Going to suggest a unique and new addition to the Guardian modules. We already have Guardian Power Plants and Distributors, so here is the next idea to not only diversify these modules a little, but also build on the Synergy system a bit more.
Guardian Thrusters:
-Module that is unlocked just as any other tech broker module, with guardian materials and requirements.
- Performance and stats resemble closely to that of a G5 Dirty Drive of the same class and adds 30% to max speed on top of this with a +70% in heat generation.
- Boost function is altered, rather than behaving as an impulse boost a duration effect is added, effectively turning the boost function into an accelerator. the longer you hold the button, the faster you go until you reach top speed and/or run out of distributor charge. This makes the Thrusters inadequate for fast combat scenarios where impulse boost is needed. however for vessels that are ordinarily slow this can provide a much needed push. this add a whole new unique system to the game that could diversify certain builds and preferences.
- Acceleration speed is influenced by total ship mass, meaning lighter ships will reach their maximum speed faster then heavier ships.
-Adding these thrusters will give engines the Guardian trail effect
-Synergises with other modules:
-thrusters ignore 75% mass of all Guardian Hybrid modules (including weapons and any tother guardian modules with mass)
-When paired with Guardian Powerplant, Total heat generation is reduced by 5% (applies to all actions regardless of thruster use) or; 20% reduction of heat generation by Thrusters.
-When paired with Guardian Distributor, thrusters now use 30% less distributor draw.
Example:
say we have a Guardian Thruster Krait MK2 travels at 650M/s and an engineered one with same specs has a 500m/s max speed, and they decide to have a drag race in a straight line. while the Guardian Krait has a higher max speed it may take 4 seconds to actually reach it, however once reached it can sustain this speed quite easily. so initially the Engineered Krait would leave the Guardian one for dead in a straight line, but after a while it will be beaten.
effectively these thrusters a like the Muscle Car converter for ships
That's all for now, I have many other ideas to expand on guardian tech, but for now this will do. let me know what you think!
Guardian Thrusters:
-Module that is unlocked just as any other tech broker module, with guardian materials and requirements.
- Performance and stats resemble closely to that of a G5 Dirty Drive of the same class and adds 30% to max speed on top of this with a +70% in heat generation.
- Boost function is altered, rather than behaving as an impulse boost a duration effect is added, effectively turning the boost function into an accelerator. the longer you hold the button, the faster you go until you reach top speed and/or run out of distributor charge. This makes the Thrusters inadequate for fast combat scenarios where impulse boost is needed. however for vessels that are ordinarily slow this can provide a much needed push. this add a whole new unique system to the game that could diversify certain builds and preferences.
- Acceleration speed is influenced by total ship mass, meaning lighter ships will reach their maximum speed faster then heavier ships.
-Adding these thrusters will give engines the Guardian trail effect
-Synergises with other modules:
-thrusters ignore 75% mass of all Guardian Hybrid modules (including weapons and any tother guardian modules with mass)
-When paired with Guardian Powerplant, Total heat generation is reduced by 5% (applies to all actions regardless of thruster use) or; 20% reduction of heat generation by Thrusters.
-When paired with Guardian Distributor, thrusters now use 30% less distributor draw.
Example:
say we have a Guardian Thruster Krait MK2 travels at 650M/s and an engineered one with same specs has a 500m/s max speed, and they decide to have a drag race in a straight line. while the Guardian Krait has a higher max speed it may take 4 seconds to actually reach it, however once reached it can sustain this speed quite easily. so initially the Engineered Krait would leave the Guardian one for dead in a straight line, but after a while it will be beaten.
effectively these thrusters a like the Muscle Car converter for ships
That's all for now, I have many other ideas to expand on guardian tech, but for now this will do. let me know what you think!
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