Why can we only Land on Barren Planets after almost 5 years?

I posted this nearly three years ago, and aside from some financial speculation that turned out to be wide of the mark (if FD had resource issues it was people rather than funds) I'm sad to say I have no reason to feel any different.

If anything it seems even less likely to me that we'll see atmospheric planets than it did in 2016. As I understand it, although no timescale was ever given, the game was supposed to get landable volcanic worlds as a stepping stone towards more varied landscapes and the beginnings of atmospheric modelling. I haven't seen a recent hint that we're even close to moving in that direction, unless it's one of the mysterious 4.xx features that are going to blow our collective socks off next year.

And that's the problem, isn't it? Five years after launch and we're still largely in a world of hopes, guesses and wild speculations.

As I said in that 2016 post, there is nothing I'd rather be wrong about than this (well, there's one other thing now but we're not allowed to do politics here). I would love for ED to keep pushing the envelope and blowing our footwear across the room. I want to experience again that jaw-drop moment when airless planetary landings had their surprise reveal. Because when FD actually commit to something they are really, really good at this literal world-building stuff. ED still offers, IMO, the best depiction of space environments on a home PC. Even the much vaunted and spectacular Space Engine, impressive though it is in scale and scope, can't compete directly with the stuff ED already does better in my estimation. Some lighting issues notwithstanding, ED's airless moons are much more convincing to me than the majority of SE's.

But the scale of the challenge is enormous, and so many resources have been spent on added-in aspects of the game that feel poorly conceived and half-baked in execution. It pains me to say this, but I don't feel any sense of confidence that FD can bring much more of David Braben's KS/DD-era vision to life. I didn't feel it in 2016, and despite Planet Coaster and Jurassic World showing that the seeds of the technology exist, I'm feeling it even less in 2019.

Please, FD, prove me wrong. I want you to prove me wrong. I have a whole drawer full of socks on standby.
Man, I remember the talk of lava worlds and wondering about viscosity and density and whether or not our SRVs could drive over it, instead of it being treated more like burning water as it is in most games and media.

Ah, the good old days.
 
Groundhog Day!!!
Do you realise how many times this has been claimed?
I went the other direction, and now it's pretty darn difficult to go back. I basically keep NMS for creative mode base-building, though Subnautica has scratched that itch nicely. Depending on how ED does base-building, I might not need to play NMS again.

I can't uninstall it, however. I wife greatly prefers NMS over the more "serious" Elite Dangerous.
 
Lmao, really? You really mean that train wreck NMS? After all this time, they still haven't paid back what they lied about and what was shown in actual game play before release. Every time I played that... 🤪 game , I wanted to punch an elephant after 15 minutes, if you lick the screen it changes color, and you want FD to do the same 💩?


No, you. If you want NMS II, have fun with the first, first.

You sir have no idea what you're talking about.
NMS is very far from being a trainwreck after the numerous updates they provided.
Maybe it's not your kind of game or the looks aren't your style but to be honest HG accomplished far more then Frontier did with ED.
If NMS is still a trainwreck to you then ED most likely equals a global catastrophe no?
 
I went the other direction, and now it's pretty darn difficult to go back. I basically keep NMS for creative mode base-building, though Subnautica has scratched that itch nicely. Depending on how ED does base-building, I might not need to play NMS again.

I can't uninstall it, however. I wife greatly prefers NMS over the more "serious" Elite Dangerous.

I remember countless discussions where people claimed that NMS will be the death of Elite. Later the same people claimed that Next will be the death of Elite and now they are probably claiming that Beyond is the death of Elite.
Personally I believe that's nonsense, not just because it has always been wrong so far but also because it's not how the market works. If anything, NMS is beneficial to ED and vice versa.
If I take a look at my Steam library, there is The Witcher, Gothic, Mount & Blade, Skyrim, Mass Effect, Dragon Age, Pillars of Eternity, etc. I actually do play all these games and when I become bored of them I look for something different within the same genre. So someone who plays NMS is probably also going to take a look at Elite, and maybe he would never do so without the fun he had in NMS.
I believe the percentage of people who just play a single game for years is pretty low. Most people play something, have fun, miss something, find it in another game, have fun, and miss something again.
 
You sir have no idea what you're talking about.
NMS is very far from being a trainwreck after the numerous updates they provided.
Maybe it's not your kind of game or the looks aren't your style but to be honest HG accomplished far more then Frontier did with ED.
If NMS is still a trainwreck to you then ED most likely equals a global catastrophe no?
I wouldn't call NMS a trainwreck but I wouldn't say that HG accomplished more than FDEV either.
Just take a look at Beyond, they managed to implement VR and multiplayer. How long does that exist in ED?
Sure, NMS hast fancy looking planets and animals, but Elite has space ships.
 
I wouldn't call NMS a trainwreck but I wouldn't say that HG accomplished more than FDEV either.
Just take a look at Beyond, they managed to implement VR and multiplayer. How long does that exist in ED?
Sure, NMS hast fancy looking planets and animals, but Elite has space ships.
And NMS has capital ships and carrier fleets. ;)

In my view, they fill two different niches of game play even if they're both share a lot of similarities. What's missing in NMS exists in ED, what's missing in ED exists in NMS. I go back and forth on these two games. Basically each update makes me play one or the other. Now it's NMS until September when it'll be ED.
 
And NMS has capital ships and carrier fleets. ;)

In my view, they fill two different niches of game play even if they're both share a lot of similarities. What's missing in NMS exists in ED, what's missing in ED exists in NMS. I go back and forth on these two games. Basically each update makes me play one or the other. Now it's NMS until September when it'll be ED.
(y)
 
I wouldn't call NMS a trainwreck but I wouldn't say that HG accomplished more than FDEV either.
Just take a look at Beyond, they managed to implement VR and multiplayer. How long does that exist in ED?
Sure, NMS hast fancy looking planets and animals, but Elite has space ships.

What I meant was the amount of content etc. HG has added to their game compared to ED.
HG is a way smaller team then Frontier but managed to add an enormous amount of stuff, that works btw.
The features Fdev added are cool yes but they're only half developed, well most of them.
The features HG added are fully developed and work well.
I know they're two different games but imho that doesn't have anything to do with how well it's developed.

I wonder if the upcoming fleetcarriers in ED will hold as much stuff as they do in NMS where you can build different modules for fleet deployment, research, storage, manufacturing, etc.
Or will they just be mobile landing platforms with some outfitting possibilities.
 
The thing about NMS is, the problem is they literally lied to con you of money. It was literally asking for presales and lieing about what you would get. Thats an incredibly strong issue, but i think should be isolated to marketing and sales laws.

The game itself and the development support has been amazing though. Just imagine nms without lies. It would certainly be the untouchable chosen ones in the survival space themed genre.

I've only ever paid for it on the deep sale price it doesn't go down to anymore so im happy, but i have to say the updates to the game have been pretty good. Or if frontier have to score a pass because i keep playing elite, then hello games via in game proof are magnitudes stronger as developers. They make frontier look like star citizen in relative comparison. And as of beyond for both games, they are almost identical where they overlap.
 
Last edited:
The thing about NMS is, the problem is they literally lied to con you of money. It was literally asking for presales and lieing about what you would get. Thats an incredibly strong issue, but i think should be isolated to marketing and sales laws.

The game itself and the development support has been amazing though. Just imagine nms without lies. It would certainly be the untouchable chosen ones in the survival space themed genre.

I've only ever paid for it on the deep sale price it doesn't go down to anymore so im happy, but i have to say the updates to the game have been pretty good. Or if frontier have to score a pass because i keep playing elite, then hello games via in game proof are magnitudes stronger as developers. They make frontier look like star citizen in relative comparison. And as of beyond for both games, they are almost identical where they overlap.

Yeah the initial release of NMS was far from charming and HG knows it.
They could have just left it there and move on though but they didn't.
In just a couple years they changed NMS into a game with an incredible amount of features which all work well.
Exploring planets alone wasn't enough so they added SRVs and base building, as if that wasn't enough they added aquatic bases and mini subs.
Now they added creature taming and being able to mount them.
There's such an overwhelming amount of things to do, and this was developed/added in a relative short time span with a team only a fraction in size compared to Fdev.
The style of nms might not be everyone's favorite but that can be said of ED too imho.

If I look back at what Fdev has produced in all these years regarding ED then I wonder what they've been doing all this time since the features they did add are only partially developed.
And don't get me started about the rate of bugfixing, which is abysmal imho.
 
Groundhog Day!!!
Do you realise how many times this has been claimed?

Twice less than "Doomed"... but I did it... I left Elite for.. hmmm... 7 hours to play the update in NMS.
It's good. It's neat. It does stuff you couldn't do before.

Now I've spent all my nanites, bought up all the new stuff, except for one wooden base component (I don't build wooden bases anyways), loaded up on missions with a rough payout of around 6700 nanites for whenever I decide to go back... and now I'm back here again.

Base power management needs a little refining.. it's close, but not quite there yet. Other than that... It's NMS, getting better one update at a time. Gotta say, I'm fascinated by whatever they're going to pull off next. This will be a tough act to follow, but they keep managing to outdo themselves.
 
Back
Top Bottom