Did a test late last night/early this morning, just before the server reset, where I pitted my standard, fully loaded, combat corvette (very similar to the loadout I settled on ~18 months ago), against a solid CMDR using first an FDL and then a Vulture, with the following limitations (which would not apply in any serious/organic fight) applied only to my Corvette:
- Only my fixed weapons allowed (on a ship that has two medium turrets and a large seeker rack).
- No SCB use.
- No SLF deployed.
- Purposfully agressive stance with a deliberate avoidance of 'reverski'.
The test administered by the 'meta' FDL:
Source: https://www.youtube.com/watch?v=lRf8-yt-CPE
And minutes later, the same CMDR, with a dual PA hybrid Vulture:
Source: https://www.youtube.com/watch?v=ZTQpcr2JpJ0
There are undoubtedly better pilots out there than CMDR Juggernaut or myself, but neither of us are novices, and I stacked the rules of engagement in favor of the smaller ship in ways that would not happen in a real engagement between combat vessels. I found the Vulture much more challenging, even after accounting for the small control issue I mention in the video comments, increased time messing around with modules, and canopy breach...it was quite a chore to keep up with. However, the vette still has that huge distributor, big shield, and it's time on target is far greater than zero.
Anyway, always looking for new test partners able to teach me new tricks, so there will certainly be more demonstrations to come, especially if I can find someone I cannot keep inside my cone of fire.
Experience fighting big ships?
Not just any big ships, big ships flown by people with comparable experience in using small ships to, say, yourself, who knows intimately what they are capable, and how to fight big ships with them themselves. There is barely a ship in the game I haven't shot down a CMDR Anaconda or Corvette with...that doesn't mean I'm taking the limitations of significantly less experienced CMDRs as a benchmark of
ship performance.
The yaw speed coupled with thier strong lats allows both the Chief and the Challenger to cut thier turns and remove a great deal of the drift actually, infact getting thier nose onto target is trivial in most engagements
This is true of essentially any ship in the game, and that's my point.
The over whelming majority of ships, built and flown properly, can maintain good time on target with an enormous disadvantage in maneuverability, and this has only gotten more extreme over time as ships get faster, the tightest circles they can maintain get wider, and everyone's rotational rates go up.
as for manuvering, I agree they can be drifty, but they also have decently long boosts giving you a good amount of time to counter any sliding whilst keeping within a set range of your target.
They are up there with the best handling ships imo, not quite as good as the FDL, but you get more than enough time outside of your opponents targeting to kick a big ship down. You need rails, but it works.
The FDL, even with it's awesome boost acceleration, generally falls well below the threshold of orbit range vs. velocity vs. acceleration that can be maintained that will allow it to evade enough fire from an Anaconda or Corvette trying to put a bead on it.
The Viper, Vulture, Eagle, and Courier come closer, but they also sacrifice hitting and staying power for their higher ratio of relative time on target. A well piloted vulture is probably the most dangerous, because it's agility is up there with the best, and it hits the hardest, but even it falls short of the degree of advantage needed to overcome the greater durability and firepower of something like a conda or vette, without a significant skill advantage in favor of the smaller ship.