Never put Max and Enderby in a room together - the resulting matter / antimatter explosion would destroy the universe.
While I mainly use the FSS, sometimes if I spot eg. a gas giant with bunch of moons not too far away, I amuse myself by flying full throttle through the "system." If you have orbit lines turned on, it's quite a sight when they all start popping up at the same time.You could have discovered by parallax before the FSS was introduced too. The new exploration mechanics make it marginally simpler, by providing auto-resolution at 30Ls and a body count.
While I mainly use the FSS, sometimes if I spot eg. a gas giant with bunch of moons not too far away, I amuse myself by flying full throttle through the "system." If you have orbit lines turned on, it's quite a sight when they all start popping up at the same time.
It is indeed fun. I once did a fly-through(?) through binary gas giants, both with around 10 moons or so. Went down through the first one, then pulled up and swooped through the other. It was like fireworks with all the orbit lines coming up. And somewhat disorienting. I'm lucky I didn't smack into any of themI do it all the time
I use the FSS as a really inefficient system map, then find everything by parallax. Trying to hit 8 or 9 moons in a single flyby without hitting an almost invisible ring is no end of fun.
It is indeed fun. I once did a fly-through(?) through binary gas giants, both with around 10 moons or so. Went down through the first one, then pulled up and swooped through the other. It was like fireworks with all the orbit lines coming up. And somewhat disorienting. I'm lucky I didn't smack into any of them
Now that I think of it, I think I do it in the opposite way. Like, if there aren't any planets close enough for the auto-scan to detect them, I fly around a bit using parallax to see which way the orbital plane might be and then try to align myself in line with it before firing up the FSS.
You could have discovered by parallax before the FSS was introduced too. The new exploration mechanics make it marginally simpler, by providing auto-resolution at 30Ls and a body count.
I found an L-Type star with a 100+ Ls ring, with 3 moons inside the inner radius - that was entertaining
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
Quite frankly, I really wish there was an exploration dedicated panel in the cockpit, that not only showed the spectrum and body count, but also the information you get in the system map if you select a body.
That is something I've been hoping to have since my first few jumps. Maybe atop of the radar "dish" in similar fashion as the scanner on the SRV. Plenty of room in the HUD. Or in the bottom panel, as you mentioned.It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
From what I've gathered pretty much everyone wants something like that, no matter from what side of the fence he's coming. But even though it would NOT mean caving in to a certain minor vocal sub-group and FD could only win with such a nice and small QoL improvement, my gut feel's telling me we won't even get that, leave alone any hybrid ADS/FSS ideas. So better adjust your expectations...
Another "Ramming Speed" explorer like me! Excellent!I do it all the time
I use the FSS as a really inefficient system map, then find everything by parallax. Trying to hit 8 or 9 moons in a single flyby without hitting an almost invisible ring is no end of fun.
Another "Ramming Speed" explorer like me! Excellent!![]()
The fss is horrible
Everyone knows it
That aspect is perhaps on par with the fact we have no visual representation of the tuning - both would need to be implemented as well as possibly other impreovements.I found an L-Type star with a 100+ Ls ring, with 3 moons inside the inner radius - that was entertaining
It would be so much better if we could see the FSS spectrum from the HUD, so I never need to stop to see if I've found all the bodies I'm interested in - that's the worst thing about it being 'out of cockpit' for me.
I think what theymeant was 'Everyone should know it'Whoa, I just learned I'm not part of everyone, because I think the fss is great. Ohhh wait, you thinking it's horrible is just YOUR opinion, PHEW, existential crisis averted!
If that is what they think then they can be proven demonstrably wrong due to blatant flaws that have been pointed out to them time and time again.My expectations are that FDev consider exploration to be 'finished' and we won't see anything more than the occasional new shiny blob to scan.
Arguably, what some are referring to QoL improvements are necessary to address the blatant flaws - small changes that are required to address design deficiencies.However, if I keep nudging them to do simple QoL enhancements then maybe they'll get around to it eventually.
Really.I think what FD meant was 'Everyone should know it'![]()
Complete bunk.The FSS is an atrocity of software design given the context of the product it has been designed for - this has only a little to do with the removal of the original honk mechanics but more importantly it is due to various implementation and design errors.
The FSS ticks the boxes of many players, not mine or yours but those that like getting credits, those that like to explore by going nowhere, those that like a module that generates credits without using a slot, those that have no interest in exploration but want to find USS's, all of these people are together in the belief that it's a good unit, the problems that show it to have been developed by a fella with very little interest in the Exploration side of the game are glaringly obvious, to many with a different outlook than the 'author of the FSS' on Exploration the old ADS needed reviewing with game expansion in mind where many different exploration sensors could be fitted to the utilities and 'converted' weapons slots, but to shove all the gubbins into one all singing all dancing 'Ronco' unit is not short sighted it's almost an insult to the Exploration arm of the game.I think what FD meant was 'Everyone should know it'
The FSS is an atrocity of software design given the context of the product it has been designed for - this has only a little to do with the removal of the original honk mechanics but more importantly it is due to various implementation and design errors.
What a ridiculous comment. I take it you get it when using the galaxy map or when using the system map, when using the station services etc. The FSS does not stop you from flying your ship in any shape or form.