Plenty of outcome and some communication. Maybe not the outcomes and communication you want though.for now many players move to NMS and left ED behind
They have a big team but there's no essential outcome nor communication... Strange!
Plenty of outcome and some communication. Maybe not the outcomes and communication you want though.for now many players move to NMS and left ED behind
They have a big team but there's no essential outcome nor communication... Strange!
True, but when considerable effort is put into a new feature for the game, which actually creates a system which IMHO seriously/needlessly unbalanced gameplay (PvE & PvP), and which for all that development time doesn't really create more involved/deeper gameplay, but instead urges/requires CMDRs to sit in existing grind loop gameplay... Then hmmm from me at least.
True, but they are responsible for repeatedly choosing to design shallow bolt on development choices, instead of allocating that time and effort to creating more involved gameplay. Case in hand being after 5+ years, piracy is still a shallow/no-existent "career". But there's plenty of development time for numerous shallow bolt ons (many of which are collecting dust for most of the community now)?
It's as if for the past four or so years there's been almost no desire to move gameplay/mechanics depth into more involved/deeper areas. Instead we've seen more shallow bolt-on affairs being added (IMHO).
Not at all, and you're missing the point I feel - Multicrew was significant mistake IMHO; Many areas of the gameplay in ED are already fairly simple, so as was pointed out when Multicrew was first mentioned by FD, breaking up a CMDRs roles into smaller ones, risks these resultant roles being very simple and shallow. And this is the reason why most of the community I suspect simply rarely, if ever, multicrew. What is enjoyable about undertaking an extremely small/simple feature, when you could instead be controlling a whole ship?
And we need only look at the new exploration mechanics and Mining 2.0, and how these add more depth and features for multicrew to utilise, to realise even FD seem to think Multicrew is seemingly best forgotten about now! These two developments could easily have added more feature/depth for Multicrew but did not - It's as if even FD have forgotten it's there, or simply consider it "done" now instead of taking the opportunity to bolster and improve it with a little effort and consideration!
Well, as we seem to be needlessly resorting to silly rhetoric then, you keep it! - Might prove useful for you to jot down some more of thinking onto... Is that the kind of response you wanted? Or shall we just skip that sort of nonsense from now on?
Lmao, really? You really mean that train wreck NMS? After all this time, they still haven't paid back what they lied about and what was shown in actual game play before release. Every time I played that...game , I wanted to punch an elephant after 15 minutes, if you lick the screen it changes color, and you want FD to do the same
?
No, you. If you want NMS II, have fun with the first, first.
If you want to punch an elephant, just come aboard my Orca and punch the dashboard, it'll give you the same experience.I will give you money to watch you punch an elephant. Assuming you survive.
NMS is most definitely not for everyone. The cartoony look and feel can be offputting.Lmao, really? You really mean that train wreck NMS? After all this time, they still haven't paid back what they lied about and what was shown in actual game play before release. Every time I played that...game , I wanted to punch an elephant after 15 minutes, if you lick the screen it changes color, and you want FD to do the same
?
If you want to punch an elephant, just come aboard my Orca and punch the dashboard, it'll give you the same experience.
... just come aboard my Orca
NMS is most definitely not for everyone. The cartoony look and feel can be offputting.
But I have to ask though, what's missing in NMS that was shown before release? I think they've completed all those things and more. Even butterflies were added a while back.
Well, IMHO, Powerplay, The Thargoid Invasion and missions in general all suffer from FD not investing effort into make more involved/deeper gameplay mechanics, such as combat scenarios.
An example I've mentioned before was if CQC had been pushed into the core game, along with some basic combat scenarios - eg: You can undertake a mission where you holo-me into a fighter at a capital ship and you're given three NPCs in fighter who you can give simple commands to (attack this, defend that). You then have to escort a convoy of ships through some way points in an asteroid field to the safety of a final asteroid station. etc...
Consider those mechanics then being leveraged for Powerplay tasks. Consider the game even orchestrating specialised tasks in OPEN only where CMDRs in opposing Powers can undertake these scenarios as PvP? ie: Fighter vs fighter gameplay within combat scenarios to affect some Powerplay outcome.
Consider those mechanics then being leveraged in the Thargoid Invasion. Where you can can enter a form of Powerplay view specifically for the Thargoid position, and undertake tasks to affect the Thargoid's position. eg: The above scenario could be leveraged to escort goods (under attack from Thargoid scouts) for military purposes, or civilians to safety.
And other such mechanics and scenarios could be added and then leveraged across numerous areas of the game. eg: Stealth based gameplay using cold/silent running in order to sneak into locations for nefarious/tactical reasons. eg: Sneaking into an area being patrolled (by pirates, a Powerplay power, Thargoids) in order to scan/destroy a specific asset.
But over the past 4-5yrs, instead of creating these more involved gameplay elements and mechanics to then leverage across the entire game, we have numerous more shallow bolts developed instead, leaving the core gameplay still rather shallow, at the detriment of the entire game. ie: With years of time to get some mechanics and gameplay in place to make the most of the Thargoid Invasion, this wasn't done, so we now instead basically have some mini-games battles we can jump/spawn into, and a magical Thursday morning tick... But there was plenty of time for Generation Ships and Multicrew etc...
Yeah. Never managed to scan them. Apparently the new version is supposed to be easier to scan. Haven't tried it yet.Actually butterflies were there, they were just stupidly rare and near impossible to scan.
Don't remember the "Sleep" thing. Doesn't sound like anything useful anyway.But I’m equally curious to know what was “missing”. Oh, I think “Sleep the night” from the alien monuments, which was changed since that particular mechanic was deemed silly.
But I have to ask though, what's missing in NMS that was shown before release? I think they've completed all those things and more. Even butterflies were added a while back.
I'm afraid the PvP horse bolted the PvP barn a long time ago in ED, and i would rather FD spend no extra effort on anything related to PvP in the game, i'd rather they focus on PvE content... like, for example, atmospheric worlds![]()
uh... predators attacking other animals. Yeah, it happens. Or animals scatter when you attack them. Haven't seen it the way on the promo video. That's true. What else?
...and you'll be attacked by walking sentinels?Or animals scatter when you attack them.
It wasn't a promo video.Haven't seen it the way on the promo video.
I've been attacked by walking sentinels and taken down quite a large number of them as well. Not sure what you're getting at....and you'll be attacked by walking sentinels?
So where did you get the charging triceratops from and why should they have it in the game if it wasn't from a promo video?It wasn't a promo video.
Ok.Anyway, we could go back and forth over this until forever. Bottom line is I don't take threads brought from soap boxes by self proclaimed community spokemans serious, specially when they bring NMto fill up their empty argument bag.
Would need to grind rank for that Gunship first.
Shoot better bullets?
Here’s the nice thing - atmospheric worlds can become PvP havens. Nearly any environment can.
Glad I'm not the only one who doesn't like ED's new tinted skyboxPlease don’t make this game like NMS
Please don’t make this game like NMS
Please don’t make this game like NMS
Please don’t make this game like NMS
ad infinitum