challenger
gunship
Edit: so no, military slots should stay
and military stuff should go only in military slots - then combat ships will actually have an advantage over multipurpose ones.
I support restricting military
modules as you suggest. As I said earlier, I feel like FDev can't make up their mind on which way to lean. Personally, I like no restrictions because then a ship is what you make it - min-maxxers will argue till the cows come home either way.
Challenger: Still only a class 5 FSD and heavier on armor, good for combat. Two class sixes (not currently restricted) - excellent for lots of uses. Then class fours and smaller. You can have good refinery, but need to sacrifice shielding to compete on cargo capacity for mining. Lots of hardpoints helps with multi-role. It'd make a
strong multi-role, yes. Definitely competes with Krait Mk. II (which lacks slot count, but has better slot sizes - not necessarily an advantage in multi-role). Python has
three class 6 and two class 5, though...so it still womps Challenger on cargo capacity. Same number of slots, Python has better slot sizes. Python
still wins.
Consolation Prize: Challenger hardpoint quantity and sizes make it much easier to have a 'do it all' build (mining, Combat, AX) if you really wanted to.
Federal Gunship: yeah...no. It's got a worse layout than the Challenger. SLF capable, though. Two 6's and
one 5. Less internals overall. LOTS of hardpoints, though. But hardpoint count doesn't do you any good if you don't have the internal space to make use of it. Even the Krait performs better than this - and with an SLF, too.
Consolation Prize: None. At least the Challenger has the slot count to make all those hardpoints work.