I’ve begun to wonder if FDev actually wants people to explore or if it’s just a selling point for the game. I’m not complaining out of hate, it’s out of love for Elite. I’m hooked. Ironically, after buying the game and horizons a few years ago, I stopped playing after A few weeks out of pure frustration. I Revisited the game about a month ago and have already put in over a hundred hours (not probably pushing 200). Again, I’m hooked.
I just can’t understand several design choices that seem to go against what they were intended. Exploration ships are awful.
The AspX (even fully fitted) is a pig. It’s awful to fly, it’s ugly as sin. The only thing that’s good about it is the cockpit (one of the best in the game) and he lvl6 scoop.
The diamondbacks are my favorite ships. While the cockpit is slightly more restricted, both fly beautifully when properly fitted. What should have been done is make the ASPs a small ship and the DBX a Medium. The “scout” ships should have been the entry into the “explorer” versions. Both hold different roles and fit these perfectly, the diamondback being a bubble jumping explorer and the Asp being designed for outside the bubble exploration (in theory at least). Again, making the Asp Scout a small ship, with internals matched accordingly and the DBX a Medium ship with a level 5 slot instead of the second 4th, would have made the exploration ship progression make sense. Why buy a scout ship? They make zero sense. I love the Diamondback scout, but after getting an diamondback explorer it is just a waste of a ship as both are small sized.
There are already so many ships in the game that are just useless, can we please get a rebalance to make it worth buying a bunch of different ships for different roads Instead if of ships just being game progression? This is why you only see people flying the same ships. In the end there is only a few ships worth flying, and it makes the game feel watered down. Once you get these ships, you start to realize ship progression is paper thin with most being fluff. I would have loved to keep my DBS for a different role, but the DBX just does everything the DBS did better. There isn’t a purpose to collect different ships in the game which makes the progression stale, and end up being much quicker than expected. Save up, buy the few ships worth buying, and your done. What’s the point in the rest of the ships? Progression. Nothing more. It doesn’t have to be that way and shouldn’t. Each ship should have a role and purpose other than progression into the “next best thing”.
Now onto the post title. Why. Why is there two blaring white lights shining directly into a pilots face on the Krait. I’m flying the phantom as my exploration ship and those lights are just awful. The entire cockpit is blaring white light. I’m assuming the combat version is the same, which makes even less sense. Can we please get a fix to make those lights red, and the cockpit lighting tinted night vision preserving red instead of go blind white? It makes exploration in this ship awful. It’s just a complete eye sore having those two white lights blaring directly in front of your view out the cockpit, and they illuminate the entire inside of the ship (especially at the top highlight those god awful view blocking engines). The engines blocking the top windows are bad, and this cockpit should have been designed being in the center top (not back and below) of the engines, so they only showed in the view when looking to the side, slightly below the seat, and only 1/3 the side view at most. The view is just awful for an exploration ship.
The DBX has good views, flys great, but awful internals.
The AspX has ok internals, great views, but flys like a pig.
The Phantom has great internals, flys well, but awful views.
Why does frontier hate exploration ships. Maybe thats why only .05 or whatever of the game has been explored. It seems the devs are elitists that frown on exploration, and see mining/training as a way to make money to buy combat ships. Why explore? Unfortunately that’s why I bought the game and my messily combat vs almost maxed exploration ranks prove it. I just feel at this point the devs hate explorers.
Hopefully this will get reworked soon, but I’m not holding my breath.
I just can’t understand several design choices that seem to go against what they were intended. Exploration ships are awful.
The AspX (even fully fitted) is a pig. It’s awful to fly, it’s ugly as sin. The only thing that’s good about it is the cockpit (one of the best in the game) and he lvl6 scoop.
The diamondbacks are my favorite ships. While the cockpit is slightly more restricted, both fly beautifully when properly fitted. What should have been done is make the ASPs a small ship and the DBX a Medium. The “scout” ships should have been the entry into the “explorer” versions. Both hold different roles and fit these perfectly, the diamondback being a bubble jumping explorer and the Asp being designed for outside the bubble exploration (in theory at least). Again, making the Asp Scout a small ship, with internals matched accordingly and the DBX a Medium ship with a level 5 slot instead of the second 4th, would have made the exploration ship progression make sense. Why buy a scout ship? They make zero sense. I love the Diamondback scout, but after getting an diamondback explorer it is just a waste of a ship as both are small sized.
There are already so many ships in the game that are just useless, can we please get a rebalance to make it worth buying a bunch of different ships for different roads Instead if of ships just being game progression? This is why you only see people flying the same ships. In the end there is only a few ships worth flying, and it makes the game feel watered down. Once you get these ships, you start to realize ship progression is paper thin with most being fluff. I would have loved to keep my DBS for a different role, but the DBX just does everything the DBS did better. There isn’t a purpose to collect different ships in the game which makes the progression stale, and end up being much quicker than expected. Save up, buy the few ships worth buying, and your done. What’s the point in the rest of the ships? Progression. Nothing more. It doesn’t have to be that way and shouldn’t. Each ship should have a role and purpose other than progression into the “next best thing”.
Now onto the post title. Why. Why is there two blaring white lights shining directly into a pilots face on the Krait. I’m flying the phantom as my exploration ship and those lights are just awful. The entire cockpit is blaring white light. I’m assuming the combat version is the same, which makes even less sense. Can we please get a fix to make those lights red, and the cockpit lighting tinted night vision preserving red instead of go blind white? It makes exploration in this ship awful. It’s just a complete eye sore having those two white lights blaring directly in front of your view out the cockpit, and they illuminate the entire inside of the ship (especially at the top highlight those god awful view blocking engines). The engines blocking the top windows are bad, and this cockpit should have been designed being in the center top (not back and below) of the engines, so they only showed in the view when looking to the side, slightly below the seat, and only 1/3 the side view at most. The view is just awful for an exploration ship.
The DBX has good views, flys great, but awful internals.
The AspX has ok internals, great views, but flys like a pig.
The Phantom has great internals, flys well, but awful views.
Why does frontier hate exploration ships. Maybe thats why only .05 or whatever of the game has been explored. It seems the devs are elitists that frown on exploration, and see mining/training as a way to make money to buy combat ships. Why explore? Unfortunately that’s why I bought the game and my messily combat vs almost maxed exploration ranks prove it. I just feel at this point the devs hate explorers.
Hopefully this will get reworked soon, but I’m not holding my breath.