Hello,
Recently I started a thread on the steam forums about a new module type or hardpoint we could use to stop the inertia of a drifting ship with the purpose of making pirating a more natural and enjoyable experience.
While I do believe that FDev is most qualified to decide what modules/hardpoints should be added to the game, one user suggested a wonderful idea which I would like to share with you.
Here is the link to the thread: https://steamcommunity.com/app/359320/discussions/0/1643169167162126299/?tscn=1563977458
The suggestion of the CMDR was selected as the answer to the thread.
For those that are not interested in the whole thread on steam, or are reluctant to click the link, I will post it here:
New kind of module for piracy.
Hi, I was asking myself why there isn't a module that makes you able to stop a target ship?
As of right now, bringing the target to a stop is very tedious and challenging. But most of all, it's immersion breaking. You'd think there is some sort of harpoon-like device a pirate can use when the target has no shields.
Is this intended as a feature by FDev - to bump and/or shoot ships until they lose inertia?
(Some people pointed out that a harpoon-like device would make pvp worse, but no one came up with a better alternative until...)
Originally posted by ReeNoiP:
I think something like "counter inertia limpets" would be a good addition and make piracy more viable.
Make them not work when the ship is under thrust so they don't become the ultimate trolling equipment or affect combat too much.
That way you still have shoot out the drives and you give up a module slot to avoid the loot getting spread out over several km.
Higher inertia would require more limpets to stop, so you would need a bigger module to stop the larger ships.
- As stated by the user, accelerating would damage the limpets and make them brake off (same would apply to the harpoon if you fancy that design),
thus using them in a battle would make them useless unless the target ship can not use thrusters anymore.
This means that in pvp situations, this module can not be used to make ganking easier.
Edit: "We could also make use of one of the utility slots.
Doesn't need to be hardpoint or module..."
It just makes a pirate's life more immersive, having tools that we can work with.
Thank you for your time and for reading
O7
CMDR Chlodulf Thrudbrun
Recently I started a thread on the steam forums about a new module type or hardpoint we could use to stop the inertia of a drifting ship with the purpose of making pirating a more natural and enjoyable experience.
While I do believe that FDev is most qualified to decide what modules/hardpoints should be added to the game, one user suggested a wonderful idea which I would like to share with you.
Here is the link to the thread: https://steamcommunity.com/app/359320/discussions/0/1643169167162126299/?tscn=1563977458
The suggestion of the CMDR was selected as the answer to the thread.
For those that are not interested in the whole thread on steam, or are reluctant to click the link, I will post it here:
New kind of module for piracy.
Hi, I was asking myself why there isn't a module that makes you able to stop a target ship?
As of right now, bringing the target to a stop is very tedious and challenging. But most of all, it's immersion breaking. You'd think there is some sort of harpoon-like device a pirate can use when the target has no shields.
Is this intended as a feature by FDev - to bump and/or shoot ships until they lose inertia?
(Some people pointed out that a harpoon-like device would make pvp worse, but no one came up with a better alternative until...)
Originally posted by ReeNoiP:
I think something like "counter inertia limpets" would be a good addition and make piracy more viable.
Make them not work when the ship is under thrust so they don't become the ultimate trolling equipment or affect combat too much.
That way you still have shoot out the drives and you give up a module slot to avoid the loot getting spread out over several km.
Higher inertia would require more limpets to stop, so you would need a bigger module to stop the larger ships.
- As stated by the user, accelerating would damage the limpets and make them brake off (same would apply to the harpoon if you fancy that design),
thus using them in a battle would make them useless unless the target ship can not use thrusters anymore.
This means that in pvp situations, this module can not be used to make ganking easier.
Edit: "We could also make use of one of the utility slots.
Doesn't need to be hardpoint or module..."
It just makes a pirate's life more immersive, having tools that we can work with.
Thank you for your time and for reading
CMDR Chlodulf Thrudbrun
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