Guest have absolutely no individualization so that would be the first issue to address. AI can't be implemented over individuals that doesn't exits. JWE's guest, just like those on JW and people in general for most corporations, are just money-making ghosts.
And, while it would be cool to have some guest AI, I'd rather to have dinosaur AI further fixed, with true herding, stampeeding, pack-hunting, etc. Also, considering console's limits, I don't think any processor could handle that many individual guests.
In my opinion, some management screen with general feeds would be enough. Guest sprites and animations should be fixed, however: if they can't be individually rescued, they shouldn't run to the most dangerous areas and somehow manage to enter enclosures.
But there are no signposts in JWE either, so it might not be their fault... XD