There’s a couple of things here.
To my knowledge no other game contains such a vast expanse of map to play in. Straight away that should tell you that long travel will be involved. I remember one of the early open world type games where you could cross the map in around 5 mins. Strange that demands for larger maps now appears to be turning into ‘larger maps but I must be able to cross them quicker’, which really is asking for smaller maps.
Love him him or loathe him, Yamiks made a great point. He had travelled to Sag A* or further and as a passing note he said that after that, journeys to pop out and see the Guardian site (say 15-20 jumps depending on your craft) now appeared so easily doable, like a bus into town. This is very true. Is it Palin who requires you to have traveled 5000ly from home? A doddle. There and back in a day.
Once you have that under your belt, that a 20 jump journey is easy, inter-system journeys are nothing. The difference between walking a mile or walking to your kitchen.
No offence to anyone but it’s almost like ADHD, this compulsion to shrink everything, to have no idle time, to be constantly doing something.
Based on the system we have now, jumping from one system to another basically takes you into a cutscene. How tedious to have them in inter-system travel as well. It feels as though, in the end, we’ll have jump to assassination target, arrive, kill, jump to cargo drop off (no docking, straight into terminal), jump somewhere else because God forbid we have to spend longer than 3 seconds traveling somewhere.