True! I'd happily have forgone:-
- CQC: Why wasn't this time dedicated to creating fight based gameplay in the core game. eg: Holo-meing into a fighter in a mission/task to undertake some PvE (or PvP) combat within a scenario?
So Engineers turned out to be nothing like I thought it would be. Ok. As for “busy work” it’s pretty much a staple of any game. You want upgrades, you spend time doing things to get them. That’s pretty much how games work.Engineers V1: Needless bar raising performance at the expence of game unbalancing to create shallow busy work.
Engineers V2: To try and take the rough edges off "the shallow busy work".
The results are better, the system’s worse. In all, zero sum.
Asteroid Stations: My email to some friends at the time of its release:-
These are the hub of all the new piracy mechanics where you can build up a piracy reputation and inturn gain access to these hidden nefarious location. You can then obtain new challenging piracy based missions and access to more rewarding black markets etc. Oh! I misread the release notes... They're just like normal stations...
Frontier is not responsible for whatever misinformation you send out via e-mail.
The Thargoid Invasion: A squandered opportunity! Wait until there's some actual more involved assets/features/mechanics in the game to leverage to make something of this invasion, such as more involved combat scenarios. As it is, the opportunity has been squandered on basically just offering mini-game boss fights as part of an invasion we can all but watch occur as a Thursday server tick.
Didn’t care about them before, didn’t care during, don’t care now. They’re just NPC Pirates in tough artichoke ships. Wee.
Been to all of them.Generation Ships: How many Generation Ships has your average CMDR been to? One? None?
Guardian/Thargoid Bases: How many of these are sitting there collecting dust?
Go check and let us know.
Multicrew: Probably the worst example of FD's poor management and design ethos. How this ever got out of design meetings I'll never know, let alone to the position of having hundreds/thousands of man hours thrown at little more than creating a development headache going forwards.
Aww, don’t they like you pew pew the big guns?
This is pretty much just urinating and moaning without even any substance. Like when one dog hears another barking and just has to join in. Multi Crew is just fine when you and those with whom you are connected have good connections. When one of you doesn’t, it sucks for everyone.
...if it had meant more involved meaty exploration via atmospheric worlds, at least of some types.
Come the big release end of next year, if a bucket load of time has been thrown at some more questionable designs/choices, I think I might just cry![]()
Here’s a tissue.