Call it fantasy rather than cartoon. Otherwise you'll trigger people I'd never dare to call white knights or fanboys.
I love cartoons, and cartoon physics.
Call it fantasy rather than cartoon. Otherwise you'll trigger people I'd never dare to call white knights or fanboys.
Nothing wrong with it, but some people are offended by the term and you really don't want to discuss with them. They are like me.I love cartoons, and cartoon physics.
What is a FDEV apologist?So many FDev apologists.
And atmospheric worlds (lifeless) with water and weather etc? And possibly at least with fairly simple (procedural) basic plant life? I would suggest that's not "utterly gargantuan" personally... With 100+ folks, there would seemingly be enough to dedicate a good number to the task for a good few years surely?
But as I said earlier in this thread. The bigger issue to me is since non-atmospheric landings - four+ years ago - I struggle to think of any development showing a similar bar raising technical effort... Why?
That's a star, isn't it?Perhaps they could give us hydrogen planets that are in the process of fusion.
That's what I was wondering.What is a FDEV apologist?
Those guys that think frontier can't win for trying no matter who they try to please.What is a FDEV apologist?
It's like Ken Hamm-fisted.What is a FDEV apologist?
Meld Planet Zoo and Jurrasic World into Elite, after Elitefying the assets. No Gomers from Coaster please.Also, FD usually simulates everything natural in this game as precisely as possible within reason. The main issue facing them might be how to simulate liquids and the effects of them. There are cascading issues from introducing liquids: Vapour behaviour, cloud formation and precipitation are some. Others include introducing sedimentary ground features and the behaviour of bodies of water. Tides may need simulating too. For dry bodies that is not an issue: While there are tides (moon+sun system lifts the earths crust about 0.5 m), their effect is not very visible when there is only one very rigid body type to pull at. But add liquids (and gasses!) of any kind to the system and everything literally and figuratively turns into a mess really fast.
After a shaky descent through the islands of ephemeral atmosphere surrounding their volcanic vents, I would like to stand on the "shores" of some of the close icy moon couplets in tight orbit around their parent gas giants and watch the methane tides roll in and out though. Come-on FD, you can do it!
S
Oh. I didn't notice any reference to the other games and I read "need to" as something that's in the future tense rather in past tense. My understanding is that they don't need to do it since they've already done it. shrugsErm... That is EXACTLY what I've said.
By developing those games, they are developing technologies for the future of Elite.
I think Frontier using Planet Coaster, Jurassic World Evolution, Planet Zoo to help make the Earth-like worlds for Elite Dangerous. Instead of using the Cons of NMS or SC which are either a lame cartoon game or a game still in 6 years of Alpha.
These will be added later into ED and you'll be able to see creatures and build bases.
Nope.Shouldn't some of that stuff already exist in the Cobra engine if they're using it for JW, PC, and so on? AI for creatures should exist in JW for instance. Clouds, environment, fauna, flora, weather are all part of both JW and PC if I'm not mistaken. Or are they using a different game engine for those?
All the classics in one handy post.Elite Dangerous launched in December 2014. It had many major free and paid updates that exponentially improved the base game. However, aside from the desired space legs, there's one aspect that disappoints the most. We can only land on desolate, barren planets. We've waited almost 5 years for more lively planet types.
A certain other game launched 1 1/3rd years after ED and has 10000 times more variety in land-able planets. It has many different kinds of alien creatures, vegetation, you can even travel underwater in a submarine. The procedural generation of planets in ED is very basic comparatively.
We want more than simplistic planets covered with monotonous dirt and rocks! ED's planets have endless sand, dirt and rocks as far as the eye can see. Sometimes, if we're lucky, we find a little primitive flora. We want more natural features, explore alien forests, jungles teeming with life. If Frontier plans to take another 10 years to release more land-able planet types, that's too slow.
So why is ED very primitive with procedural planets? Why aren't there more terrains, creatures, plants etc? It seems that Frontier is focusing too much of their resources on other IPs (Planet Zoo, PC and JWE).
You don't actually believe that.1. Planet Coaster
2. Jurassic World Evolution
3. Planet Zoo
4. Profit!!!!!
ED is yesterday's game. "New Era" is just a marketing ploy to keep people buying cosmetics.