth value is the distance to Col 70 Sector FY-N c21-3, which is locked.

I believe the biggest question we haven't figured out yet is why does Merope and Merope 5 c in particular feature prominently in the Thargoid items' behaviour, when there is nothing special there. Lots of players have scoured the surface visually before and found nothing of note, and the new magical DSS found nothing new either.
So basically, all avenues of investigation that we can pursue (so, no locked systems) have been completed, and we're waiting for FD to do something.
As for the peaceful Thargoid interaction they said, that just might be feeding them cargo, most importantly meta-alloys. However, that hasn't shown any signs of a global effect.

Update: added "nothing special there" and "DSS found nothing new", to make it more clear what I meant.
 
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Download Audacity, or any other sound recorder and editor that can give you the spectrogram. Record the sounds that you think might have something hidden in them, then take a look at it.

As for the Thargoid Probe spectrogram, the best explanation I've seen so far was that it's a decoding key to the tight-beam transmission that the probes send. The four corners are binary for the order in which they are sent, the four quarters show what is being sent: temperature, gravity, radius, atmospheric composition.
An added extra fifth value is the distance to Col 70 Sector FY-N c21-3, which is locked.

I believe the biggest question we haven't figured out yet is why does Merope and Merope 5 c in particular feature prominently in the Thargoid items' behaviour, when there is nothing there. Lots of players have scoured the surface visually before and found nothing of note, and the new magical DSS found nothing either.
So basically, all avenues of investigation that we can pursue (so, no locked systems) have been completed, and we're waiting for FD to do something.
As for the peaceful Thargoid interaction they said, that just might be feeding them cargo, most importantly meta-alloys. However, that hasn't shown any signs of a global effect.

Matic said it was to do with distances or Thargoid units. I Think
 
if this was in the game they would have leaked it to Canonn like they do everything else so it gets discovered at the most opportune time for "the story". That means either it's not in the game or its not time for that part of "the story" to start playing out.
Bull like this is exactly why we don't get puzzles anymore ;-) Enough people complained that only Canonn was solving puzzles when most of them were actually solved by independent commanders (e.g., never seen Wace on the canonn discord, or the random guy stumbling upon the first barnacle, the first crash site treasure hunt solved by people that were never part of canonn, and I could go on and on) to make FDev decide to give up on puzzles. Why would you do such time consuming stuff only to have it result in a storm when it is solved by someone and everyone else is unhappy about it? The last thing that could've had a potential treasure hunt was INRA bases, too bad someone datamined the location of one (extracted audio logs that were mentioning the location) and all the others were connected, transforming the potential treasure hunt into weeks of yoghurting and Eyeballing & Combing MkI.
 
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I'm beginning to think that there needs to be some training offered specifically for Elite Dangerous commanders on data integrity and source validation. Maybe FDev can put that in their new pilot tutorial modules.
 
I think everyone remembers their first interdiction by the Thargoids, the artwork, audio, the cut scene.
The Thargoid science threads were truly EPIC!
Discovering the Barnacles
Understanding the probes, decoding wave sounds..
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The uplink device, finding the motherships or Thargoid map rooms...

But now the tank seems empty, all that science, puzzles, tin foil hats, guesswork and spreadsheets had led to what?

24/7 Pew Pew - Destroy them

I really miss the Thargoid content, now we have nothing but an arcade shoot em up!

I really hope the next mini update brings some fresh Thargoid Content, we are fed thargoid news stories all the time now, but there is nothing behind it. No science... it's a bit sad really

Plus, call me crazy but the Thargoids were always the enemy- we simply did not know how much of one.
 
Bull like this is exactly why we don't get puzzles anymore ;-) Enough people complained that only Canonn was solving puzzles when most of them were actually solved by independent commanders (e.g., never seen Wace on the canonn discord, or the random guy stumbling upon the first barnacle, the first crash site treasure hunt solved by people that were never part of canonn, and I could go on and on) to make FDev decide to give up on puzzles. Why would you do such time consuming stuff only to have it result in a poopoostorm when it is solved by someone and everyone else is unhappy about it? The last thing that could've had a potential treasure hunt was INRA bases, too bad someone datamined the location of one (extracted audio logs that were mentioning the location) and all the others were connected, transforming the potential treasure hunt into weeks of yoghurting and Eyeballing & Combing MkI.

not solved - just initially discovered.

To be fair, they HAVE added that "rumors" thing to the Codex to avoid the whole "leaked to Canonn" accusation. Let's just go have a look now and see....oh. Right.

nothing.
 
This also isn't accurate, there's thargoid structures on Merope 5 c. Located at coordinates -26.35, -156.40
You're wrong with the GalNet news there, that was about barnacles.
However, there are well over a hundred Thargoid Structures. What makes Merope 5 c special?
 
Plus, call me crazy but the Thargoids were always the enemy- we simply did not know how much of one.

Except the very man that delivered the mycoid virus in the first thargoid war felt bad about even disabling their drives...

John Jameson left 4 audio recordings which can be found at his crash site and on those recordings he's expressing awe and wonderment of the hive ship. And apprehension at crippling it. Then, when the weapon activates and he realizes what it is and that INRA stabbed him in the back, he expresses remorse at killing them. Remember, it was INRA, not the thargoids that conducted biological weapons testing on live subjects prior to the end of the war. I'm not a xeno sympathizer, I kill goids, but we're in this situation because of INRA.
 
Except the very man that delivered the mycoid virus in the first thargoid war felt bad about even disabling their drives...

John Jameson left 4 audio recordings which can be found at his crash site and on those recordings he's expressing awe and wonderment of the hive ship. And apprehension at crippling it. Then, when the weapon activates and he realizes what it is and that INRA stabbed him in the back, he expresses remorse at killing them. Remember, it was INRA, not the thargoids that conducted biological weapons testing on live subjects prior to the end of the war. I'm not a xeno sympathizer, I kill goids, but we're in this situation because of INRA.

so? Jameson turned into a introspective hippie. Doesn't mean we all should. Goids are an insect hive. Do you feel bad about taking out the ant hill on your front yard? or the beehive in a tree in your back yard? Sure, maybe they're not maliciously attacking your yard because they're evil - it's just what they do. Doesn't mean you have to let them.
 
I'm going to pretend you didn't reply there. I offered what exactly is at Merope 5 c and a verified galnet article that supports it. You said there was nothing there, which is a false statement. The galnet article was 3 years ago, some of the first (if not the first, I can't remember) thargoid sites found. I'd call that important. No ill feelings, friend.
 
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