Why can we only Land on Barren Planets after almost 5 years?

True, but when considerable effort is put into a new feature for the game, which actually creates a system which IMHO seriously/needlessly unbalanced gameplay (PvE & PvP), and which for all that development time doesn't really create more involved/deeper gameplay, but instead urges/requires CMDRs to sit in existing grind loop gameplay... Then hmmm from me at least.

True, but they are responsible for repeatedly choosing to design shallow bolt on development choices, instead of allocating that time and effort to creating more involved gameplay. Case in hand being after 5+ years, piracy is still a shallow/no-existent "career". But there's plenty of development time for numerous shallow bolt ons (many of which are collecting dust for most of the community now)?

It's as if for the past four or so years there's been almost no desire to move gameplay/mechanics depth into more involved/deeper areas. Instead we've seen more shallow bolt-on affairs being added (IMHO).

Not at all, and you're missing the point I feel - Multicrew was significant mistake IMHO; Many areas of the gameplay in ED are already fairly simple, so as was pointed out when Multicrew was first mentioned by FD, breaking up a CMDRs roles into smaller ones, risks these resultant roles being very simple and shallow. And this is the reason why most of the community I suspect simply rarely, if ever, multicrew. What is enjoyable about undertaking an extremely small/simple feature, when you could instead be controlling a whole ship?

And we need only look at the new exploration mechanics and Mining 2.0, and how these add more depth and features for multicrew to utilise, to realise even FD seem to think Multicrew is seemingly best forgotten about now! These two developments could easily have added more feature/depth for Multicrew but did not - It's as if even FD have forgotten it's there, or simply consider it "done" now instead of taking the opportunity to bolster and improve it with a little effort and consideration!

Well, as we seem to be needlessly resorting to silly rhetoric then, you keep it! - Might prove useful for you to jot down some more of thinking onto... Is that the kind of response you wanted? Or shall we just skip that sort of nonsense from now on?

Not silly rhetoric, but an anticipation that you may be setting yourself up for more disappointment. A lot of early development did have a very “bolt on” feel to it, but as I see it, this improved as they moved away from the season-based content release model and started devoting more time towards more focused development. I also came to recognize Elite as being more like a “late access” release - incomplete and still growing, like an “early access” release, but vastly closer to “complete” than an “early access” title.

So for me, tempering my expectations came pretty easy. Far too many others though have not learned this, and wind up posting so much vitriol that it has long become tiresome.

Of course, there’s nothing wrong with wanting a thing, requesting a thing, or wanting and requesting a change. It is a whole different matter to demand a thing or a change like you’re a principle shareholder, or to simply spit venom because you don’t like a thing, didn’t want a thing, or are fixated on some other thing.

There are better ways to engage - the old axiom “you catch more flies with honey than vinegar” comes to mind far too often here.
 
Lmao, really? You really mean that train wreck NMS? After all this time, they still haven't paid back what they lied about and what was shown in actual game play before release. Every time I played that... 🤪 game , I wanted to punch an elephant after 15 minutes, if you lick the screen it changes color, and you want FD to do the same 💩?


No, you. If you want NMS II, have fun with the first, first.

I will give you money to watch you punch an elephant. Assuming you survive.
 
Lmao, really? You really mean that train wreck NMS? After all this time, they still haven't paid back what they lied about and what was shown in actual game play before release. Every time I played that... 🤪 game , I wanted to punch an elephant after 15 minutes, if you lick the screen it changes color, and you want FD to do the same 💩?
NMS is most definitely not for everyone. The cartoony look and feel can be offputting.

But I have to ask though, what's missing in NMS that was shown before release? I think they've completed all those things and more. Even butterflies were added a while back.
 
... just come aboard my Orca
0*x9DrJkDnR2uLwqTO.
 
NMS is most definitely not for everyone. The cartoony look and feel can be offputting.

But I have to ask though, what's missing in NMS that was shown before release? I think they've completed all those things and more. Even butterflies were added a while back.

Actually butterflies were there, they were just stupidly rare and near impossible to scan.

But I’m equally curious to know what was “missing”. Oh, I think “Sleep the night” from the alien monuments, which was changed since that particular mechanic was deemed silly.
 
Well, IMHO, Powerplay, The Thargoid Invasion and missions in general all suffer from FD not investing effort into make more involved/deeper gameplay mechanics, such as combat scenarios.

An example I've mentioned before was if CQC had been pushed into the core game, along with some basic combat scenarios - eg: You can undertake a mission where you holo-me into a fighter at a capital ship and you're given three NPCs in fighter who you can give simple commands to (attack this, defend that). You then have to escort a convoy of ships through some way points in an asteroid field to the safety of a final asteroid station. etc...

Consider those mechanics then being leveraged for Powerplay tasks. Consider the game even orchestrating specialised tasks in OPEN only where CMDRs in opposing Powers can undertake these scenarios as PvP? ie: Fighter vs fighter gameplay within combat scenarios to affect some Powerplay outcome.

Consider those mechanics then being leveraged in the Thargoid Invasion. Where you can can enter a form of Powerplay view specifically for the Thargoid position, and undertake tasks to affect the Thargoid's position. eg: The above scenario could be leveraged to escort goods (under attack from Thargoid scouts) for military purposes, or civilians to safety.

And other such mechanics and scenarios could be added and then leveraged across numerous areas of the game. eg: Stealth based gameplay using cold/silent running in order to sneak into locations for nefarious/tactical reasons. eg: Sneaking into an area being patrolled (by pirates, a Powerplay power, Thargoids) in order to scan/destroy a specific asset.

But over the past 4-5yrs, instead of creating these more involved gameplay elements and mechanics to then leverage across the entire game, we have numerous more shallow bolts developed instead, leaving the core gameplay still rather shallow, at the detriment of the entire game. ie: With years of time to get some mechanics and gameplay in place to make the most of the Thargoid Invasion, this wasn't done, so we now instead basically have some mini-games battles we can jump/spawn into, and a magical Thursday morning tick... But there was plenty of time for Generation Ships and Multicrew etc...

I'm afraid the PvP horse bolted the PvP barn a long time ago in ED, and i would rather FD spend no extra effort on anything related to PvP in the game, i'd rather they focus on PvE content... like, for example, atmospheric worlds ;)
 
Actually butterflies were there, they were just stupidly rare and near impossible to scan.
Yeah. Never managed to scan them. Apparently the new version is supposed to be easier to scan. Haven't tried it yet.

But I’m equally curious to know what was “missing”. Oh, I think “Sleep the night” from the alien monuments, which was changed since that particular mechanic was deemed silly.
Don't remember the "Sleep" thing. Doesn't sound like anything useful anyway. :D
 
I'm afraid the PvP horse bolted the PvP barn a long time ago in ED, and i would rather FD spend no extra effort on anything related to PvP in the game, i'd rather they focus on PvE content... like, for example, atmospheric worlds ;)

Here’s the nice thing - atmospheric worlds can become PvP havens. Nearly any environment can.
 
Or animals scatter when you attack them.
...and you'll be attacked by walking sentinels?

Haven't seen it the way on the promo video.
It wasn't a promo video.

Anyway, we could go back and forth over this until forever. Bottom line is I don't take threads brought from soap boxes by self proclaimed community spokesmen serious, specially when they bring NM💩 to fill up their empty argument bag.
 
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...and you'll be attacked by walking sentinels?
I've been attacked by walking sentinels and taken down quite a large number of them as well. Not sure what you're getting at.

It wasn't a promo video.
So where did you get the charging triceratops from and why should they have it in the game if it wasn't from a promo video?

Anyway, we could go back and forth over this until forever. Bottom line is I don't take threads brought from soap boxes by self proclaimed community spokemans serious, specially when they bring NM💩 to fill up their empty argument bag.
Ok.
 
NMS is a perfect example of why it is best to take what you find on the internet and treat it exactly the same as a dead goldfish...

Give it one last swim, out the bottom of Lake Porcelain.

I was a pre-order, day 1 player. Still go back and play regularly. I was among the hopelessly disappointed I couldn’t seek out and blast newbies from a S-Grade ship as they tried to spawn. I did not expect to see the most exotic creatures on the first planet I landed on.

That said, I did expect a bit more variety in both plant and animal life, and while there is SOME, I had anticipated more. But even this HAS improved, and I don’t expect it would be terribly difficult to expand on the “parts” that go into procedurally generated critters or vegetation, or even rocks, but this is still rather minor. The post-launch updates that have been released so far have transformed this game, into something greater than the sum of its parts.

Is it perfect? Other than me, what is?
 
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