Could Frontier please demonstrate how to use the FSS enjoyably?

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You could have discovered by parallax before the FSS was introduced too. The new exploration mechanics make it marginally simpler, by providing auto-resolution at 30Ls and a body count.
While I mainly use the FSS, sometimes if I spot eg. a gas giant with bunch of moons not too far away, I amuse myself by flying full throttle through the "system." If you have orbit lines turned on, it's quite a sight when they all start popping up at the same time.
 
While I mainly use the FSS, sometimes if I spot eg. a gas giant with bunch of moons not too far away, I amuse myself by flying full throttle through the "system." If you have orbit lines turned on, it's quite a sight when they all start popping up at the same time.

I do it all the time :)

I use the FSS as a really inefficient system map, then find everything by parallax. Trying to hit 8 or 9 moons in a single flyby without hitting an almost invisible ring is no end of fun.
 
I do it all the time :)

I use the FSS as a really inefficient system map, then find everything by parallax. Trying to hit 8 or 9 moons in a single flyby without hitting an almost invisible ring is no end of fun.
It is indeed fun. I once did a fly-through(?) through binary gas giants, both with around 10 moons or so. Went down through the first one, then pulled up and swooped through the other. It was like fireworks with all the orbit lines coming up. And somewhat disorienting. I'm lucky I didn't smack into any of them 😅

Now that I think of it, I think I do it in the opposite way. Like, if there aren't any planets close enough for the auto-scan to detect them, I fly around a bit using parallax to see which way the orbital plane might be and then try to align myself in line with it before firing up the FSS.
 
It is indeed fun. I once did a fly-through(?) through binary gas giants, both with around 10 moons or so. Went down through the first one, then pulled up and swooped through the other. It was like fireworks with all the orbit lines coming up. And somewhat disorienting. I'm lucky I didn't smack into any of them 😅

Now that I think of it, I think I do it in the opposite way. Like, if there aren't any planets close enough for the auto-scan to detect them, I fly around a bit using parallax to see which way the orbital plane might be and then try to align myself in line with it before firing up the FSS.

I found an L-Type star with a 100+ Ls ring, with 3 moons inside the inner radius - that was entertaining :)
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
 
You could have discovered by parallax before the FSS was introduced too. The new exploration mechanics make it marginally simpler, by providing auto-resolution at 30Ls and a body count.

I tried, and trying to explore via parallax under the ADS was a bit like trying to find surface POIs under the ADS. Technically possible, but mostly an exercise in frustration.

First and foremost, there wasn’t anthing there to tell you if you were wasting your time or not. There were many times where I would spend ages straining my eyes, searching for planets, only to give up, honk, and discovered that the star was the only body in the system.

Second, is that should you actually find a world, you couldn’t plot navigation data about that world without honking, and honking spoiled the rest of the system, from a discovery gameplay point of view. Even the BDS, with its 500 ls range, was powerful enough to spoil 90% of systems out there.

Since the FSS is an active discovery system, I get to choose what level of information I want about a system and it’s bodies. I can use the FSS to get a rough overview of what the major concentrations of mass (AKA Gas Giants) are, and if they’re part of a binary+, without revealing whether there’s terrestrial bodies inside their orbits until I’ve flown over there... assuming I don’t discover said worlds along the way.
 
I found an L-Type star with a 100+ Ls ring, with 3 moons inside the inner radius - that was entertaining :)
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.

Quite frankly, I really wish there was an exploration dedicated panel in the cockpit, that not only showed the spectrum and body count, but also the information you get in the system map if you select a body.
 
Quite frankly, I really wish there was an exploration dedicated panel in the cockpit, that not only showed the spectrum and body count, but also the information you get in the system map if you select a body.

Yeah, FDev should create a new mode for the HUD for this kind of analysis. They could call it 'Analysis Mode'.

Alternatively, they could use the bottom panel, which they've clearly forgotten is there, given how much extra information they've crammed into the other panels.
 
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
That is something I've been hoping to have since my first few jumps. Maybe atop of the radar "dish" in similar fashion as the scanner on the SRV. Plenty of room in the HUD. Or in the bottom panel, as you mentioned.
 
From what I've gathered pretty much everyone wants something like that, no matter from what side of the fence he's coming. But even though it would NOT mean caving in to a certain minor vocal sub-group and FD could only win with such a nice and small QoL improvement, my gut feel's telling me we won't even get that, leave alone any hybrid ADS/FSS ideas. So better adjust your expectations...

My expectations are that FDev consider exploration to be 'finished' and we won't see anything more than the occasional new shiny blob to scan.

However, if I keep nudging them to do simple QoL enhancements then maybe they'll get around to it eventually.
 
I found an L-Type star with a 100+ Ls ring, with 3 moons inside the inner radius - that was entertaining :)
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
That aspect is perhaps on par with the fact we have no visual representation of the tuning - both would need to be implemented as well as possibly other impreovements.

We have an arguably pointless "Analysis HUD Mode", enabling FSS integration with the HUD in some way (as a baseline optional feature) would allow exploration like we used to have... albeit without the initial map population. Still Blob hunting but you could fly to the blobs and near scan them rather than pan-zoom-scan.
 
Whoa, I just learned I'm not part of everyone, because I think the fss is great. Ohhh wait, you thinking it's horrible is just YOUR opinion, PHEW, existential crisis averted!
I think what theymeant was 'Everyone should know it' :rolleyes:

The FSS is an atrocity of software design given the context of the product it has been designed for - this has only a little to do with the removal of the original honk mechanics but more importantly it is due to various implementation and design errors.
 
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My expectations are that FDev consider exploration to be 'finished' and we won't see anything more than the occasional new shiny blob to scan.
If that is what they think then they can be proven demonstrably wrong due to blatant flaws that have been pointed out to them time and time again.

However, if I keep nudging them to do simple QoL enhancements then maybe they'll get around to it eventually.
Arguably, what some are referring to QoL improvements are necessary to address the blatant flaws - small changes that are required to address design deficiencies.
 
I think what FD meant was 'Everyone should know it' :rolleyes:

The FSS is an atrocity of software design given the context of the product it has been designed for - this has only a little to do with the removal of the original honk mechanics but more importantly it is due to various implementation and design errors.
The FSS ticks the boxes of many players, not mine or yours but those that like getting credits, those that like to explore by going nowhere, those that like a module that generates credits without using a slot, those that have no interest in exploration but want to find USS's, all of these people are together in the belief that it's a good unit, the problems that show it to have been developed by a fella with very little interest in the Exploration side of the game are glaringly obvious, to many with a different outlook than the 'author of the FSS' on Exploration the old ADS needed reviewing with game expansion in mind where many different exploration sensors could be fitted to the utilities and 'converted' weapons slots, but to shove all the gubbins into one all singing all dancing 'Ronco' unit is not short sighted it's almost an insult to the Exploration arm of the game.

The Traveller explorer can still travel and check out what's there with an extra couple of button pushes, and a few extra few seconds while they slow and check for what's there, albeit a lot longer were they to look for interesting formations and general distances for those distant bodies that they could have spotted in an instant while spooling up for the next jump with the old unit, but that extra time mounts up over the course of a long trip that many traveller explorers make, though only some are inclined to feel aggrieved by it it's still an unavoidable factor in travelling now, one might argue that with jump boosters and the likes the problem has been addressed, perhaps, the reality is the bigger the jump the more you miss... (I used to travel a thousand fast and a thousand slow 'most economically' and the slow was usually more enjoyable, but with the added time to checking out what's there it's a bit of a chore, now it's fast only really)

Traveller explorers aren't necessarily Gypsies or Wanderers of the stars going where they want without a goal, many decide on a destination to go and explore that sector or area, as they travel through the stars to that chosen destination they may check at every opportunity for certain things formations and or bodies, and many don't like to leave a trail of tags on incomplete systems (yup, that's my biggest gripe)
Clearly the author of the FSS had no idea about these people because he doesn't do it... nor did he read the forums to find out what Explorers do before setting off on his one man crusade to build the Ronco Starfinder, it's so small and inclusive you'll never need another module... I say, yeah well, you got it wrong buddy, because from the outset you didn't have a clue what you were doing.
Don't get me wrong, I'm not insulting the Dev and calling him names (he came across as a nice fella in the video) I simply feel that someone with a leaning towards the multi-faceted arm of Exploration might have done it in a different way that included everyone, and developed those poor discovery modules into non overpowered systems that would be augmented with future developments and attachments.

So do FDev think it's finished... yeah right!
 
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.

No it just puts in unimmsersive busywork in the way before i can (in abstract), and removes the token rewards of doing so.

Also i don't "use" the system map. I go in there to mark a spot then leave. While in the system map too, its completely under my direction. You're not going though the motions of anything, you're engaging it for a higher purpose. Must be said, it was even better to avoid it entirely and just use the nav panel. Been saying from beta to not have that option robbed would have been great.

The galaxy map is slightly different because you don't fly there in the sandbox, i see that as something completely different. Also the galaxy map is so much better rendered than the 2d blue blob plane, it communicates so much better, and it doesn't rob me of incentive to move the ship once its done, or require busywork.
 
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