How does Frontier expect us to repair the stations?

I read this wrong and I didn't get what you meant first, but I thought that it was a great idea. There should be outposts that you can repair which have smaller amounts of material requirements, so it becomes more manageable for an individual pilot to do.

Same for surfaces but surfaces probably would also take a lot. But they would also need some kind of SRV scavenge to be delivered. They would need a certain amount of planetary RAW mats and maybe also mechanical scavenge that gets spawned around a damaged surface port.
I would not be interested in SRV grind for materials. Delivering to the planetary base, sure but the SRV collects 2 items at a time. No thanks.
 
Ask Operation IDA, they repaired what? Dozens now?
Some people love trucking (y)
That's is nice to hear, but then again why don't they get a galnet article talking about their efforts and giving them credit for it? I had no clue people were actually wasting their time doing it, Frontier should at least give these guys a spotlight, it would burst the bubble many players live on and show that the game has much more to offer than the same 4 things they have done for the past months.
 
They've repaired over 75 stations last time I looked... and still going strong.

Of course, that's not just the IDA people, other player groups have also done their bit.
75 is a lot, but it is still too little for the amount that is in repairing status. Stations are only being repaired because some people decided that's what they would do with their time even if the game doesn't reward them for doing it. If a gameplay system was created Frontier should use it well, not just hope that someone out there will decide they want to use it regardless of the trade-offs. If there was incentive and engaging gameplay for all players, you wouldn't need player groups, that 80% of the player base have no clue exists, to jump the gun and do the heavy work, many stations would be repaired by now have the game been more engaging and friendly to more players.
 
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And then harsh reality sets in and you realize the numbers IDA achieved was never nowhere to comparable CGs :cautious:
That's a shame, player groups have poor visibility in the game. I played for some 2 years without even knowing that was a thing and always wondered what the private group session was for. Elite is a game better enjoyed with companionship, with friends, but the social play is horrible. Because of the instancing and the size of the game most often than not you never see players, only close to hot zones (like engineers, famous locations and CGs), so you already have low contact with other commanders and to find groups you have to search outside the game. Squadrons should be a solution to this, but the interface to search for them is not that good either.
 
Just install the space-unicorn ship module, it increases your ship cargo capacity by 10,000%. Best installing a class 5 Guardian FSD booster so you can at least jump 11ly.
 
Lol. They have a nice little community and seem to enjoy themselves. Not everything has to pay in VO...
But it doesn't need to be fun only for them or a section fo the player base, changes could be made in order for more players to see enjoyment is this type of gameplay and the ones that currently do, keep doing what they like.
 
 
I still think stations should have an automatic slow repair rate, representing NPCs doing some work, too.

I admit I never thought players would be able to truck the immense quantities needed for station repair and yet it was done even before FD lowered the threshold. Kudos to the truckers!
 
I still think stations should have an automatic slow repair rate, representing NPCs doing some work, too.

I admit I never thought players would be able to truck the immense quantities needed for station repair and yet it was done even before FD lowered the threshold. Kudos to the truckers!
The Oracle was hard. Very hard. 10 million tons. But we made it.
 
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But it doesn't need to be fun only for them or a section fo the player base, changes could be made in order for more players to see enjoyment is this type of gameplay and the ones that currently do, keep doing what they like.
All groups have access to the forums / social media etc - I'm sure if they wanted more people they would raise their profile, they're pretty organised now that slacker bigmaec has gone ;)

When people ask about stuff then they can find out, as you did. Normally groups shouting out for recruits are the ones you don't want to join....
 
Is it worth repairing the stations?
Will we get lucrative meta-alloy trading missions to the bubble from the mission board if we do?
Or is it just standard repair and nothing special worth talking about once it's repaired.
 
Has anyone compiled a list of what commodities are needed for which stations, and that aren't available at Jackrock Outpost? I'm up for a few longhaul Cutter cargo runs from the Bubble. But I'd rather not have to plough through that INCREDIBLY BADLY DESIGNED(!) Galnet list if someone else has already done it.
 
Has anyone compiled a list of what commodities are needed for which stations, and that aren't available at Jackrock Outpost? I'm up for a few longhaul Cutter cargo runs from the Bubble. But I'd rather not have to plough through that INCREDIBLY BADLY DESIGNED(!) Galnet list if someone else has already done it.
Yeah, stations always pick a certain number of things from a list, they're similar but different. These are the new ones for now - some like CMM will be difficult to source in quantity, others like Lithium are just - large numbers.

 
yeah, but fdev control galnet, so people might actually be told about the repairs being needed.

Don't worry - if they do use the repair mechanism the couch commanders will complain again and get it nerfed into oblivion :)
I think it would be nice to see remaining tonnes to repair the station. Just sayin...
 
Excellent, Factabulous! Thanks for that!

CMM Composites ring a bell. I seem to remember running those out to the Pleiades well over a year ago, before I discovered Frontier wasn't keeping the Galnet article up to date.

Oh well, forgive and forget. I shall saddle up The Goods at Maia and longhaul my mass.
 
One Cutterload of CMM Composite now delivered.

You know, it's one thing the Galnet list being the perfect exemplar of uselessness, but it would be nice if at least the in-station list updated after a delivery and a relog.

In case you're wondering, it doesn't.
 
One Cutterload of CMM Composite now delivered.

You know, it's one thing the Galnet list being the perfect exemplar of uselessness, but it would be nice if at least the in-station list updated after a delivery and a relog.

In case you're wondering, it doesn't.
You may not be aware of the bug that causes a proportion of deliveries to be ignored - you may have hit that

https://issues.frontierstore.net/issue-detail/164

Normally I find the in-station counts update immediately 🤷‍♀️
 
You may not be aware of the bug that causes a proportion of deliveries to be ignored - you may have hit that
Oh great!

What I am very much aware of is that it's an hour for the round trip in my Cutter. Which I don't mind if it's adding something to the larger game. But this added element of lottery doesn't exactly make the enterprise more appealing.

Still, I won't give up just yet, and I'll continue to check the in-station counts in the hope that my future experience tallies more with yours.
 
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