Why passengers cabins are limited to size 6

Sure, it seems on paper that the Beluga is carrying too few people. But don't forget that the SG ships are specialised passenger ships - they have a casino, buffet, a kids club, bars, viewing platforms, a swimming pool - in addition to the passenger cabins.
Is this stated by the developers anywhere? (And how would a swimming pool work in a 0 G environment?)
 
Is this stated by the developers anywhere? (And how would a swimming pool work in a 0 G environment?)

Dangerously, if the film Passengers is to be believed. Alternatively, the pool may be in a contained environment that utilizes leashes for the swimmers to return to safety or is only usable when landed on planets with something greater than micro-gravity. Also, given this is the distant future, swimmers may be using simplified and unobtrusive breathing apparatus. Regardless, as 'The Pilot' (a fun youtuber to watch) points out: flying a Saud Kruger is infuriating as you own the darn thing but can't see its interior. If there has ever been a case for space legs, the Beluga Liner is it - but rendering the interior of such a vast ship is probably not a worthwhile endeavor.

Back to OP...on size 6 restrictions...it's likely to ensure the Saud Kruger lineup can compete on passenger quantity with other large ships. Stupid as that is, it's important to remember the Anaconda has more base armor than the Federal Corvette or Imperial Cutter...but also weighs less. FDev isn't know for thinking things like 'balance' through. That's why you build the Mamba, a replica of the FDL but worse.

FDev is probably not open to the idea of ship bonuses (a la EVE Online) and has already nixed the dedicated module slots in the Saud Krugers to help them be more useful outside of passenger missions. What the lineup really needs is either bonusing to passenger carry count, more luxury missions spawned, or also restricting first class to the lineup. Passenger missions, as a whole, could really use a touch-up, too...but that's a whole different thread. (One I've authored several times, to no avail).

Much like SRV gameplay, Passengers gameplay was built and then essentially abandoned for further development. At least we're fairly confident new SRVs are on the way, someday.
 
Yeah, I din't saw the things like this, but one more fact, why the beluga (the biggest ship of the game) have a very little storage size, because 4 slot size 6 is veyr small versus the two size 8 of the type 9. And bigs ships like anaconda, cutter and corvette can storage more passengar than the beluga, even if they are not fitted for that at the origin, they are only made for fight or exploration (anaconda) and for heavy transport. So I'm a bit frustrated of this limit, because when you look the beluga and when you see it's modules's size. It's look there is a big problem :(. Because only ONE size 8 = 4 size 6, so you should have at least 8 size 6 in the beluga and not only 4. And I find that very limit the utility of the beluga, because It can only do luxury mission, if you compare it with other ships, because any bigger ships can beat (not the type9 and 10) it in economic, business and first class.
Actually, youre wrong. The Beluga is good at everything, even combat. 5 medium hardpoints, fighters, and 4 thousand hull is NOT bad.
 
Actually, youre wrong. The Beluga is good at everything, even combat. 5 medium hardpoints, fighters, and 4 thousand hull is NOT bad.

I do love using my Beluga for battle on occasion...lol

In all seriousness, the real issue with the Beluga Liner (and by extension the Orca) is that they don't measure up as passenger ships. In both cases the sole advantage is the usage of luxury cabins, which you'll only ever carry one of and rarely use for its intended purpose. As I already said, though, some of what is broken with these two ships has more to do with how passenger missions are designed to begin with than the actual ships.

The Orca is a fabulous ship and so is the Beluga Liner. They're just not fabulous at the one thing they are meant to be fabulous at. The Orca is closer to the mark, especially as a deep-space cruise liner with excellent jump range for those research missions. The Beluga could be, too, if its mass were adjusted. I think Fdev didn't intend that, though.

It makes sense the Orca is oriented towards deep-space whereas the Beluga is oriented toward civilized space...but that means it either needs more passenger capacity or luxury missions need to be more widespread, or some other shift in the overall gameplay of passengers. They don't need to be the end-all, be-all passenger ships but they should at least be the sensible choice over the rest of the market.
 
I do love using my Beluga for battle on occasion...lol

In all seriousness, the real issue with the Beluga Liner (and by extension the Orca) is that they don't measure up as passenger ships. In both cases the sole advantage is the usage of luxury cabins, which you'll only ever carry one of and rarely use for its intended purpose. As I already said, though, some of what is broken with these two ships has more to do with how passenger missions are designed to begin with than the actual ships.

The Orca is a fabulous ship and so is the Beluga Liner. They're just not fabulous at the one thing they are meant to be fabulous at. The Orca is closer to the mark, especially as a deep-space cruise liner with excellent jump range for those research missions. The Beluga could be, too, if its mass were adjusted. I think Fdev didn't intend that, though.

It makes sense the Orca is oriented towards deep-space whereas the Beluga is oriented toward civilized space...but that means it either needs more passenger capacity or luxury missions need to be more widespread, or some other shift in the overall gameplay of passengers. They don't need to be the end-all, be-all passenger ships but they should at least be the sensible choice over the rest of the market.
Yeah it is weird that they are perfect at everything EXCEPT what they are supposed to do.

Thats fine with me though
 
Yeah it is weird that they are perfect at everything EXCEPT what they are supposed to do.

Thats fine with me though

Fdev does seem to have their head up a blackhole when it comes to ship roles...it's like they want role-specific designs, but don't want to really commit to that. In EVE Online, you know what a ship is for and what it can or can't do. There are multi-roles, but they are exactly what they sound like: jacks of all trades and master of none. If you're not efficiency-minded (like me), you love these ships. If you are efficiency-minded, you appreciate that there are better role-specific ships for the task(s) you want to do.

In Elite, you have ships that are clearly built for one role (the Beluga, the Python, the Hauler) but are strangely better at other roles (Fighting, Hauling, Exploring) than their intended role. You have ships that aren't good at any role at all (Asp Scout, Type-7) when compared on price with other ships. You have an entire class of ships (small) that have been and always will be inferior in every way to larger ships. And then you have ships that are multi-role but are actually good at all roles: the Anaconda, the Python, the DBX.

It's like, from a creative director standpoint, they don't have a clue how a believable ship market would work. Why would Lakon design the same ship three times, make it look nothing like the other ships of their lineup, and have it where two of those designs are darn near identical? Or why would Saud Kruger only be able to equip luxury cabins when there obviously is no market for such a thing? Or why create Asp Scout when it is inferior in every way to ships on both sides of its lineup?

Ok, that's enough armchair developing from me...lol
 
Problem with larger cabins is you'd probably need to increase the number of missions on the board (and the passenger counts), as I know I often struggle to fill a large PAX econo-ship. And then the issues with the Beluga - where if you give it larger modules it would become OP, and it already has so many modules that it is a useful explorer. Possibly you could add extra Size 6 locked to PAX, maybe. Not really sure it's adding much gameplay, though I agree the 'luga should be the best pax ship.

Only reason I can think to add size 7/8 cabins is Station Rescue missions, as they often have enough to stack a larger ship, but I'm not convinced they should unbalance the whole PAX area just so people can grind rank faster.

Certainly, it would be overpowered, but if 21st Century's air transport industry has taught us something it is possible to cram 10 persons in 5 cubic meters and make them pay you for it!, so I say we need 7 and 8 cabins and make a reality the old long tradition of our forefathers of moving people around as if they were cattle!

Also, if we ever get atmospheric (I know, I know) there could be "colonizer" passengers and missions. Also, maybe retreating states could literally mean that in the future, so for a successful retreat would be useful to move as many people as possible.
 
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Certainly, it would be overpowered, but if 21st Century's air transport industry has taught us something it is possible to cram 10 persons in 5 cubic meters and make them pay you for it!, so I say we need 7 and 8 cabins and make a reality the old long tradition of our forefathers of moving people around as if they were cattle!

Also, if we ever get atmospheric (I know, I know) there could be "colonizer" passengers and missions. Also, maybe retreating estates could literally mean that in the future, so for a successful retreat would be useful to move as many people as possible.

I don't see increasing passenger quantities and availability as a problem...passenger missions are already not that great in terms of credits or design. Nonsense like Sothis/Ceos shows this.

Fort starters, passenger availability ought be tied to the BGS more than is currently apparent. Population count could be one factor - you wouldn't expect passenger parties of 30+ in a low population system. You also wouldn't expect large quantities of economy class passengers in a High Tech system oozing with expensive tech and research. Luxury passengers would be more common in dictatorships or oligarchies or monarchies, or even communist systems where the elite leadership tend to be excessively rich anyways.

Given the nature of 'VIP' missions, you also wouldn't expect these to be so prolific except in system state's that maybe justify it: war would see more military elite passing through, but famine and outbreak would almost certainly kill the market (pun intended) for VIPs - it's safe to assume they wouldn't wait on an independent pilot to get out of dodge.


As far as 'overpowered' is concerned...I think that concept gets wielded like a stick around these forums too often. The only measurable definition of 'overpowered' boils down to just three metrics and how they relate to each other:
  • How far it can jump
  • How well it can fight
  • How many credits it can make in an hour

And since it's well established only a handful of ships, the same since the earliest days of the game I might add, have held the titles for 'best at' these metrics...is overpowered even a thing beyond PvP? If you're worried about 'OP Passenger Missions'...you ought to look at Void Opals, pal. We could double the amount of available stock on rare goods across the board and mining would still be kind by far. I raked in 35 million credits in an alliance chieftain at an asteroid belt in the bubble...not even a ring...just from fiddling around with the (then new) mining stuff.

I say let turn it all loose - ratchet up commodity values, ratchet up passenger payouts. Open the printing presses for credits! The game's longevity doesn't depend on credit balances anyways. The players who stick are the ones sitting on billions of credits wondering what to do with them, the ones who leave didn't do so because "I can't afford an Anaconda".
 
I would say "Make size 7 and 8 cabins for economy class only AND add some missions that need them."
Yeah! If you have a huge space to transport peoples on economic class, you need to have the mission going with that. Or you will go with theses cabins only on damaged station for rescues missions! 😂
 
Sure, it seems on paper that the Beluga is carrying too few people. But don't forget that the SG ships are specialised passenger ships - they have a casino, buffet, a kids club, bars, viewing platforms, a swimming pool - in addition to the passenger cabins.

You can put those same passenger cabins in a T9 or whatever. But the passengers have no amenities. Imaging going on a cruise to the Caribbean - "sorry folks, no facilities on this ship, so please stay in your room and eat sandwiches for the next 3 weeks"

I know it will never happen but, it would be great if you could provide actual luxury interiors (once/if we get space legs) with casinos, marble walls, elegant chandeliers and be able to take a sizable amount of people (50 to 100 maybe?) into a "real" cruise for the galaxy, a 2 month spanning voyage to Sagittarius A*. Just like the VIP mission but with a lot of people who will actually "enjoying the inflight entertainment", just like a pleasant luxury cruise of today. Maybe don't go so far, but have to visit the tourist stations in the bubble.
 
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